That said, it's appreciated.
Here's hoping it can make a revival someday akin to City of Heroes https://www.polygon.com/gaming/471719/city-of-heroes-homecom... .
Update, found it: https://www.oldunreal.com/downloads/unreal/full-game-install...
It's a shame later multiplayer games didn't pick up on the mutator concept. Being able to easily tweak the gameplay mixed it up and added extra challenge or fun.
The terminology didn't catch on, but the idea is out there. Compare "game modes" in Overwatch, for example:
https://overwatch.blizzard.com/en-us/news/22938941/introduci...
Quick start instructions also pull UT from the archive https://github.com/NixOS/nixpkgs/pull/337069
https://www.nintendo.com/us/store/products/morphies-law-swit...
I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.
I'm very hopeful this will get Epic's blessing too.
What is strange is that they approve of the archive.org download, instead of say, OldUnreal hosting it themselves. The archive.org uploader could update it with malware. It would be nice if they allow OldUnreal to host.
https://github.com/OpenJediProject/OJP
I'm sure there is some small group of UT people that would gladly keep it alive in a similar fashion.
If your game has not been updated in N years... 1) Internet Archive can distribute it for free 2) Let people distribute modified versions that does not need license key or whatever copy protection.
Harder but extra cool: To get a UE royalty discount, put source code in escrow set to release it if game not updated in N years.
The concept is so simple. Two towers with a bridge between them. Have fun.
It would be fun in any game. GTA, Overwatch, Halo, anything.
Funny seeing it have its own wiki page. I didn't know my childhood would be archived like this. :D
I used to get so many MONSTER KILLS on that map it was nuts.
This would impact indie developers and small publishers more than large ones.
If they actually cared they'd host (and more importantly, supported since they probably don't run on modern systems without some fiddling) those games themselves.
Not like they don't have a store with games or anything.
Also, another argument for proper funding of the Internet Archive.
That's not unreasonable.
[1]: https://pikuma.com/blog/jungle-music-video-game-drum-bass
Maybe you can help me. My earlies memories of Halo2 multiplayer involved a map with two bases on opposite sides in a canyon. I bring it up only to talk about it, I know I could look up the name...
It was the first online pvp game I had played. Having 1v1s with people with voice chat was so addicting.
I remember it used to use an ELO calculation for rank so I would calculate my buddies matches when I was at his house telling him how much he would gain or lose in the current match.
Good times.
We should make a petition that they opensource the code at least for these two ones. i still have the CDRoms.
i even would buy it again, if that would make this more likely.
That being said, xonotic is a bit like it (and opensource) and there are maps like Facing Worlds available, but sadly no good npc / npc-way-mapping for it.
I was the same. UT was so much fun - bouncing flak cannon shrapnel round corners! But my LAN group all wanted to play CS or that UT mod that was similar (Tactical Ops?).
My introduction to programming was thru a different game (Subspace VIE, a MMO on dialup back in the 90s later community-remade as Continuum) when squad had a login page at a domain. I really wondered how example.com/?login worked and that led me to where I am today.
I can kind of understand the behavior in the case of non-game software, e.g if a company makes a tool to do X, and someone wants to do X, you want them to buy the new profitable version not the old one for cheap/free. But I just don't think that applies to games - even a "remake" that is literally just a graphics update (no gameplay, UI, or anything changes, just increased asset resolution) people prefer the updated graphics so will generally buy that when it becomes available, but in the absence of such an update the old game is not competing for new ones.
I spent probably thousands of hours playing Infiltration back in the day. I can't imagine how much time and energy must have been poured into completely re-doing a game like that.
But it's good that the games industry caught up so the infiltration-itch can be scratched in other ways.
Turns out, if a redeemer rocket flys over, sound frequency goes slightly lower. If a few 100s of these fly over, sound frequency goes rock bottom, making the announcer say stuff like: Monsterkiiiiiiiuuuuuuuuuuuuuuuooorrgglllll. And then the whole level explodes because hundreds of redeemers tend to set each other off in a chain reaction
Fun times.
https://developer.mozilla.org/en-US/docs/Web/API/WebTranspor...
EDIT: actually I can't find the code, shouldn't it be linked as per GPL's license?
Open sourcing old stuff is a lot of effort. You need to find all people involved or know the legal status of the copyright. You need to go through all the code in case you had some properitary stuff in there which you might have paid for. And you need to do all of this next to what you normally do without a direct benefit.
This is where the installer you linked to downloads the iso's from. The iso's have been on IA for quite a while already.
I had worked all summer to be able to buy myself a computer for college (and made sure it had a decent video card).
I recall, some weeks into my Freshman year, one Saturday night getting a call from a friend of mine who lived down the hall, "Hey I'm at this party, and my friend (Jenny or some other common lady name) wants to talk to you". So he puts this girl on the phone.
Her: "What are you doing?"
Me: "Playing Unreal."
Her: "So, you're going to be doing that all night?"
Me: "Yes."
Her: "OK... I guess I'll talk to you later"
All these years later, I still think I made the right decision.
https://arstechnica.com/gadgets/2024/10/winamp-really-whips-...