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466 points chocmake | 1 comments | | HN request time: 0.282s | source
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magicalhippo ◴[] No.42190903[source]
Unreal Tournament multiplayer with mutators[1] was awesome fun, like the one that made the player avatar grow bigger when the player scored a kill, and vice versa.

It's a shame later multiplayer games didn't pick up on the mutator concept. Being able to easily tweak the gameplay mixed it up and added extra challenge or fun.

[1]: https://unreal.fandom.com/wiki/Mutator

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duskwuff ◴[] No.42190970[source]
> It's a shame later multiplayer games didn't pick up on the mutator concept.

The terminology didn't catch on, but the idea is out there. Compare "game modes" in Overwatch, for example:

https://overwatch.blizzard.com/en-us/news/22938941/introduci...

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mylons ◴[] No.42191241[source]
overwatch is essentially the anti-UT. there’s no simplicity, just complexity and toxicity.
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1. duskwuff ◴[] No.42191887[source]
Not saying it's a good game (or otherwise), just saying the idea's out there.