←back to thread

466 points chocmake | 1 comments | | HN request time: 0.777s | source
Show context
modeless ◴[] No.42191063[source]
I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them.

I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.

replies(6): >>42191121 #>>42191223 #>>42192706 #>>42192731 #>>42192869 #>>42192989 #
deafpolygon ◴[] No.42191223[source]
Im willing to bet the code for UT is being used for Fortnite.
replies(5): >>42191242 #>>42191271 #>>42191522 #>>42191589 #>>42193104 #
1. Melonotromo ◴[] No.42193104[source]
Fortnite uses Unreal Engine 5, the most advanced Game Engine in existens which sourcecode is freely available for a few years now.

Open sourcing old stuff is a lot of effort. You need to find all people involved or know the legal status of the copyright. You need to go through all the code in case you had some properitary stuff in there which you might have paid for. And you need to do all of this next to what you normally do without a direct benefit.