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466 points chocmake | 1 comments | | HN request time: 0.215s | source
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magicalhippo ◴[] No.42190903[source]
Unreal Tournament multiplayer with mutators[1] was awesome fun, like the one that made the player avatar grow bigger when the player scored a kill, and vice versa.

It's a shame later multiplayer games didn't pick up on the mutator concept. Being able to easily tweak the gameplay mixed it up and added extra challenge or fun.

[1]: https://unreal.fandom.com/wiki/Mutator

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duskwuff ◴[] No.42190970[source]
> It's a shame later multiplayer games didn't pick up on the mutator concept.

The terminology didn't catch on, but the idea is out there. Compare "game modes" in Overwatch, for example:

https://overwatch.blizzard.com/en-us/news/22938941/introduci...

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mylons ◴[] No.42191241[source]
overwatch is essentially the anti-UT. there’s no simplicity, just complexity and toxicity.
replies(2): >>42191249 #>>42191887 #
1. pests ◴[] No.42191249[source]
Just hide quickchat and don't join voice, its a fine game.

The workshop is really cool though, tons of cool modes. Only downside is you can't do any map modifications or anything like that.