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473 points chocmake | 1 comments | | HN request time: 0.207s | source
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magicalhippo ◴[] No.42190903[source]
Unreal Tournament multiplayer with mutators[1] was awesome fun, like the one that made the player avatar grow bigger when the player scored a kill, and vice versa.

It's a shame later multiplayer games didn't pick up on the mutator concept. Being able to easily tweak the gameplay mixed it up and added extra challenge or fun.

[1]: https://unreal.fandom.com/wiki/Mutator

replies(5): >>42190970 #>>42191061 #>>42191549 #>>42192460 #>>42194484 #
1. hyperman1 ◴[] No.42192460[source]
In a LAN party, we hacked a mutator together from code scraps of other mutators. It replaced all weapons with the green one, modified to replace the bullet stream of little plasma balls with a stream of redeemer rockets.

Turns out, if a redeemer rocket flys over, sound frequency goes slightly lower. If a few 100s of these fly over, sound frequency goes rock bottom, making the announcer say stuff like: Monsterkiiiiiiiuuuuuuuuuuuuuuuooorrgglllll. And then the whole level explodes because hundreds of redeemers tend to set each other off in a chain reaction

Fun times.