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473 points chocmake | 1 comments | | HN request time: 0.256s | source
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modeless ◴[] No.42191063[source]
I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them.

I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.

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deafpolygon ◴[] No.42191223[source]
Im willing to bet the code for UT is being used for Fortnite.
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1. mikepurvis ◴[] No.42191271[source]
That shouldn’t have any impact on its ability to be relicensed and open sourced though— any secret sauce in Fortnite is elsewhere, and arguably none of it is code, but rather in asset-level stuff like game/map/character design and monetization/progression strategy.