←back to thread

466 points chocmake | 6 comments | | HN request time: 0.567s | source | bottom
1. gadtfly ◴[] No.42190763[source]
https://www.youtube.com/watch?v=i_0G6WPuss4
replies(3): >>42190816 #>>42190895 #>>42191539 #
2. bittwiddle ◴[] No.42190816[source]
Did you know the soundtrack was composed in a module tracker? Someone recently recorded the full soundtrack playing back in Milkytracker. Pretty neat since you can see how the composers wrote the songs.

https://www.youtube.com/watch?v=iONsjiiqeKg

replies(1): >>42191192 #
3. drproteus ◴[] No.42190895[source]
I listen to Foregone Destruction so much that when I play the actual map that uses it I always think I left my music player running in the background.
4. bobim ◴[] No.42191192[source]
And you could use a utility called umr (unreal media reaper) to extract the songs. It was mind blowing to then understand how the game switched patterns to suit the pace, a very clever use of this technology.
5. imiric ◴[] No.42191539[source]
Ah, another jungle music example.[1]

[1]: https://pikuma.com/blog/jungle-music-video-game-drum-bass

replies(1): >>42192223 #
6. gadtfly ◴[] No.42192223[source]
I don't really understand where the dividing line is between Jungle and Drum and Bass, but I'm pretty sure Foregone Destruction is on the DnB side of it.