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466 points chocmake | 2 comments | | HN request time: 0.002s | source
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modeless ◴[] No.42191063[source]
I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them.

I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.

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deafpolygon ◴[] No.42191223[source]
Im willing to bet the code for UT is being used for Fortnite.
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1. jsiepkes ◴[] No.42191589[source]
It's a 25 year old game engine. There is not going to be anything in it which they consider a trade secret today.
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2. jsheard ◴[] No.42192030[source]
Even the current Unreal Engine doesn't have much in the way of trade secrets, its entire source code is available on GitHub for anyone to look at (aside from the console-specific parts bound by NDAs).