Anyway, this reminded me of that. Making these pictures in anything but the tools of the time wouldn't just change them, they'd be totally different artworks. The medium is part of the artwork itself.
Anyway, this reminded me of that. Making these pictures in anything but the tools of the time wouldn't just change them, they'd be totally different artworks. The medium is part of the artwork itself.
(A pixel-art specific upscaling filter would mitigate that issue, of course.)
Another example from the early '90s is MARS.COM (1) by Tim Clarke (1993). Just 6 kilobytes and 30+ fps on a 12MHZ 286 (2).
1. https://www.youtube.com/watch?v=_zSjpIyMt0k
2. https://github.com/matrix-toolbox/MARS.COM/blob/main/MARS.AS...
Was this the artist’s vision, or were they simply making the best of the tools they had?
For example, Bach's music was shaped by the fact that the harpsichord had no sustain. The piano changed that, but "upscaling" Bach's work to take advantage of this new technology would destroy them. You use the new technology to play them as they were written for the old. The beauty comes through despite the change.
Old video games come to mind. The box art would be drastically different than the look of the game. The box art was the vision, the game was what they ended up with after compromises due to the hardware of the day. I think it’s only been in the last decade or so that some game makers have truly been able to realize the visions they had 40 years ago.
A point of comparison would be to the game Quake, which came out the same year, and whose graphics felt light years ahead . But Quake mostly became a multiplayer hit, as the single-player story and overall atmosphere weren't very compelling.
And even the new ones that have gone back to that style have the same 'look'(obviously because they're trying to be like those old games) but the graphical fidelity doesn't seem to change much beyond more pixels.
It’s still a case where the developer can’t truly express their vision, but they can express it behind a filter, in this case pixelation, that makes our brains charitably fill in the missing details.
Although I’m sure for some games it is part of their vision, because there’s something intrinsically pretty about pixel art and low-poly 3D. Likewise there are 2D games like Cuphead that emulate “cartoon” style, and 3D games like Guilty Gear that emulate 2D anime; those are much harder than making a 2D or 3D game with traditional modern graphics.
Academic Western poetry shed the metre and the rhyme in an attempt to be free from limitations and more fully express things. Can you quote something impressive? OTOH rap, arguably the modern genre of folk poetry, holds very firmly to the limiting metre and rhyme, and somehow stays quite popular. If rappers did not need rhyme as a tool of artistic expression, they probably would abandon it, instead of becoming sophisticated at it.
Same with pixel art, and other forms of pushing your medium to the limits, and beyond.
Gaming embraces most of its historical aesthetics while say movies do not. There aren’t serious attempts to replicate the aesthetic of 50’s tv (which are tied in heavily with the culture of the time) similarly, jn the eighties and I imagine prior, I’ve been watching Miami vice and you can tell lots of the rooms are cheap sets with pretty minimal props. This is on the one hand definetly not full formed, but on the other hand I’ve grown to appreciate that aesthetic, And again other art forms like painting and video games seem to appreciate all eras of aesthetics in their modern versions in a Way tv and movies don’t. (Maybe just due to expense?)
It wasn't until I think around the advent of recorded music and electric amplification that it settled into a fairly stable set of instruments & sounds produced by them.
But here are lots of Bach synth albums and only Wendy Carlos’ work has the taste and obsessive fidelity to the original compositions to allow those ideas to come through. Most synth Bach falls into the trap of being idiomatic synth rather than idiomatic Bach, akin to playing Bach on the piano without considering how it would have sounded on the harpsichord.
I'd be inclined to agree about some older Zelda games though, namely Wind Waker. I replayed it on GCN recently, and can attest that HD Wii U version really didn't add anything to the aesthetics.
The music of the classical canon is unbelievably fantastic, and it deserves respectful treatment, but the genre has lost the audience for cool new sounds. It’s very unfortunate.
Hell, in a century you’ll see string quartets banging out Aphex Twin at elegant soirées. The real connoisseurs, of course, nod knowingly and mutter that drukqs is “early period”.
Similarly, plainsong was seen as “classical” music for many centuries, and was also a largely rigid form, but there exist some absolute bangers in the canon, mostly unattributed because monks.
It’s hard to see the sweep of history from within it.
It's simply not the role of any one musical practice to be at the forefront of experimentation forever. What we now call classical passed its torch on generations ago, and rock & jazz have now settled in too. We have hip hop and electronic music taking this role now, and eventually they will bind up into their own conventions and some descendant of theirs will push on.
https://archive.org/details/wendy-carlos-witched-on-bach
(have to donate to Internet Archive again now…) anyway Wiki says this album essentially brought the Moog/synths from experimental to popular music. In a lovely fashion, my ears do say.
But there is an absolutely thriving collaboration- and improvisation-based music form grounded in jazz but open to novel & experimental instrumentation and ripe with influence from other contemporary forms like pop, hip hop, funk, reggaeton, metal. I'm thinking of people like thundercat, kamasi washington, nuclear power trio, tigran hamasyan, robert glasper, sungazer, domi & jd beck, louis cole etc.
If you like the sound of old school jazz, the standup bass the piano the brush drum shuffle, this stuff will be alien and hostile and won't feel like jazz to you. But if you like the musicianship of jazz, watching masters collaboratively invent new music in real time, this is where that ended up.
This annoying behavior does not win me any friends but remember that the great classical composers were the rock stars of their day.
Wendy Carlos is still with us at 85 years of age, but apparently hasn’t been able to press CDs for two decades, and hasn’t licensed her music for streaming. Her site links to CDs on Amazon, w/o new copies available. She sounds dope, even being an “accomplished solar eclipse photographer” per Wiki.
If anyone knows her I’m curious if someone could help her preserve/distribute these beautiful sounds. (Maybe they’re all preserved but just not distributed, and maybe she’s chillin’ and doesn’t need another cent so it’d just be hassle—wanted to throw it all out there for y’all.)
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…thanks OP for the great art btw, since I haven’t mentioned it yet. Stood the test of time!
I don't have a source for this but I hear it a lot and I strongly suspect it is a historiographical myth. Pretty much only a very small minority urban (relative) elite had access to live professionally performed classical music during most periods when it was being composed. This is also the group whose writings form most of our current knowledge base about these periods, and whose writings are of course focused primarily on their own interests. We can't really see what they didn't see, or didn't care enough to write about.
But contemporaneous with this elite music there were european folk music traditions, taught and performed ad hoc by individuals or small ensembles in homes and gathering places of the vast majority of "normal" people (peasant farmers, later urban laborers), and including some traveling performers who were known by reputation.
So yeah the great classical composers were wildly popular among the people who listened to the kind of music that they composed, but that was an extremely small part of the population. We don't have very much information at all about what was going on musically with the greater part of the population, but it appears to have been a completely separate thing, it's doubtful the great composers had any name recognition among the vast peasant masses.
Some games, like Borderlands or Wind Waker, use aggressive cell shading. They age like wine, because the game has a distinct art style that gives it character.
Mars. That track is so great! All of them are, but that one shows off so many great synth techniques. One passage is noise that ramps. The spectral distribution changes, from emphasis on low notes to emphasis on high notes while the overall energy remains close to the same.
I remember it because I have never heard anyone else do that in a composition.
Recommendation seconded!
That being said, although there are also some extremely good examples in here (in my subjective opinion), I absolutely think there is a nostalgia element at play. I worked on these machines in the 80s and feel that nostalgia myself.