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1034 points decryption | 1 comments | | HN request time: 0.204s | source
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seabombs ◴[] No.44541090[source]
There's a term I read about a long time ago, I think it was "aesthetic completeness" or something like that. It was used in the context of video games whose art direction was fully realized in the game, i.e. increases in graphics hardware or capabilities wouldn't add anything to the game in an artistic sense. The original Homeworld games were held up as examples.

Anyway, this reminded me of that. Making these pictures in anything but the tools of the time wouldn't just change them, they'd be totally different artworks. The medium is part of the artwork itself.

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lukan ◴[] No.44541180[source]
Hm, are you sure that there is not some nostalgia at play here?

To me they look horribly pixelated and at least some would improve aesthetically a lot for me with a higher resolution.

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1. const_cast ◴[] No.44547388[source]
Many new games are released today with pixel art because that's the aesthetic they want to portray.

Some games, like Borderlands or Wind Waker, use aggressive cell shading. They age like wine, because the game has a distinct art style that gives it character.