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1032 points decryption | 1 comments | | HN request time: 0.43s | source
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seabombs ◴[] No.44541090[source]
There's a term I read about a long time ago, I think it was "aesthetic completeness" or something like that. It was used in the context of video games whose art direction was fully realized in the game, i.e. increases in graphics hardware or capabilities wouldn't add anything to the game in an artistic sense. The original Homeworld games were held up as examples.

Anyway, this reminded me of that. Making these pictures in anything but the tools of the time wouldn't just change them, they'd be totally different artworks. The medium is part of the artwork itself.

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lukan ◴[] No.44541180[source]
Hm, are you sure that there is not some nostalgia at play here?

To me they look horribly pixelated and at least some would improve aesthetically a lot for me with a higher resolution.

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zozbot234 ◴[] No.44541215[source]
Even today these pictures have an almost perfect resolution for showing on a compact e-paper display. The viewing area on the original Mac models was not that much bigger, either. They only look "horribly pixelated" when artificially upscaled for a modern big screen.

(A pixel-art specific upscaling filter would mitigate that issue, of course.)

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lukan ◴[] No.44541536[source]
I was viewing them via a small mobile screen, not high DPI, not fullscreen. And to me, they simply don't look good the way they are.

But if you folks enjoy them, go for it. Otherwise taste is subjective I think.

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1. ◴[] No.44541710[source]