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781 points HelloUsername | 227 comments | | HN request time: 0.73s | source | bottom
1. nerdjon ◴[] No.42725322[source]
Happy to see that Nintendo is treating the switch more like how they traditionally handled their mobile platforms instead of their consoles.

Iterating instead of throwing out everything with each new version. There is a part of me that is going to miss the, do weird shit and see what works, Nintendo that brought us some really fun ideas. But a stable Nintendo just being able to continue putting out great games has its advantages.

I am curious about the specs, but honestly don't care much. The only real issue the Switch had was being able to keep up with some of the games put on it with FPS but it still had beautiful games (like Tears of the Kingdom). So as long as it is actually a decent spec bump I am happy and have zero care to compare it to the other consoles (but I am sure people are going too and scream that it is "underpowered").

The biggest thing I am curious about, will it be OLED since that will be disappointing to go back to non OLED from the OLED Switch. And Price.

replies(14): >>42725406 #>>42725620 #>>42725623 #>>42726594 #>>42727079 #>>42727591 #>>42727785 #>>42728681 #>>42728750 #>>42729685 #>>42729885 #>>42731412 #>>42733275 #>>42837431 #
2. koromak ◴[] No.42725406[source]
I just hope its powerful enough that Indies can target it along with the Steam Deck, rather than just hope an pray like they did for Switch 1's late lifecycle. The amount of <30fps indie titles on there was sad.
replies(3): >>42725481 #>>42725604 #>>42727754 #
3. ◴[] No.42725481[source]
4. MetaWhirledPeas ◴[] No.42725604[source]
Man that's 100% on the indie dev. Most people don't buy indie games for cutting-edge graphics. You start pushing the envelope, you get what you get.
replies(3): >>42727130 #>>42727583 #>>42731606 #
5. rpdillon ◴[] No.42725620[source]
> The only real issue the Switch had was being able to keep up with some of the games put on it with FPS but it still had beautiful games (like Tears of the Kingdom)

A bit of an aside, but... Tears of the Kingdom looks just awful to me. My kids played Breath of the Wild and when they got Tears of the Kingdom I walked in and was astonished at the graphic quality. I think I had just finished Doom 2016 at the time and I felt like I was rewinding the clock 15 years in graphical quality. I've heard literally zero other people have this complaint, so I suspect it's just my take on the aesthetics of the game.

I think the state-of-the-art on Switch is really Panic Button's work on the Doom and Doom Eternal ports, but those are frame locked at 30 FPS, so I think getting a spec bump in Switch 2 would certainly help the demographic that plays games like that. My family has left the Switch ecosystem for Steam Deck, and that does a lot better. Would be interesting to compare with the Switch 2 in terms of specs.

replies(5): >>42725684 #>>42725744 #>>42725999 #>>42726343 #>>42728506 #
6. chungy ◴[] No.42725623[source]
Nintendo has tended to maintain at most 1 generation of backwards compatibility, though you can get some fuzzy ideas of "generations" in a few cases.

  Game Boy Color: plays original Game Boy games
  Game Boy Advance: plays Game Boy and Game Boy Color games
  Nintendo DS: plays Game Boy Advance games
  Nintendo DSi: plays Nintendo DS games
  Nintendo 3DS: plays Nintendo DS and DSi games
  Nintendo New 3DS: plays Nintendo DS, DSi, and (old) 3DS games
  Nintendo Wii: plays GameCube games
  Nintendo Wii U: plays Wii games
The Switch is a notable break in both of these lines, playing neither 3DS nor Wii U games.
replies(8): >>42725685 #>>42726494 #>>42726555 #>>42727826 #>>42727920 #>>42728119 #>>42728772 #>>42728998 #
7. manojlds ◴[] No.42725684[source]
State of the art imo is Metroid Prime
replies(2): >>42726527 #>>42726562 #
8. TuxSH ◴[] No.42725685[source]
3DS has hardware support for GBA games too, actually, though these only got distributed via the Ambassador program.

Also had VC for most of Nintendo's platform.

replies(1): >>42725745 #
9. buster ◴[] No.42725744[source]
To me, Nintendo is more about gameplay then graphics and i hope it stays that way.
replies(4): >>42725930 #>>42726372 #>>42726471 #>>42726830 #
10. chungy ◴[] No.42725745{3}[source]
I know, and you can basically restore full GameCube compatibility on the Wii U via Nintendont. Neither of them let you use the actual physical games from the old system, and needing to perform jailbreak hacks to use them and load ROMs on anyway doesn't count as much as out-of-the-box compatibility.
replies(1): >>42726172 #
11. mingus88 ◴[] No.42725930{3}[source]
Exactly. If you want to be dazzled with AAA titles running at 120Hz/60fps/4k then there are plenty of ways to spend your money. Frankly that segment of the industry feels like a treadmill of never ending upgrades for the same basic game.

My whole family shares and island in animal crossing, firing up some arcade brawlers on the couch. We’ve been playing the hell out of our switch for years and never once have we complained that it’s not flashy enough.

replies(2): >>42732870 #>>42742508 #
12. xnx ◴[] No.42725999[source]
> My kids played Breath of the Wild and when they got Tears of the Kingdom I walked in and was astonished at the graphic quality.

You must have good eyes! I've played through both and would be hard-pressed to tell a scene from BotW from TotK at a glance.

replies(1): >>42732833 #
13. TuxSH ◴[] No.42726172{4}[source]
Fair. A shame, still, especially for GC compat on WiiU.
replies(1): >>42726287 #
14. Wowfunhappy ◴[] No.42726287{5}[source]
The problem in both cases is that the consoles were actually missing a key piece of hardware: the ability to read the disc or cartridge.

If you're a hacker-type person who has already digitized your gamecube collection (or, let's be honest, downloaded the games illegally) then this doesn't matter. But for regular consumers, there needs to be a way to verify ownership.

Nintendo could have made some titles available digitally (which is what I wish they'd done), but that requires getting content rights sorted out for games that have never been sold digitally before, so the full catalog would not have been available. Also, there would have been a ton of hemming and hawing about "Nintendo is making me buy my Gamecube games again?!?" No comment on whether such complaints would have been reasonable.

replies(2): >>42726392 #>>42729298 #
15. 3836293648 ◴[] No.42726343[source]
Tears of the Kingdom's only graphical issue is framerate and resolution. Maybe some ground textures.

If you have issues with it it's entirely with the style, the graphics are fine.

replies(3): >>42727145 #>>42729790 #>>42729848 #
16. dylanz ◴[] No.42726372{3}[source]
Agree completely. I loved Tears and didn’t once think it looked bad in any way. It was a very clever game and made me feel like a kid again. That’s what I’m looking for in a Nintendo game. I’ll jump on my PS5 if I want to be wowed graphically.
17. bdhcuidbebe ◴[] No.42726392{6}[source]
Downloading roms is all it takes to be regarded a hacker-type these days? I feel words keep losing their meaning …
replies(2): >>42726532 #>>42726554 #
18. nerdjon ◴[] No.42726471{3}[source]
I would say gameplay and art style instead of what the rest of the industry calls graphics (polygon count basically).

Nearly all Nintendo (game freak is not technically Nintendo) games look beautiful thanks to having a great art style instead of just focusing on higher polygon count.

replies(1): >>42728978 #
19. 10729287 ◴[] No.42726494[source]
>Nintendo New 3DS: plays Nintendo DS, DSi, and (old) 3DS games

I know HN doesn't have any room for sarcasm but I couldn't not laugh trying to remember what were the NEW 3ds games. Sure the second pad made the 3DS way more comfortable to play, and 3D was a bit better, but we all got scammed here regarding games supporting this new hardware.

replies(4): >>42727992 #>>42728850 #>>42729339 #>>42731044 #
20. rikthevik ◴[] No.42726527{3}[source]
Beautiful art direction to be sure.

But let's be real, it's Super Metroid. :)

21. ◴[] No.42726532{7}[source]
22. bluefirebrand ◴[] No.42726554{7}[source]
Downloading roms? Probably not

Modding your Wii-U to run those roms?

I feel that probably qualifies someone to be regarded as a hacker -type

replies(1): >>42727877 #
23. nerdjon ◴[] No.42726555[source]
Based on that list, they have tended really only to do that on mobile platforms. It was one of my favorite things about the platform, but it always felt like this was partially thanks to the older hardware still getting games well into the new hardware's life in many cases. Major games, I believe Pokemon has done this a few times?

Most of their home consoles were complete departures from previous hardware.

NES, SNES, N64, Gamecube all did not work with prior games were fairly different (ok admittedly the outward difference between the NES and the SNES were minimal but still no compatability).

So honestly I think it was more notable that the Wii could play Gamecube games than the other way around as far as Nintendo's track record goes.

replies(3): >>42727076 #>>42727930 #>>42728661 #
24. PaulHoule ◴[] No.42726562{3}[source]
It's a beautiful game, one of the first to use programmable shaders, and one of the earliest that doesn't look dated at all. The shaders make everything look smooth without looking blurry.

Loading screens are hidden, it's not like the contemporaneous PS2 game Mafia where you wait a few minutes to load, spend a few minutes driving across town on a mission to shoot up some people at a restaurant, get yourself shot up, then have to wait for it to load all over again.

replies(1): >>42727344 #
25. wslh ◴[] No.42726594[source]
> I am curious about the specs, but honestly don't care much.

The specs seems to be leaked here <https://thegamepost.com/nintendo-switch-2-full-specs-appears...>

TL;DR

- CPU: Arm Cortex-A78C 8 cores Unknown L1/L2/L3 cache sizes

- GPU: Nvidia T239 Ampere 1 Graphics Processing Cluster (GPC) 12 Streaming Multiprocessors (SM) 1534 CUDA cores 6 Texture Processing Clusters (TPC) 48 Gen 3 Tensor cores 2 RTX ray-tracing cores

- RAM: 12 GB LPDDR5

replies(1): >>42727825 #
26. sefke ◴[] No.42726830{3}[source]
I agree with you, but in some newer games it just doesn't make sense to me.

They want good graphics but the Switch can't handle them, but they still try to make them.

For example, Pokemon Scarlet & Violet.

Gameplay and the game design for me personally is really great, but I can't stand the graphics. I would rather play on worse graphics just to not have constant frame drops and in some parts of the game N64 graphics and in some 4K ones.

replies(1): >>42728074 #
27. la6776 ◴[] No.42727076{3}[source]
for what it's worth Nintendo had planned to make the SNES backward compatible and that intention influenced design choices, particularly the very similar CPU.
replies(3): >>42729243 #>>42731673 #>>42734621 #
28. bargainbin ◴[] No.42727079[source]
They’ve got the weird shit covered still, apparently the joy cons in this gen can be used as mice.

Was heavily rumoured/leaked and this teaser video literally shows them gliding along a surface.

How Nintendo will leverage that functionality, who could honestly say, but that’s the genius of keeping a toy company mindset in an industry full of sports car company mindsets.

replies(6): >>42727232 #>>42727379 #>>42727779 #>>42727813 #>>42728517 #>>42728748 #
29. BobaFloutist ◴[] No.42727130{3}[source]
What a bizarre thing to say. People buy indie games for all sorts of different reasons, and sometimes it's the beautiful art style.
replies(1): >>42728902 #
30. nothercastle ◴[] No.42727145{3}[source]
Lack of ram meant it could only handle a couple trees at a time
replies(1): >>42733457 #
31. adamc ◴[] No.42727232[source]
That last sentence is worth an essay of its own. Everyone else keeps pumping resources into being photo-realistic blah-blah-blah without nearly enough attention to "is this fun"?
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32. scop ◴[] No.42727344{4}[source]
As soon as you said Mafia I felt that loading in my bones…
33. nobleach ◴[] No.42727379[source]
Never forget, they had Rob the robot. And to my recollection, he only worked with Gyromite.
replies(3): >>42727485 #>>42728229 #>>42733701 #
34. p_j_w ◴[] No.42727485{3}[source]
When you try weird shit you’re bound to have failures. Nintendo has a remarkable success rate with their weird shit, though.
35. kbolino ◴[] No.42727583{3}[source]
The Switch was weak when it came out. Decent PCs from that same year can handle most of these games just fine. It's not really the developer's fault when the Switch is the only platform with issues, and they're usually not "pushing the envelope" in any way. The fault here is Nintendo's, they didn't prioritize support for ported games, though admittedly they couldn't really foresee the indie game boom, since it wasn't nearly as big of a deal at the time, especially in Japan.

First-party Nintendo titles are more or less the only games that actually manage to "push the envelope" on the Switch, and that's because they have the resources and experience to do it. Even then, some games end up constrained compared to the original vision, because the hardware can't handle it no matter how much insider knowledge you have about how it works and how to use it right.

replies(1): >>42729303 #
36. ecliptik ◴[] No.42727589{3}[source]
One of my favorite video essay's on this is "Nintendo - Putting Play First" by Game Makers Toolkit [1]. It goes into when making a game, Nintendo first determines the mechanic they want to focus on; jumping, throwing a hat, shooting paint, etc and finding out how to make it fun, then building and iterating on the idea.

It's how they can keep putting out essentially the same games but are completely different.

1. https://youtu.be/2u6HTG8LuXQ

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37. piyuv ◴[] No.42727591[source]
Early leaks said screen was LCD, hoping for them to be wrong
replies(2): >>42728101 #>>42736035 #
38. m_fayer ◴[] No.42727650{3}[source]
Strongly agreed. When I think of the best Nintendo products the words “fun” and “play” spring to mind.

AAA gaming on the other hand, either resembles sports, shallow short-form media, or Oscar-bait melodrama. Very little fun to be had.

What ever happened to fun and play?

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39. nottorp ◴[] No.42727754[source]
Unity's fault?

Unity also kinda killed playing indie games on a laptop (at least on battery) on x86...

replies(1): >>42729236 #
40. bloomingkales ◴[] No.42727779[source]
As a mice or a air mouse. The smart tv stuff is limited by a remote control from 1980 (more or less, what changed?). I'd make lifestyle apps for the switch if they enable it.
replies(1): >>42727911 #
41. FractalHQ ◴[] No.42727785[source]
The games are crippled by how archaic and underpowered the hardware is. TOTK is beautiful _despite_ the hardware limiting its true potential, robbing world class studios, and forcing them to cut corners.

It’s indefensible considering how much legendary IP that potato is holding hostage.

replies(1): >>42728438 #
42. enragedcacti ◴[] No.42727813[source]
the teaser also has a clear shot of the side and there's a sensor that looks identical to an optical mouse sensor. It seems really rough from an ergonomics perspective but maybe there are accessories for that. It could also go the way of the IR camera where it sees niche uses in a couple of random games but isn't really a staple of the console.

https://www.polygon.com/nintendo-switch-2/509821/nintendo-sw...

43. whynotminot ◴[] No.42727825[source]
Only 2 ray-tracing cores makes you wonder why they’d even bother.

Any actual game devs wanna chime in on whether that’s enough to actually do any ray tracing?

replies(2): >>42728423 #>>42729199 #
44. jedberg ◴[] No.42727826[source]
The Switch is interesting, because while you can't play the old games you already own, the Switch can play those games with an emulator, if you're willing to pay them more money to get a digital copy.
45. bdhcuidbebe ◴[] No.42727877{8}[source]
I guess I shoild have quoted what I was referring to, since it seems to high ask to expect others to read the rest of the discourse.

> If you're a hacker-type person who has already digitized your gamecube collection (or, let's be honest, downloaded the games illegally)

Either way, I disagree with your definition too.

The ”hacker-type” is the one figuring out how to mod the wii-u. The one following some instructions to perform it using provided tools is simply a end user.

replies(2): >>42730239 #>>42730639 #
46. danudey ◴[] No.42727886{3}[source]
I saw an interesting analysis years ago about whether or not the most powerful console 'won' in each generation (i.e. whether or not being the most powerful console of your generation leads to success).

Generally speaking, no, it doesn't actually affect things, and in several cases (e.g. the Game Boy, the Wii, and the Switch come to mind) the objectively 'worse' console (from a tech perspective) was more successful by a country mile.

replies(2): >>42728431 #>>42739593 #
47. danudey ◴[] No.42727911{3}[source]
As a mouse mouse. It seems to have an optical sensor on the inside edge (the side that attaches to the console) and the video shows the joy cons zooming around on that edge.
48. danudey ◴[] No.42727920[source]
> playing neither 3DS nor Wii U games.

Except the ones they remaster for us for $70.

replies(1): >>42733055 #
49. ◴[] No.42727930{3}[source]
50. jamesgeck0 ◴[] No.42727992{3}[source]
IIRC Xenoblade Chronicles and Fire Emblem Warriors were the only ones I really cared about. Lots of people held onto their old hardware; probably wasn't worth excluding them.

The biggest advantage of owning a New 3DS turned out to be the huge performance uplift. A fair number of games ran at double the framerate or only supported 3D mode on the newer hardware. Code Name STEAM had substantially less downtime on the New models because the AI could process turns faster. Several reviews for Hyrule Warriors Legends flat out said not to buy the game unless you had a "New" model due to performance issues.

51. jamesgeck0 ◴[] No.42728074{4}[source]
Scarlet/Violet look atrocious even next to other Switch Pokemon games. The art direction wasn't great, and it was a really poor game technically.

https://www.eurogamer.net/digitalfoundry-2022-pokemon-scarle...

Can't find it right now, but someone did some side by side comparisons of Scarlet/Violet next to similar Breath of the Wild scenes, and it's night and day.

replies(1): >>42730689 #
52. hbn ◴[] No.42728101[source]
They're optimizing for cost so I'd expect LCD. Then they can release an OLED model later down the line and the extra $50 won't seem as big of a deal on top of what we can probably already expect in the price bump from Switch 1.
replies(2): >>42730884 #>>42732310 #
53. johnwalkr ◴[] No.42728119[source]
I almost forgot the switch doesn't play Wii U games, given that almost all Wii U games worth playing were also released for the Switch.
54. 01HNNWZ0MV43FF ◴[] No.42728138{4}[source]
Fun doesn't map 1:1 into a trailer or a screenshot. Graphics do, voice acting, cutscenes, and big set pieces do.
55. wvenable ◴[] No.42728229{3}[source]
A lot of that was necessary for Nintendo get away from the "it's a video game console" comparison after the video game market crash. That's why the NES looks like a VCR too.
replies(1): >>42728737 #
56. adriand ◴[] No.42728293{3}[source]
I can't remember where I read this, but I came across someone talking about the fact that these AAA photo realistic games are hugely expensive to make, but if you look at what young people are spending their time playing, they're games like Fornite, Minecraft and Roblox. As soon as I read this, it clicked for me.

I have two teenagers (15 & 17) and this is exactly right. My son plays games all the time and although he's played Elden Ring and GTA and other games of that sort, over the years I would say 80% of his time has been Minecraft and this other 2D game with a platformer vibe whose name I forget that has procedurally generated maps. He's frequently calling me over to his computer to check out his latest architectural creation in Minecraft. I know it's not just him, because he plays multiplayer with his buddies as well, and again, a lot of it is these games with quite frankly primitive graphics. But they're fun!

replies(3): >>42728869 #>>42732139 #>>42734684 #
57. j2bax ◴[] No.42728326{3}[source]
I'm a huge Nintendo/Mario fan but I've recently been playing through Astro Bot on my PS5 and I must say, when you combine super fun mechanics with amazing graphics and performance, it's quite an experience! But there isn't nearly enough content like this on the non-Nintendo consoles, so point is definitely not lost on me.
58. gjsman-1000 ◴[] No.42728423{3}[source]
The leaks are a little inconsistent on this one.

On one hand, the base architecture is Ampere, but it's been repeatedly rumored that there are various backports from Lovelace. It's a weird mixture of the two, alone with some unique parts never seen elsewhere (a file decompression engine that accelerates LZMA, according to kernel commits).

It's hard to say then how powerful these raytracing cores are, or how many are even necessary for simple but beautiful effects. It's also worth remembering that the Switch bakes the graphics drivers into the game itself, uses data structures and shaders more native to the GPU without compilation, and has a custom low level graphics API called NVN (and NVN2), so performance is not necessarily linear compared to a PC.

59. basfo ◴[] No.42728431{4}[source]
It's interesting how many people see the Switch as being in its own category rather than acknowledging it as the winner of this console generation (which I completely agree it is).

Most people think the “console” battle is between PlayStation and Xbox, and that PlayStation is the winner.

This is probably a big win for PlayStation’s marketing team.

replies(6): >>42728841 #>>42729192 #>>42729450 #>>42730455 #>>42732437 #>>42732584 #
60. EA-3167 ◴[] No.42728438[source]
The good news is that the best Nintendo platform is also the best mobile platform: The Steam Deck. It plays Nintendo games better than Nintendo consoles do, and as a bonus, it plays everything else.
replies(3): >>42728548 #>>42729141 #>>42730377 #
61. piva00 ◴[] No.42728458{4}[source]
Singleplayer AAA gaming on top of all that feels like work, the older I got the less those games kept me playing because I don't want to spend 3 hours running errands to be rewarded with an item/spell/skill.

The melodramatic storylines are also pretty grating, there are a few games with good storytelling but most are some rehash of "this world has been destroyed/is in the process of being destroyed, in the aftermath a hero is about to rise and save it" so if the mechanics don't feel fun right from the get-go I lose interest completely.

The most fun I have with games are the ones with a very iterative game loop (roguelikes for example), or social/multiplayer games, anything with a lot of replayability, and the constant feeling of improvement is like crack to me.

A surprising example I re-discovered last year after only playing it for a while some 15 years ago is Trackmania, got even some friends hooked on it to play hot seating trying to beat each others time. The game loop is short and intense (about 1-2 minutes max), has a high skill ceiling, and you feel yourself getting better at a track each time you play it, nailing some very tricky part that felt impossible 30 min before is absurdly satisfying.

replies(2): >>42729003 #>>42732119 #
62. steve_adams_86 ◴[] No.42728506[source]
I can see the lower quality of the rendering, but the graphical content is stunning in my opinion. The art in the game inspires me a lot more than more photorealistic games tend to. I think they did a stellar job given the resource constraints and the scale of the game.
63. Taylor_OD ◴[] No.42728517[source]
Ha. Since when does Nintendo care about ensuring functionality they add to their devices are leveraged? Other than first party games, and even that can be limited, almost no one ever implements the weird little functionality they add to their devices.
replies(2): >>42729941 #>>42730425 #
64. gjsman-1000 ◴[] No.42728548{3}[source]
Have you ever tried to dock a Steam deck to a TV?

Have you ever tried to use physical media with a Steam deck?

Have you ever tried to get 5 hours of battery life with a Steam deck?

Have you ever put a Steam deck in your pocket? (I do have big pockets, but at least with the Switch Lite, it's possible.)

Nintendo will be just fine. I personally will never use a platform that can kick me out on a whim, or could screw me the moment Gabe Newell gets hit by a bus.

replies(8): >>42728884 #>>42729060 #>>42729331 #>>42729997 #>>42730017 #>>42730097 #>>42732345 #>>42733158 #
65. larusso ◴[] No.42728661{3}[source]
First Wii was able to play Game Cube Games. WiiU was backwards compatible to Wii. All theses consoles used nearly the same chipset anyways.
replies(2): >>42729023 #>>42732019 #
66. theLiminator ◴[] No.42728681[source]
> Iterating instead of throwing out everything with each new version. There is a part of me that is going to miss the, do weird shit and see what works, Nintendo that brought us some really fun ideas. But a stable Nintendo just being able to continue putting out great games has its advantages.

Yeah, I've always felt that Nintendo being willing to try out cool stuff is something that will be very sad to lose. The Wii, DS, and the Switch have all been very cool consoles. I personally only buy Nintendo consoles, as I feel like everything else eventually gets ported to PC anyways.

67. coro_1 ◴[] No.42728737{4}[source]
Also NES appeared before the US as a VCR design because well, American's loved VCRs
68. petters ◴[] No.42728748[source]
A mouse wood be very nice for Super Mario Maker!
replies(1): >>42729013 #
69. leonewton253 ◴[] No.42728750[source]
I hope it has at LEAST 12 GB of RAM. Hopefully 16 or 24 GB.
replies(1): >>42732384 #
70. 8note ◴[] No.42728772[source]
im pretty sure all the later versions of gameboys could play the old games, so long as the cartridges have the same package and connector.

the GBC games just didnt fit well in the DS

replies(1): >>42729466 #
71. spokaneplumb ◴[] No.42728841{5}[source]
I kinda think that way when buying. The Nintendo console is the Nintendo console. If you want what they do, you're buying it. The other two are where the competition is and where there's a decision of which one, not buy this single product or don't. They're much closer to being interchangeable than the Switch is with either of them.
replies(1): >>42732317 #
72. daveoc64 ◴[] No.42728850{3}[source]
The New 3DS consoles did have double the RAM and an improved CPU and GPU, so there were quite a few games like Minecraft and the SNES Virtual Console that could only run on the New models.
73. skissane ◴[] No.42728869{4}[source]
> and this other 2D game with a platformer vibe whose name I forget that has procedurally generated maps.

Terraria?

replies(1): >>42730050 #
74. EA-3167 ◴[] No.42728884{4}[source]
I didn't mean that Nintendo was in trouble, I just meant what I said: the best way to play Nintendo's games isn't on Nintendo platforms. For me, I'm not going to be playing games away from the ability to plug in or dock for 5 hours. I don't put expensive electronics in my pocket, and yeah I've docked my Deck to a TV... it's great. As for physical media, why would I want to use that?

But sure, if you hate Steam on principle then obviously it isn't for you. In my 19 years of using steam I've never had any problems though, and I suspect that's true for most people.

replies(2): >>42728955 #>>42729315 #
75. filleduchaos ◴[] No.42728902{4}[source]
"Beautiful art style" and "cutting-edge graphics" are nowhere near synonymous. They are orthogonally related at best (and many people would even argue that they are opposing goals).
76. filleduchaos ◴[] No.42728955{5}[source]
I don't know, it doesn't make much sense to call the Steam Deck the best mobile platform by dismissing things that a mobile platform should be good at just because you personally don't care about them.
77. tshaddox ◴[] No.42728978{4}[source]
> what the rest of the industry calls graphics (polygon count basically)

IMO the focus of cutting edge triple-A graphics is physically based rendering.

replies(1): >>42730326 #
78. lotsoweiners ◴[] No.42728998[source]
You probably know this but most of those aren’t really generations. Game boy color, DSi, new 3ds are just upgrades of the same generation kinda like PS5 vs PS5 Pro.
replies(2): >>42729088 #>>42729447 #
79. spokaneplumb ◴[] No.42729003{5}[source]
My biggest problem is I'll finally get a chance to sink enough hours in to start something AAA, do maybe 4-10 hours over two or three days, and then have life get in the way and not touch it for a month or more... and completely forget how to play and WTF I was doing.

Some of my favorite UX features in newer games are automatically and contextually reminding you how the controls work when you pick it back up after a while, and quick story recaps or quest reminders on loading screens. I like to label those games "parent-friendly".

replies(1): >>42730184 #
80. drawkward ◴[] No.42729013{3}[source]
or the upcoming civ 7, or any number of games!
81. lotsoweiners ◴[] No.42729023{4}[source]
I was always amazed the Wii with its full size discs could play the GameCube mini discs.
replies(1): >>42730598 #
82. robertlagrant ◴[] No.42729060{4}[source]
> I do have big pockets, but at least with the Switch Lite, it's possible.

Can you dock a Switch Lite with a TV?

83. klausa ◴[] No.42729088{3}[source]
All of those have games exclusive to them.

3DS has like ~15, though some heavy hitters (Xenoblade and Fire Emblem), DSi has like 6 no-names (and, technically, a whole lot on DSiWare); but there are many GBC-exclusive games.

replies(1): >>42732590 #
84. CobrastanJorji ◴[] No.42729119{4}[source]
Money happened. The gaming industry produces more revenue than the movie industry and the music industry combined. Making a AAA is a $50-$100 million endeavor. At that scale, doing weird stuff because maybe it'll pay off is almost unconscionably risky. It's the same problem movies have, and it's the reason why indy films and indy games are so much more interesting.
85. red-iron-pine ◴[] No.42729192{5}[source]
This is probably a big, major effort by PlayStation’s marketing team to get people to think that
86. enragedcacti ◴[] No.42729199{3}[source]
That spec seems fishy given both Ampere and Ada both have 1 RT core in each SM. 12 RT cores would make much more sense. The 1534 Cuda cores is also weird since 128x12 would be 1536. ALSO the leak says "Nvidia T239 Ampere (RTX 20 Series)" but Ampere debuted in the RTX 30 Series.
87. Rohansi ◴[] No.42729236{3}[source]
I wouldn't blame Unity for this. It's perfectly capable of running games efficiently on mobile. Problem is people either don't know how to or don't care to optimize their games performance.
replies(1): >>42732977 #
88. chungy ◴[] No.42729243{4}[source]
Yeah, the SNES uses a 65816, which is pretty much a backwards-compatible and 16-bit extension of the 6502, used in the NES. The SPC is likewise capable of nearly perfectly reproducing the NES's audio capabilities, and the PPU has the same background and sprite layering as the NES as a foundation.
89. chungy ◴[] No.42729298{6}[source]
The problem is deliberate hardware choices. They may be reasonable choices, but if Nintendo wanted to prioritize forever backwards compatibility, we could still have a GameCube-compatible disc drive and GBA and DS compatible catridge slots.
replies(1): >>42729868 #
90. drawkward ◴[] No.42729303{4}[source]
Witcher 3 was an amazing port.
replies(2): >>42733758 #>>42738152 #
91. klausa ◴[] No.42729315{5}[source]
I haven't tried in the last couple of months, but last time I tried connecting Deck to a TV it was _painfully_ obvious it was Linux with a thin veneer of Steam over the top.

Some of that is Valves' to fix, but some other things are just "that's how PC games are" — I genuinely can't believe "render the UI at native screen resolution, but the game at arbitrary different one" is not a standard feature in 2024.

I don't mind my game running at 720p, if I still can view the text and UI at native 4K; but apparently this is just not possible to get on PC.

replies(1): >>42729410 #
92. Rohansi ◴[] No.42729331{4}[source]
The Steam Deck is just a PC - nothing is locked down. You could install whatever OS you'd want to replace SteamOS, or you could buy your games somewhere other than Steam and just use SteamOS as a launcher.
93. chungy ◴[] No.42729339{3}[source]
There are a handful of more New 3DS exclusives than there were DSi exclusives. Both revisions failed to garner enough market for developers to try to target them.
94. Rohansi ◴[] No.42729410{6}[source]
What you are looking for is a render scale option. It is usually specified as a percentage of your display resolution but could also be combined with upscaling (DLSS, FSR, XeSS, etc.) options.

It's something that is up to the game developer to implement but it is becoming more and more common to see in games now.

replies(1): >>42729507 #
95. chungy ◴[] No.42729447{3}[source]
"Generations" is a fairly subjective term all things considered, and I basically acknowledged it by saying these things are fuzzy.

As the sibling post mentions, they all have exclusives, however, which is something Sony has refused to allow for PS4 Pro and PS5 Pro updates. And even though Nintendo considers the GBC to be the same console as the original GB when it comes to tallying sales figures, it's a rather significant upgrade. Slightly better than NES full color games, double the processor speed. It made a compelling upgrade and target for developers.

replies(1): >>42732443 #
96. runevault ◴[] No.42729450{5}[source]
Personally I'd say both are true. They won the generation, but they did so by not bothering to fight directly with Playstation and Xbox. By basically ignoring them and having a distinct identity they won.
replies(1): >>42729916 #
97. chungy ◴[] No.42729466{3}[source]
The DS can't play GBC games at all, it doesn't have the Z80 CPU from that console to even provide backwards compatibility. Nintendo also removed it from the Game Boy Micro, making it a GBA-only console.
98. klausa ◴[] No.42729507{7}[source]
The bizarre thing about this is that virtually all multi-platform games implement this anyway — it just works this way out of the box on consoles.

But glad to hear it’s becoming more common - I might check it out on Deck again soon.

replies(1): >>42734402 #
99. UltraSane ◴[] No.42729685[source]
The Switch 2 is supposed to be a bit faster than a PS4. It has more RAM and a much more modern GPU. It is using a LCD screen to reduce cost. I bet they will release a more expensive OLED version later.
replies(1): >>42730855 #
100. raydev ◴[] No.42729790{3}[source]
The style is entirely informed by hardware limitations. They did their best with what they could.
replies(1): >>42733475 #
101. UltraSane ◴[] No.42729848{3}[source]
The world is noticeably empty due to hardware limitations.
102. dmonitor ◴[] No.42729849{4}[source]
GMTK is popular, but he's mostly talking out of his ass. He's got zero industry experience and most gamedevs I know personally clown on his takes constantly. Unless he references specific Nintendo interviews where they talk about their design process, I have doubts about this video containing an accurate description of how Nintendo does things.
replies(6): >>42730026 #>>42730141 #>>42731145 #>>42732296 #>>42732942 #>>42735132 #
103. Wowfunhappy ◴[] No.42729868{7}[source]
This is fair, although I do think the choice was reasonable. Disc drives are an expensive part, and consider how much space a cartridge slot would have used on the 3DS...

----

I have long had a total fantasy in this vein... what Nintendo could have done is release add-on hardware to read old media. Imagine a hybrid mini-disc and cartridge reader which connects to the Wii U via USB, and a Gameboy cartridge reader which connects to the 3DS via... uh, possibly NFC, Gameboy games are small and the games could be read once and cached to internal storage.

You could use this to add backwards compatibility all the way back to the NES and Gameboy! Games from consoles two generations back could have been run natively, everything older could have been trivially software emulated.

I don't think such a product would have substantially interfered with Virtual Console sales, it would have been too niche. Probably too niche to make sense in real life... but in my fantasy, the goal would have been PR. It would cement the idea that buying a Nintendo game is an investment which Nintendo will support long-term; whether a large number of people make use of that ability is irrelevant.

replies(2): >>42730120 #>>42731644 #
104. Natsu ◴[] No.42729885[source]
> Iterating instead of throwing out everything with each new version.

I sort of feel like they were trying to fight emulation with a lot of their moves, doing things that were challenging to emulate, like the 3D stuff, or unusual hardware, etc.

replies(1): >>42731746 #
105. dmonitor ◴[] No.42729916{6}[source]
This framing only highlights either

A. Sony has an amazing marketing strategy where they can paint their #1 competitor as not even a competitor.

B. Xbox has a terrible product direction, where they are trying (failing) to beat Sony at being Sony instead of looking at the gaming industry and trying to create a product people want.

replies(3): >>42730648 #>>42730857 #>>42732515 #
106. dmonitor ◴[] No.42729941{3}[source]
I think someone at Nintendo has a brother-in-law that owns an IR sensor manufacturer. Only explanation for that feature being in every right joycon.
107. cbm-vic-20 ◴[] No.42729997{4}[source]
I have docked my Steam Deck to a TV. I have also used physical media with a Steam Deck. The USB port lets you do both of these things. I also just plug it into my laptop dock to play more desktop-oriented games.

The Deck works for me since I rarely play for more than a couple of hours in a stretch (so I don't need 5 hours of battery life), and I don't need to stick it in a pocket. It's "just a PC", so you can still play non-Steam games on it if you need to avoid the Steam ecosystem for some reason. Its direct competitors (Asus/ROG Ally and the Lenovo Legion and others) show there's a market for this type of device.

The Switch satisfies the needs for a lot of people people; great! Good ideas will cross-feed with those in the handheld PC gaming device realm.

108. epicide ◴[] No.42730017{4}[source]
> Have you ever tried to dock a Steam deck to a TV?

Yep, works great with non-proprietary docks vs even using a 3rd party dock on Switch has led to bricked units.

> Have you ever tried to use physical media with a Steam deck?

I haven't tried, but I'd be surprised if plugging in a USB optical drive wouldn't work. That'd be pretty silly though, but so are some of the Switch physical releases when the bulk of some games isn't actually on the cartridge.

I think the better thing to look at is DRM instead of specific transmission format. Steam itself is a grey area for DRM (some games are DRM-free IIRC), but you can also use things like Lutris... or generally whatever you'd like. Takes a bit of tinkering, sure, but a whole lot less tinkering than getting anything unofficial to run on a Switch.

> Have you ever tried to get 5 hours of battery life with a Steam deck?

Yep, works great. I'll still give the point to Nintendo because they prioritize battery life so much more, but if you aren't running the SD at full tilt with a large 3D game, it can get decent battery life.

> Have you ever put a Steam deck in your pocket? (I do have big pockets, but at least with the Switch Lite, it's possible.)

I would love a Steam Deck Lite or something. That's probably the biggest reason I keep my Switch Lite: it's easy to just toss in a bag on a whim while the SD (and other Switches) require planning to actually use them.

> Nintendo will be just fine.

Yup. They're probably still sitting on piles of cash from the DS and now Switch. People were saying Nintendo was doomed when the Wii U did poorly, but others at the time rightly pointed out that they've probably got enough runway to have a few more total flops of consoles.

> I personally will never use a platform that can kick me out on a whim, or could screw me the moment Gabe Newell gets hit by a bus.

Losing Newell is a valid concern (again, for Steam as a platform), but Nintendo is certainly an interesting choice to say they won't kick you out on a whim, given their track record of bans, lawsuits, and just being particularly litigious.

109. ◴[] No.42730026{5}[source]
110. adriand ◴[] No.42730050{5}[source]
> Terraria?

Yes!

111. Johanx64 ◴[] No.42730097{4}[source]
>I personally will never use a platform that can kick me out on a whim, or could screw me the moment Gabe Newell gets hit by a bus.

Dude, you have to rebuy all the games you've already bought and already own every odd generation. Imagine paying for NES and SNES games, Wii and Wii U games and other old garbage you already own? That's Nintendo.

On steam you have absolutely massive library dating back almost 20 years by this point, and it comes with you every time you buy a new device, whatever it might be a PC, laptop or SteamDeck.

Yes, steamdeck is pretty large and bulky, but you can get 5 hours battery life on non-demanding indie titles (ie. Hades on the updated deck OLED models)

Yes, you can dock a Steamdeck to a TV easily.

It's all around better, completely open device, minus the size (and battery life in demanding AAA titles switch can't dream of running anyway)

112. chungy ◴[] No.42730120{8}[source]
That's basically the niche that companies like Analogue are exploiting. I'm sure it'll forever be a niche market, but it's nice that someone caters to it. :)
replies(1): >>42732322 #
113. gusgus01 ◴[] No.42730141{5}[source]
At least in this video, all the interviews and documents that they base their claims/opinions on are listed in the description, so you can easily also peruse them if you doubt the interpretation.
114. pests ◴[] No.42730184{6}[source]
I have this issue with TV and movies too. I have so many shows I want to finish but when I try I have no clue who anyone is or what’s going on. I either watch a recap or just give up instead of restarting.

Got any examples of a game doing recaps / control reminders? Curious to check them out

115. bluefirebrand ◴[] No.42730239{9}[source]
I think they are both hacker like behavior, just varying skill levels

Using a tool someone else built is definitely the gateway to hacker mindset and culture

116. dcrazy ◴[] No.42730326{5}[source]
“Physically based rendering” does not mean “photorealistic rendering.” After all, PBR was pioneered by Disney for use in their animated films. I would be surprised if Mario Odyssey doesn’t use PBR.
117. dcrazy ◴[] No.42730377{3}[source]
This is a statement that could only be made by an HN commenter. My wife has to drop into Arch to recover her audio every time she connects her Steam Deck to the TV. This is not a product ready for mass consumption.
replies(1): >>42730763 #
118. ad_hockey ◴[] No.42730425{3}[source]
Not just Nintendo. The PlayStation 4 controller had that touchpad in the middle that also clicked in to act as a button. I played a lot of games that used it as a button (usually to open a map, or something) and don't remember a single game that used it as a touchpad.
replies(3): >>42730885 #>>42731062 #>>42731536 #
119. dkkergoog ◴[] No.42730455{5}[source]
Software, it can't be compared because of a unique catalogue. How would switch sales be impacted if Zelda was on the ps or Xbox?
120. jzwinck ◴[] No.42730598{5}[source]
Ability to play smaller discs was normal in most CD-ROM and DVD players for many years before the Wii. A few people (probably half of whom have HN accounts) used to give out mini-CD business cards...sometimes even with truncated edges so the disc was not entirely round: https://www.duplication.com/cd-business-card-duplication.htm
replies(1): >>42730985 #
121. cgriswald ◴[] No.42730639{9}[source]
Gatekeeping the term hacker is... paradoxical.
replies(2): >>42736545 #>>42736697 #
122. kridsdale1 ◴[] No.42730648{7}[source]
Regarding B, the Xbox has always primarily been a strategy to put the Windows kernel in to every living room.

From there, it’s made sense that they would use pc-tier components rather than phone-tier as Nintendo is on.

123. Phrodo_00 ◴[] No.42730689{5}[source]
Neither generation of Switch Pokemon games looked or performed decent, but I guess bad performance is a gamefreak constant since at least the 3DS
replies(1): >>42732536 #
124. vehemenz ◴[] No.42730763{4}[source]
Honestly, it's a milquetoast take. The only advantages of the Switch at this point are Nintendo exclusives and better support.

There are some rough edges with the Steam Deck, but it's a bit odd to frame the Switch as "ready for mass consumption" when it lacks access to Steam, something every other handheld has, and consumers expect in 2025.

replies(2): >>42731181 #>>42731221 #
125. hadlock ◴[] No.42730855[source]
> I bet they will release a more expensive OLED version later.

I would imagine the only reason they didn't launch with the OLED is to drive sales in the second half of the product lifecycle. If the PS4 equivalent claim is true that will be great, the Switch 1 was anemic at launch and borderline painful graphics in 2025.

126. runevault ◴[] No.42730857{7}[source]
I wouldn't say A because Nintendo hasn't bothered trying to compete with them. If they bothered and Sony still managed to be considered a separate category I would agree, but Nintendo appears to not care about them.

However I do think B is true. The only time they were able to go toe to toe with Sony was most of the 360 era when Sony got cocky and built a machine that was too complicated to work with relative to the value developers got out of that effort. Once Sony stopped doing that they've dominated Xbox (mind you the whiff on being too early proclaiming the digital era made it far far worse).

127. hadlock ◴[] No.42730884{3}[source]
OLED seems like a no brainer for a lifecycle refresh at the ~3-3.5 year mark. Particularly because they've done it before, and Valve very recently proved it's still a viable way to boost sales. Nintendo has had 7 years to prepare for this launch they likely have every mario, zelda, metroid release date pinned to a particular month and year through at least year 5. A display upgrade mid cycle is almost a given.
128. kipchak ◴[] No.42730885{4}[source]
Likewise for the PS Vita's features such as the rear touchpad.
129. hnlmorg ◴[] No.42730985{6}[source]
Yeah but most of the optical drives that support this have trays or are top loading. It’s a little more counterintuitive to have a postbox-style drive (I don’t know what they’re actually called) that supports different sized discs.
replies(1): >>42732221 #
130. freddi333 ◴[] No.42731044{3}[source]
Super Smash Brothers worked very well with the second pad.
131. jsheard ◴[] No.42731062{4}[source]
Microsoft is somewhat to blame for new controller features being underutilized because they're extremely reluctant to add anything to the Xbox controller. Motion control in particular stands out, the hardware isn't expensive and it's proven to be very useful in some types of game, but the lowest common denominator Xbox controller still doesn't have it so multi-platform games can't be designed around it. Especially multiplayer games with crossplay since you can't let some players have more precise inputs than others.
replies(1): >>42731241 #
132. georgeecollins ◴[] No.42731095{3}[source]
Focusing on tech or unoriginal production values (that's photo real! You don't need a great art director, you need a photo..) is appealing to companies because it's predictable vs the creative uncertainty and subjectivity of "fun".
133. acomjean ◴[] No.42731145{5}[source]
I've seem some of his videos, but I'm not that familiar with GMTK. But they did release a game, and it was by all accounts "Very positive" /pretty good.

https://store.steampowered.com/app/2685900/Mind_Over_Magnet/

134. dcrazy ◴[] No.42731181{5}[source]
The majority of the population doesn’t hang on Gabe Newell’s every word and buy 75 early access Factorio clones at each biannual sale.
135. whynotminot ◴[] No.42731221{5}[source]
> The only advantages of the Switch at this point are Nintendo exclusives and better support

Err what? This has always been the point of a Nintendo console.

It’s like saying “the only reason people buy Windows/macOS is because they want an easy to use OS.” Like, yes. That is indeed the point.

replies(1): >>42732006 #
136. Gigachad ◴[] No.42731241{5}[source]
Would be amusing if they just allowed it anyway and if you use an Xbox controller, you just suck at the game. Pressuring MS to add gyro.
137. 2muchcoffeeman ◴[] No.42731412[source]
Hopefully the Switch as a platform represents the end of the line. SD cards can be up to 2Tb, and that should be enough for anybody ;) So I don’t see why they would need to change up formats again.
138. karlgkk ◴[] No.42731536{4}[source]
It’s used very heavily for system functionality, such as with the onscreen keyboard. Not so often with the games.

It’s an expensive component and they brought it back for free he second gen so they must think it’s worth it

139. koromak ◴[] No.42731606{3}[source]
Most indie devs don't have time and money to optimize. They will make the game primarily for the biggest audience, and then make it somewhat playable for everyone else.

The closer Switch is to the Steam Deck, the more likely both will be targeted.

140. TylerE ◴[] No.42731644{8}[source]
You could probably do effectively that by just shipping a usb drive. After game from the NES-N64 are just a few GB.
replies(1): >>42732283 #
141. Lio ◴[] No.42731673{4}[source]
I heard that it was a forced response to Sega aggressively cutting the price of the Megadrive/Genesis to the point that it made it very difficult for Nintendo to sensibly price the SNES bill of materials.

Something had to go and it was backwards compatibility.

142. BrawnyBadger53 ◴[] No.42731746[source]
Unfortunately for them, they are subject to the most interest from emulation devs by far.
replies(1): >>42777072 #
143. lnauta ◴[] No.42731853{3}[source]
I play one game at a time for about a month and then move to the next. When I first played Mario Odyssey on my switch I was over the moon with how much pure fun it was compared to all the good looking and serious RPGs I played in the decade before. I had forgotten games can be this enjoyable. Nowadays I try to do these super fun games in between my souls-like sessions.
144. EA-3167 ◴[] No.42732006{6}[source]
I think the point is that with the Switch you get Nintendo only, and in the past at least that meant anemic hardware and paying for old games you already bought. With the Steam Deck you get a portable PC with all that implies, meaning PC games, but also emulation.

So on one hand you have a walled garden, of the type that HN tends to hate (when it's Apple), but on the other hand you have an open platform that's significantly more powerful.

145. monocasa ◴[] No.42732019{4}[source]
WiiU also had the back compat hardware of the Wii, just couldn't take a gamecube disc in it's drive.

Similarly, a lot of the SNES internally looks like it was at least initially designed for back compat with the NES.

replies(1): >>42732847 #
146. foobarian ◴[] No.42732119{5}[source]
My biggest problem with AAA gaming is I waste a lot of time tuning graphics settings to keep games from crashing, and wait a lot for different sections of games to load. I miss the 90s era of snappy UIs.
147. foobarian ◴[] No.42732139{4}[source]
I have a younger kid that's in Roblox a lot as well, and something I noticed the peer group do is have a facetime/voice call in the background so they can talk while they play. I like it better than watching them type chats.
148. jacobgkau ◴[] No.42732221{7}[source]
> postbox-style drive (I don’t know what they’re actually called)

Slot-loading.

149. mvdtnz ◴[] No.42732280{3}[source]
Do they? I haven't seen a meaningful improvement in video game graphics for at least 5 years, maybe even 10.
150. Wowfunhappy ◴[] No.42732283{9}[source]
If it was an official product, it would have to read from the real cartridge or disc. If nothing else, Nintendo does not have the legal right to redistribute games made by third parties.
151. jonwinstanley ◴[] No.42732296{5}[source]
His videos are great!
152. bigstrat2003 ◴[] No.42732310{3}[source]
Honestly, if it keeps the price down I'm all for it. My switch spends 99% of the time in the dock, because I would far rather play with the pro controller on my big TV than play it in handheld mode. So I find the quality of the screen kinda irrelevant.
replies(1): >>42737963 #
153. jonwinstanley ◴[] No.42732317{6}[source]
This plays out in ownership too, I know a small number of people with all 3 but a lot that have a Switch plus 1 of either a PS5 or an Xbox
154. Wowfunhappy ◴[] No.42732322{9}[source]
I think being an official product makes it totally different and much more special. Maybe that's silly--but consider how well the NES Mini sold compared to similar unofficial products. (Unfortunately, the NES Mini couldn't read cartridges.)
155. bigstrat2003 ◴[] No.42732345{4}[source]
> Have you ever put a Steam deck in your pocket?

I mean, there's no fucking way you could fit a regular Switch into your pocket. I don't care how big your pockets are. So that doesn't really seem like a fair criticism.

One of the things I find sad about the Switch is in fact that Nintendo seems to think it fulfills the same niche that their portable systems did, but it doesn't even come close. I can fit my 3DS (XL or not) into a pocket very comfortably, not so with my Switch.

replies(1): >>42733774 #
156. kridsdale1 ◴[] No.42732384[source]
Most brand new laptops are not even there.
replies(1): >>42777078 #
157. magpi3 ◴[] No.42732418{4}[source]
This always made sense to me. Think of Super Mario Bros. No way you come up with something like that from a top-down design document. Probably slapped Mario on a screen, played with the physics a bunch, and threw a lot of different stuff at the wall to see what stuck before they came up with the final product.
replies(1): >>42733587 #
158. mrandish ◴[] No.42732437{5}[source]
> This is probably a big win for PlayStation’s marketing team.

I don't have any current Gen console (nor have I played one) but as a long-time tech market "interested observer" my understanding is that XBox had a bit less raw power last Gen and tried correcting this Gen and succeeded in having a bit more raw power than PS5. However, it apparently didn't matter to the market. So it seems to be another example like Betamax vs VHS, where the product with somewhat better technology didn't win because consumers found other factors more important. In modern game consoles, I assume those factors would be some mix of exclusive titles, compatibility with existing previous gen game libraries, marketing+brand perception and, more recently, the console's subscription game service.

It's interesting that Microsoft apparently didn't internalize this lesson, since Nintendo has been remained competitive for ~20 years by combining significantly weaker hardware with high-quality franchise games plus a clever differentiating factor (novel interaction (Wii) or portability (Switch). Of course, it would be wrong to conclude "CPU/GPU power doesn't matter" because it's more complex than comparing mips, flops, rops, etc. It also depends on how much, and how well, developers and game engines optimize for a platform's hardware.

Microsoft definitely learned their lesson about high-quality franchise games with their recent (and very costly) acquisition spree including Call of Duty. Although, to get anti-trust approval it can't be platform exclusive for at least a decade. I'm wondering if MSFT's claims that they're happy to be a games software company selling on all platforms may actually be true. If so, it may not bode well for the future of the XBox hardware business - which would be sad because more competition is generally better for consumers.

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159. Izkata ◴[] No.42732443{4}[source]
Back when they were first coming out, a lot of us also considered GameBoy Pocket to be a new "generation". I think it might have supported a few more shades of grey from the original? And better battery life. And lots of case colors.
replies(1): >>42732988 #
160. Neonlicht ◴[] No.42732515{7}[source]
How is the Switch a competitor when it doesn't even play most games that you can find on Playstation or Steam?

I think Nintendo is- respectfully- in their own lane.

replies(2): >>42732952 #>>42733132 #
161. Izkata ◴[] No.42732536{6}[source]
I assume you're referring to Sword/Shield and Scarlet/Violet, but Legends: Arceus is also officially part of the main series. Offhand don't remember performance issues in that one.
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162. MYEUHD ◴[] No.42732584{5}[source]
Due to the switch's low processing power, it can't run many AAA titles (for example Red Dead Redemption 2, Cyberpunk 2077, Call of Duty games etc.)

That's why it's considered its own category.

replies(2): >>42733889 #>>42742098 #
163. Macha ◴[] No.42732590{4}[source]
Although funnily enough, in most regions Pokemon Gold and Silver were not actually GBC exclusive and would run on the original Game Boy, despite arguably being the game the GBC was most promoted for and having colour (which didn't work on the DMG, obviously) as their major features.

The Korean release of Gold and Silver, along with Crystal, did actually require a GBC.

164. astrospective ◴[] No.42732817{6}[source]
Part of the issue is Xbox segmented the market with the less powerful Series S and put constraints on releases needing to have feature parity between the two, quite a few devs have had issues with. It delayed Baldur’s Gate 3 for months until MS waived off the split screen co-op. Seems bizarre to chase power at hard and then make it harder for your devs to develop to it.

https://www.techradar.com/gaming/is-the-xbox-series-s-holdin...

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165. vinkelhake ◴[] No.42732818{4}[source]
This is such a trite take. Whenever I hear it, what comes to my mind is: "bro, do you even play games?".

The gaming industry is huge and gamers are varied. What is fun and play to one person is boring and vapid to another. I think Nintendo's first party titles are generally excellent, but I recognize that they're not for everyone. It's not like the rest of the industry is shuffling around going "boy, if only we could figure out how to make fun games".

It seems that you want to exclude Nintendo from AAA gaming, which is also weird. Their first party titles are developed by large teams with big budgets. They're not some scrappy startup making indie titles.

FWIW, the game that won Game of the Year at the most recent game awards is Astro Bot - an amazingly fun and playful (some would say Nintendo-esque) game that is a PlayStation 5 exclusive.

replies(1): >>42742366 #
166. rpdillon ◴[] No.42732833{3}[source]
TotK seems extremely washed out and low-contrast is a majority of the environments. I played a bit of BotW and thought it was much more vibrant.
167. jpalawaga ◴[] No.42732847{5}[source]
GC emulation wasn't emulation; it was done with a separate chip. It was more like native support. Eventually Nintendo removed that chip and backward-compatibility support from the console.

(so, even if you could put a GC disk in, it didn't have capability to natively play the game)

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168. rpdillon ◴[] No.42732870{4}[source]
My main issue with the art style is that it's very flat, with large areas of a single, solid color, when more shading would add a sense of nuance and depth. A character's face, body, or hair will have a single light color, and a single dark color. This isn't about 4k, 120Hz, or huge polygon count, it's about basic shading to convey that things are 3d.

I've played mostly 20+ year old games for years, and don't own a gaming machine or high-end console. I'm into Doom from the 90s, OpenTTD, and Morrowind. But TotK should have been better, in my opinion. The art style just isn't my cup of tea.

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169. tomrod ◴[] No.42732942{5}[source]
Most games are pretty bad, so this tracks I guess.

Need more Larians in the world.

170. timv ◴[] No.42732952{8}[source]
The market penetration of the switch makes it harder for Sony to expand into the family/casual gaming space. That forces Sony to stick to the AAA lane (which is where their focus is) limiting their growth opportunities.

If the switch had been a failure, then a lot of households that currently have a switch (only) would have bought a different console and that would likely have been a PS5 (even if they held on to their previous generation console, and waited a couple of years until the PS5 price dropped below $500)

I have a PS4 and a Switch at home. The kids play the switch and occasionally play on the PS4. I can't justify buying a PS5 because there's only so much gaming time available, and family gaming is covered by the switch and my personal gaming is good enough on my PC. Take the switch out of the equation and that changes.

PS5 is winning the AAA console lane, no doubt. But Sony could have been making more money if they could also own a significant portion of the family console lane.

replies(2): >>42733121 #>>42740656 #
171. whynotminot ◴[] No.42732977{4}[source]
Kind of by definition indies don’t have the resources to optimize their games as much as a major studio.
replies(1): >>42734391 #
172. chungy ◴[] No.42732988{5}[source]
Capabilities wise, it was identical to the original Game Boy. Just four shades of gray for games to draw in. Externally: smaller unit, better battery life, higher contrast screen, new link port (yay adapters for connecting to the original Game Boy...), and "Play It Loud" (the colored cases to choose from). A true revision, no room to question about leaps in gaming technology. :)
173. BearOso ◴[] No.42733055{3}[source]
I was about to say that. Pretty much every unique Wii U game has been remastered for Switch.
174. pcchristie ◴[] No.42733067{4}[source]
I can't tell you how much respect I have for this mindset. Like them burning a heap of money on Metroid Prime 4, for years, and then coming out with an announcement along the lines of "sorry guys, this sucks, so we've chucked it out and started again because we only do things right, see you in another 3-4 years when it's ready."

It pays dividends, because they just don't ship junk, so everything they DO ship sells extremely well.

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175. mrandish ◴[] No.42733112{7}[source]
I agree that the XBox senior leadership has made a series of critical strategic mistakes going back over a decade which have nerfed the otherwise generally quite good hardware, software, game and online service execution. Just with XBox One the long string of gaffes and fatal errors was... impressive.

* Going all-in on bundling the Kinect, a very costly depth camera interface peripheral, with every XBox.

* Committing to making XBox an "all-in-one entertainment system" by building in an expensive HDMI input capability to enable being an electronic program guide, digital video recorder, Blu-ray disc player, streaming TV service and music service. The Kinect camera peripheral also had a built-in IR blaster to control all your other living room devices.

* Announcing pervasive DRM that would tie game discs to the user's account, prevent reselling or lending game discs.

* Aggressively pre-announcing no backward compatibility with previous XBox games. A senior XBox exec apparently told the media (on the record), "If you're backwards compatible, you're backward."

While the last two mistakes were walked back before the console even shipped, building in & bundling costly hardware couldn't be walked back. Nor could the significant investment in developing operating system and application software to support electronic program guide, IR control, video streaming and recording. These large hardware and software investments certainly came at the cost of investing as much in hardware and software to better render games, play games and support game development. You can kind of understand why MSFT thought each of these things would be good for MSFT strategically, but they were all tone deaf in terms of what their market wanted and fatal distractions from the main business of being a good game console.

I hope someday a definitive case study will be written giving insight into how otherwise smart, experienced executives can make so many catastrophic strategic errors over such a long period of time.

176. runevault ◴[] No.42733121{9}[source]
I don't know that the Playstation 5 really plays in that market when the cheapest version is $450, so nearly $200 more expensive than the switch. Keeping the price down is part of how Nintendo owns that market, on top of their first party game lineup and the like.
177. reissbaker ◴[] No.42733132{8}[source]
The PlayStation also doesn't play most games on Steam. Exclusive games don't mean the platforms aren't competitors — back in the day platform exclusivity was even more of the norm than it is today, and yet the SNES and the Sega Genesis were clearly competitors, as were the original PlayStation and the N64.
178. strix_varius ◴[] No.42733158{4}[source]
> I personally will never use a platform that can kick me out on a whim, or could screw me the moment Gabe Newell gets hit by a bus.

This is a very strange take for someone arguing for locking into Nintendo's most-recent ecosystem (where you're generously allowed to re-buy some of the games you already own from previous generations) over an open, linux-based hardware platform that connects to steam.

179. Nullabillity ◴[] No.42733218{6}[source]
It sounds like you're confusing the Wii's backwards compatibility with the PS3's. The Wii didn't have a separate "GameCube chip", its core was effectively an overclocked GC.
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180. baby ◴[] No.42733275[source]
https://en.wikipedia.org/wiki/Nintendo_DS#DS_family_Comparis...

* Nintendo DS, 2004

* Nintendo DS Lite, 2006

* Nintendo DSi, 2008

* Nintendo DSi XL, 2009

* Nintendo 3DS, 2011

* Nintendo 3DS XL, 2012

* New Nintendo 3DS, 2017

* New Nintendo 3DS XL, 2020

181. 3836293648 ◴[] No.42733457{4}[source]
That's not true. There's a couple of forests that are as dense as gameplay can reasonably allow.
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182. 3836293648 ◴[] No.42733475{4}[source]
Yes, hardware limitations of the Wii U, not the Switch
replies(1): >>42733761 #
183. Larrikin ◴[] No.42733587{5}[source]
Not sure about the original game but at least since the 3d age, Miyamoto is on record, saying that when making a new Mario game, one of the first steps is that is just fun to goof around with Mario alone in an empty flat void and mess with whatever new abilities they are thinking of giving him.
184. kmeisthax ◴[] No.42733701{3}[source]
Don't forget Stack-Up! :P
replies(1): >>42738305 #
185. maxhasbeenused ◴[] No.42733741{6}[source]
I'd say your observation on hardware and software is quite accurate, except I don't agree PS is the one that's winning.

PS is suffering from decreasing fan loyalty due to the not-that-good subscription service and not-that-exclusive game titles. Also, their pace of new hardware seems to be off considering the half-dead PS VR2 or that streaming handheld thing. The way I see it, the subscription service is supposed to be a counterpart to MS's game pass or XGP; the handheld thing is most likely to be a compromise from current gen (PS5) performance and NS's pressure. But don't forget their legacy from previous generations, they have *the most* experiences in developing and publishing 3A titles, which is why PS is still my most played consoles.

On the other hand MS had the issue of XSS dragging XSX down (as mentioned above by others), and their hardware sales seems to be losing momentum due to "If I can play it on Windows why would I need a XBOX". But from their past doings I think MS is always on the chasing of "Combining their all platforms together". While Windows Phone might turn out to be a failure, XGP actually did succeed, thanks to the huge user base they have on Windows.

Whereas NS has the exclusive advantage of their cartoonish/pixelated artstyle. This alone, in my opinion, saves them a ton of money. Not saying the artstyle is worse than realistic ones, but the development cost is indeed much much lower. Not to mention it requires much less computing power to render, resulting in cheaper hardware products. Their console can't run 3A, but that is actually a smaller downside than some may think. Because cartoonish/pixelated game and smaller indie game is a huge market.

So... Though the 3 manufacturers are competing in the same game console market, they each found a smaller but more suitable target market for themselves. If there has to be a "winner", profit-wise, it should be NS undoubtedly. Just look at their hardware upgrade cycle and console/game sales/profit.

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186. evilduck ◴[] No.42733758{5}[source]
Kinda. It had to be downscaled to below 720p to get passable frame rate performance. Compared to like almost any PC with a discrete GPU or any alternative console release it had, the Switch port was a huge step down in visual quality.
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187. cbarrick ◴[] No.42733761{5}[source]
Tears of the Kingdom is a Switch exclusive.

The style is influenced by Breath of the Wild, but nothing about the development of Tears was held back by the Wii U.

188. beala ◴[] No.42733774{5}[source]
Fits in my pocket: https://imgur.com/a/9tT0r7N
189. faizmokh ◴[] No.42733868{7}[source]
Arceus is amazing. I never bothered to get Scarlet/Violet because to me they're a regression and just look like a lazy attempt at money grab.
190. derefr ◴[] No.42733889{6}[source]
I find it interesting that we don’t see more “officially-licensed demakes” of AAA games being released for devices (the Switch; phones; old PCs) that can’t play the AAA version. It used to be very common (with e.g. SNES games getting simultaneous GB reinterpretations released with them.) But the only thing I can think of that did it in recent memory is Final Fantasy 15.
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191. drawkward ◴[] No.42734127{6}[source]
But i dont care about any of those things; they dont make the game more fun for me. It was a great port. Buy a different machine if you want to be inside the matrix.
192. spaceman_2020 ◴[] No.42734314{3}[source]
The “is this fun” part is the reason why I bought a Switch in the first place. Still the only console I’ve ever owned

I love the “just start playing” ethos of most Nintendo games. Reminds me of the games I used to play as a kid. No long story or exposition - just a game load screen and a start button

193. Rohansi ◴[] No.42734391{5}[source]
Sure, they're more limited but Unity actually has very good and accessible profiling tools included. It'd be easy for most developers to get quick wins if they've never optimized their game before.
194. Rohansi ◴[] No.42734402{8}[source]
It's basically a hard requirement on consoles because they just can't render games at full resolution.
195. bitwize ◴[] No.42734621{4}[source]
Sega actually did what Nintendidn't. The Sega Genesis had a Z80 coprocessor, a video chip that was yet another extension of the TMS9918A design, and a PSG sound chip -- all just more advanced, or supplemented by other hardware, versions of components the Master System had. With an adapter add-on called the Power Base Converter, Master System games could be played on the Genesis.
196. griomnib ◴[] No.42734667{3}[source]
Astro Bot won game of the year because it had amazing graphics and physics and had Mario-tier fun. The team actually made a cryptic shout out to Nintendo at the award ceremony.

Nintendo has great games, but the resolution on TVs, even cheap ones, is outstanding now and it goes to waste using a Switch.

Playing a great game that also uses what the TV has on offer is really the best experience. If we get 4k and ray tracing on Switch I’ll be stoked.

197. incanus77 ◴[] No.42734684{4}[source]
Perhaps it was this, which I saw recently:

https://www.nytimes.com/2024/12/26/arts/video-games-graphics...

198. griomnib ◴[] No.42734701{7}[source]
There are some, like DOOM, but it’s not a lot. If Switch 2 can pull off PlayStation 4 quality I bet there’d be a bonanza of ports and some good money made.
199. mrandish ◴[] No.42734959{7}[source]
I agree. Sony isn't winning the console market. In terms of both unit sales and combined hardware/software profitability, I think it's pretty clear Nintendo is doing best. Although, Sony might possibly net more total revenue due to higher priced hardware, from a Return on Capital perspective Nintendo is doing better.

I think Sony probably feels they are doing okay, although they think they should be doing better than they are. It's Microsoft's XBox business that I think is in long-term trouble. While they may be profitable at the moment (I don't follow it closely enough to know), the brand and forward trends aren't looking good. To me, the massive acquisition spree buying leading game companies was a very risky 'bet all the marbles' kind of move. It was so expensive that to justify it, they not only have to win but win big. It's a huge bet on making their Game Pass service not only grow but increasingly profitable. And it has to win PC gamers and console gamers with a unified service. Maybe it'll work but the high costs and constraints limit the number of ways they can win while the number of ways to lose remains vast.

200. larusso ◴[] No.42735019{7}[source]
https://youtu.be/meZA9KHkFuY?si=5xrsSjNxKLxLnd6J

He explains it quite well. Sorry it’s German but I guess the information about the chips and reasons Nintendo choose them should be all over the net.

201. jdlshore ◴[] No.42735132{5}[source]
You should have watched the video before you shat on it.

Yes, he references specific Nintendo interviews in the video. Frequently, in fact, and in detail.

202. orloffm ◴[] No.42736035[source]
I would pay extra 100$ for an LCD. OLED screens' PWM give me headaches. I'm using an iPhone SE because of that.
replies(1): >>42777114 #
203. ◴[] No.42736545{10}[source]
204. ◴[] No.42736697{10}[source]
205. jmcgough ◴[] No.42737228{7}[source]
Games used to take way less money and time to create, so it was viable to make 3-4 different versions of the same game for different platforms.
replies(1): >>42742075 #
206. hbn ◴[] No.42737963{4}[source]
Me too, I usually upgrade to the latest and greatest with Nintendo systems (specifically if it's an improvement, the "new 3DS" but not like the 2DS for example)

But I never bought an OLED because I couldn't justify it for the amount I play my Switch handheld (almost never)

207. adamc ◴[] No.42737980{5}[source]
This is the right mindset. It makes your customers trust you.
208. kbolino ◴[] No.42738152{5}[source]
Thanks to the success of The Witcher 3, I wouldn't call CDPR an indie dev anymore. I'm sure porting that game wasn't easy, but it had a well resourced studio behind it. Not all games can even make the tradeoffs that were necessary for it to work, though. Factorio, a 2D game, also made by a pretty competent but still indie developer, was ported to the Switch, but its expansion pack Space Age couldn't be.
replies(1): >>42743017 #
209. nobleach ◴[] No.42738305{4}[source]
Indeed I forgot Stack-Up!
210. horrible-hilde ◴[] No.42739593{4}[source]
Competition isn’t the secret sauce we pretend it is. There is power in non-competing and doing your own thing as well. You just have to know when to use either strategy.
211. wbl ◴[] No.42739934{5}[source]
Some stuff they have sells well: Smash, Zelda, Pokemon. Metroid sells a lot less well.
replies(1): >>42740491 #
212. DiggyJohnson ◴[] No.42740491{6}[source]
How does that relate to this discussion?
213. DiggyJohnson ◴[] No.42740656{9}[source]
Interesting. Yea if the switch didn't exist I could see a re-attempt at the PSP (or the Vita? whatever that thing was).
214. derefr ◴[] No.42742075{8}[source]
But if you demake a game hard enough (i.e. really clamp down on the asset details, by using intentionally-stylized art rather than lower-quality realistic art, etc) then it doesn't need to take so much time and money to create the port. It can be a bounded added marginal cost.

Also, there are things a modern "parallel demake" (like FFXV Pocket Edition) can do to reuse certain types of assets from its AAA sibling, that in the previous era would have required remaking those assets from scratch. So a modern demake can actually be cheaper to produce in some ways.

For examples:

• You can just copy-and-paste the script and associated audio assets straight over, as anything can play audio clips.

• You can also copy over all the animation "choreography" scripting for NPCs and cinematics, with the particular named animation cues just mapping to different actual animations for the simplified models.

• Depending on how your AAA game models environments, you might even be able to export the abstract "level data" (what type of terrain goes where; basic geometry and material-type for meshes of buildings; placement of things like furniture and other large freestanding decor objects) from your AAA game engine, and then import it directly into your demake's game engine. (You'll then still need to run over everything to add new decor and details, make sure nothing is clipping, etc — but this is still a major speed-up.) IIRC this is how the recent third-party-implemented Pokemon titles [Let's Go Pikachu/Eevee and BD/SP] were implemented — they started with direct dumps and imports of the original games' level data into their engine.

215. basfo ◴[] No.42742098{6}[source]
Well, that's because this console has different hardware than the others, with it's own pros and cons. And that has happened in every console generation.

Nobody would say the Sega Saturn wasn’t a console because it couldn’t run Crash Bandicoot, or that the N64 wasn’t a console because it couldn’t run Final Fantasy VII.

The Switch may not run certain titles, but it can run other AAA, like DOOM, Mortal Kombat, No Man’s Sky, The Witcher 3 and more. Sure, those games may run better on more powerful hardware, but that hardware isn’t portable. That doesn’t make the Switch any less of a console.

Most AA and indie games are available on all platforms, and all the reeeeally popular ones like Minecraft, Roblox, Fortnite, Rocket League, etc.

Easily 80% or more of the catalog is the same across all consoles.

So why we define what a console is by those games that aren’t on the Switch’s catalog?

All 3 consoles are doing the same, they sell a closed hardware/software solution with access to a propetary storefront where they sell you games, the same games mostly. Their marketing may be directed to different demographics but at the end they all do the same and compete for the same market.

216. astrange ◴[] No.42742366{5}[source]
I do think they got it right, but Game Awards is 90% weighted towards games professionals/critics, so it's not very populist.

(Their award that is 100% consumer/gamer vote based goes to mobile games, because they bribe their audience to vote for it.)

217. acjohnson55 ◴[] No.42742508{4}[source]
Is sharing an island possible to do across multiple Switches?
218. drawkward ◴[] No.42743017{6}[source]
I agree with all of your points, but they dont merit a logical conclusion of "therefore the switch was a weak console"
replies(1): >>42743908 #
219. kbolino ◴[] No.42743908{7}[source]
Sorry, I only meant that the hardware was weak. As a product, the Switch was an overwhelming success, and I don't really think Nintendo made a mistake by choosing weaker hardware at the time. However, it's 9 years later and things are different now. The new platform should try to be more accommodating for ports IMO and the issues with the original are just backdrop.
220. nothercastle ◴[] No.42744135{5}[source]
Most of the environments are empty planes with a 1-2 trees I think they needed to use a lot of tricks to have more than that. It might have also been an ai pathing issue
replies(1): >>42752663 #
221. skhr0680 ◴[] No.42752024{5}[source]
BOTW and TOTK are clearly influenced by the look of Ghibli movies, especially Nausica and Laputa. I guess it’s meant to look “2d”.
222. 3836293648 ◴[] No.42752663{6}[source]
Most of the time isn't the limitation? Maximum is the limitation. Look at the forest on the plateau. Look at where memory 11 is in BotW. Look at the lost woods.

Sure, most of the time there are just a few trees, but when they want to they blow right past that

223. 8n4vidtmkvmk ◴[] No.42777072{3}[source]
Maybe because their games are not cross platform? Plenty of Nintendo games I would have happily purchased for PC.
224. 8n4vidtmkvmk ◴[] No.42777078{3}[source]
Why is this? Has RAM not come down in price over all these years?
225. 8n4vidtmkvmk ◴[] No.42777114{3}[source]
Gpt says it's possible to do DC dimming with OLED. It's just more expensive. I guess they wouldn't do that on a Switch if they're trying to cut costs though
226. depsypher ◴[] No.42781953{5}[source]
Mostly true, but Everybody 1-2-Switch was pretty close to being junk though.
227. garfieldnate ◴[] No.42837431[source]
In my mind, addressing the huge lag on Switch between input and display would more than make up for any lost FPS. I want responsive controls.