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nerdjon ◴[] No.42725322[source]
Happy to see that Nintendo is treating the switch more like how they traditionally handled their mobile platforms instead of their consoles.

Iterating instead of throwing out everything with each new version. There is a part of me that is going to miss the, do weird shit and see what works, Nintendo that brought us some really fun ideas. But a stable Nintendo just being able to continue putting out great games has its advantages.

I am curious about the specs, but honestly don't care much. The only real issue the Switch had was being able to keep up with some of the games put on it with FPS but it still had beautiful games (like Tears of the Kingdom). So as long as it is actually a decent spec bump I am happy and have zero care to compare it to the other consoles (but I am sure people are going too and scream that it is "underpowered").

The biggest thing I am curious about, will it be OLED since that will be disappointing to go back to non OLED from the OLED Switch. And Price.

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FractalHQ ◴[] No.42727785[source]
The games are crippled by how archaic and underpowered the hardware is. TOTK is beautiful _despite_ the hardware limiting its true potential, robbing world class studios, and forcing them to cut corners.

It’s indefensible considering how much legendary IP that potato is holding hostage.

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EA-3167 ◴[] No.42728438[source]
The good news is that the best Nintendo platform is also the best mobile platform: The Steam Deck. It plays Nintendo games better than Nintendo consoles do, and as a bonus, it plays everything else.
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gjsman-1000 ◴[] No.42728548[source]
Have you ever tried to dock a Steam deck to a TV?

Have you ever tried to use physical media with a Steam deck?

Have you ever tried to get 5 hours of battery life with a Steam deck?

Have you ever put a Steam deck in your pocket? (I do have big pockets, but at least with the Switch Lite, it's possible.)

Nintendo will be just fine. I personally will never use a platform that can kick me out on a whim, or could screw me the moment Gabe Newell gets hit by a bus.

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EA-3167 ◴[] No.42728884[source]
I didn't mean that Nintendo was in trouble, I just meant what I said: the best way to play Nintendo's games isn't on Nintendo platforms. For me, I'm not going to be playing games away from the ability to plug in or dock for 5 hours. I don't put expensive electronics in my pocket, and yeah I've docked my Deck to a TV... it's great. As for physical media, why would I want to use that?

But sure, if you hate Steam on principle then obviously it isn't for you. In my 19 years of using steam I've never had any problems though, and I suspect that's true for most people.

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1. klausa ◴[] No.42729315[source]
I haven't tried in the last couple of months, but last time I tried connecting Deck to a TV it was _painfully_ obvious it was Linux with a thin veneer of Steam over the top.

Some of that is Valves' to fix, but some other things are just "that's how PC games are" — I genuinely can't believe "render the UI at native screen resolution, but the game at arbitrary different one" is not a standard feature in 2024.

I don't mind my game running at 720p, if I still can view the text and UI at native 4K; but apparently this is just not possible to get on PC.

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2. Rohansi ◴[] No.42729410[source]
What you are looking for is a render scale option. It is usually specified as a percentage of your display resolution but could also be combined with upscaling (DLSS, FSR, XeSS, etc.) options.

It's something that is up to the game developer to implement but it is becoming more and more common to see in games now.

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3. klausa ◴[] No.42729507[source]
The bizarre thing about this is that virtually all multi-platform games implement this anyway — it just works this way out of the box on consoles.

But glad to hear it’s becoming more common - I might check it out on Deck again soon.

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4. Rohansi ◴[] No.42734402{3}[source]
It's basically a hard requirement on consoles because they just can't render games at full resolution.