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nerdjon ◴[] No.42725322[source]
Happy to see that Nintendo is treating the switch more like how they traditionally handled their mobile platforms instead of their consoles.

Iterating instead of throwing out everything with each new version. There is a part of me that is going to miss the, do weird shit and see what works, Nintendo that brought us some really fun ideas. But a stable Nintendo just being able to continue putting out great games has its advantages.

I am curious about the specs, but honestly don't care much. The only real issue the Switch had was being able to keep up with some of the games put on it with FPS but it still had beautiful games (like Tears of the Kingdom). So as long as it is actually a decent spec bump I am happy and have zero care to compare it to the other consoles (but I am sure people are going too and scream that it is "underpowered").

The biggest thing I am curious about, will it be OLED since that will be disappointing to go back to non OLED from the OLED Switch. And Price.

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rpdillon ◴[] No.42725620[source]
> The only real issue the Switch had was being able to keep up with some of the games put on it with FPS but it still had beautiful games (like Tears of the Kingdom)

A bit of an aside, but... Tears of the Kingdom looks just awful to me. My kids played Breath of the Wild and when they got Tears of the Kingdom I walked in and was astonished at the graphic quality. I think I had just finished Doom 2016 at the time and I felt like I was rewinding the clock 15 years in graphical quality. I've heard literally zero other people have this complaint, so I suspect it's just my take on the aesthetics of the game.

I think the state-of-the-art on Switch is really Panic Button's work on the Doom and Doom Eternal ports, but those are frame locked at 30 FPS, so I think getting a spec bump in Switch 2 would certainly help the demographic that plays games like that. My family has left the Switch ecosystem for Steam Deck, and that does a lot better. Would be interesting to compare with the Switch 2 in terms of specs.

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1. 3836293648 ◴[] No.42726343[source]
Tears of the Kingdom's only graphical issue is framerate and resolution. Maybe some ground textures.

If you have issues with it it's entirely with the style, the graphics are fine.

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2. nothercastle ◴[] No.42727145[source]
Lack of ram meant it could only handle a couple trees at a time
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3. raydev ◴[] No.42729790[source]
The style is entirely informed by hardware limitations. They did their best with what they could.
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4. UltraSane ◴[] No.42729848[source]
The world is noticeably empty due to hardware limitations.
5. 3836293648 ◴[] No.42733457[source]
That's not true. There's a couple of forests that are as dense as gameplay can reasonably allow.
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6. 3836293648 ◴[] No.42733475[source]
Yes, hardware limitations of the Wii U, not the Switch
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7. cbarrick ◴[] No.42733761{3}[source]
Tears of the Kingdom is a Switch exclusive.

The style is influenced by Breath of the Wild, but nothing about the development of Tears was held back by the Wii U.

8. nothercastle ◴[] No.42744135{3}[source]
Most of the environments are empty planes with a 1-2 trees I think they needed to use a lot of tricks to have more than that. It might have also been an ai pathing issue
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9. 3836293648 ◴[] No.42752663{4}[source]
Most of the time isn't the limitation? Maximum is the limitation. Look at the forest on the plateau. Look at where memory 11 is in BotW. Look at the lost woods.

Sure, most of the time there are just a few trees, but when they want to they blow right past that