Most active commenters
  • willis936(6)
  • balls187(4)
  • jsheard(4)
  • BlueTemplar(4)
  • account42(4)
  • keyringlight(3)
  • bsimpson(3)
  • happytoexplain(3)
  • satvikpendem(3)
  • PittleyDunkin(3)

←back to thread

567 points Philpax | 85 comments | | HN request time: 2.028s | source | bottom
1. eknkc ◴[] No.42152405[source]
20-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great.

Lost all of it obviously. Not a single company has my loyalty anymore.

Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.

replies(10): >>42152458 #>>42152534 #>>42152573 #>>42152579 #>>42152930 #>>42153066 #>>42153166 #>>42153282 #>>42153685 #>>42153713 #
2. balls187 ◴[] No.42152458[source]
> Not a single company has my loyalty anymore.

FromSoft

replies(5): >>42152524 #>>42152531 #>>42152625 #>>42152734 #>>42153099 #
3. Groxx ◴[] No.42152524[source]
I gotta have my poison bogs
replies(1): >>42152597 #
4. marginalia_nu ◴[] No.42152531[source]
Besides FromSoft as perhaps the exception to the rule as a subsidary to Kadokawa, private companies seem to be keeping their shit together fairly consistently. Larian and Wube are a pair of solid examples, although Valve is probably the most outstanding example.

Game developers and publishers start shitting the bed when they IPO and need to juggle the conflicting interests of managing investor relations as well as customer demands; that or when they're acquired and turned into a subsidiary.

replies(1): >>42153960 #
5. keyringlight ◴[] No.42152534[source]
My theory is that there's a period when a studio has huge early success (plus in the case of Valve, they started with huge amounts of money from being former MS employees) that lets them devote themselves to their mission of making games, before either mission creep or dilution with new hires occurs over time either from staff naturally changing over time or expanding. Another factor is that when aiming to 'go big' and realize what they can do with lots of resources, they need to partner/join with others that don't work the same way and will influence them.
replies(2): >>42152589 #>>42152915 #
6. tikhonj ◴[] No.42152573[source]
That's pretty much exactly the logic that got me to buy a Valve Index + Half Life Alyx and it was totally worth it. VR turned out to be cooler than I expected and both the game and the Index were just so satisfyingly well-executed. It's nice to have products which clearly had far more attention to detail and quality than was economically necessary. It's clearly the result of a different philosophy than I've seen at most tech companies.

I had the same experience with the Steam Deck: just very well done, including side things like the case that came with the device. I've grown used to accessories bundled with electronics ranging from basically garbage to okay (but not great), while Valve's case was as good as I'd expect from a high-end third-party product.

replies(3): >>42152680 #>>42152881 #>>42157438 #
7. KaiMagnus ◴[] No.42152579[source]
Same here when the Raising the Bar reprint releases. I never managed to get the first edition, so I'm beyond excited they decided to make a second one after all this time. And as a fan, I need to have it.
replies(1): >>42155531 #
8. ramesh31 ◴[] No.42152589[source]
Valve is still a top tier org, but they simply make too much money in the publishing business to bother with game development anymore. Any sales would be peanuts to what they are making through developer fees and the marketplace. This is why all of their releases in the last decade have been F2P.
replies(2): >>42152778 #>>42152923 #
9. balls187 ◴[] No.42152597{3}[source]
Wondering when they show up in AC: Fires of Rubicon.
replies(1): >>42153555 #
10. cgh ◴[] No.42152625[source]
I've never understood the saying "the exception that proves the rule" until now. Possibly one of the greatest runs in game company history?
11. jsheard ◴[] No.42152680[source]
Unfortunately VR also showed the flipside of Valves approach to development - putting extreme amounts of money and effort into a project, then abruptly dropping it and moving on to something else. The Index was great at the time but now it's five years old, dated in numerous aspects, and hasn't even had a price cut since launch. Alyx is great but it came out four years ago and Valve has done nothing with VR games since, either themselves or by using their infinite bankroll to help fund third party PC VR development until it's more sustainable.
replies(3): >>42152746 #>>42152883 #>>42153320 #
12. drumttocs8 ◴[] No.42152734[source]
It's Larian for me
replies(1): >>42165259 #
13. willis936 ◴[] No.42152746{3}[source]
I've been patiently waiting for an index 2 or a price cut. I will continue to patiently wait.

I threw my CV1 that I bought secondhand in the trash when facebook bought oculus then forced login. Maybe I'll return to the market when it supplies something I want.

replies(1): >>42152788 #
14. ethbr1 ◴[] No.42152778{3}[source]
Also, supposedly the whole radically flat org structure thing.

Which I imagine doesn't lend itself to doing hard things like making Half Life 3...

Why would any game dev choose to go through a death march to perfection, if they had other project choices?

replies(3): >>42154028 #>>42155513 #>>42156544 #
15. jsheard ◴[] No.42152788{4}[source]
For better or worse Facebook are the ones keeping VR on life support, without them it would have flatlined years ago. They have the only good affordable headsets, they throw tons of money around to bankroll VR game studios in exchange for exclusivity, and even for games they don't bankroll it's a no-brainer to prioritize their platform because >90% of sales happen there.

https://x.com/MuchRockness/status/1849543449906942094

Even the minority who do buy VR games on Steam are mostly playing them on a cheap Meta headset, so without Meta those sales might not have happened either. The most recent Steam hardware survey shows that of the users who have a VR headset, nearly two thirds of them are using an Oculus/Meta model.

replies(2): >>42153285 #>>42153352 #
16. wkat4242 ◴[] No.42152881[source]
Try Metro Awakening too. It came out a week ago and I'm really impressed. Gameplay is excellent. It's no Alyx but it's good. And even on my old Quest 2 it doesn't look too horrible on the device itself (without PC)
17. AceJohnny2 ◴[] No.42152883{3}[source]
VR continues to lack a Killer App to sustain the field (I say this as owner of 3 VR devices, including the Index)

Valve tried to make it with Alyx, and while it is amazing, it did not inspire the industry to follow up on.

I do not blame Valve for moving on when nobody followed them.

replies(2): >>42152901 #>>42154216 #
18. jsheard ◴[] No.42152901{4}[source]
I think it's pretty obvious that Alyx didn't inspire the industry because it's a giga-budget game addressed to a tiny potential market, that Valve could only afford to make due to Steam being an infinite money printer. It wouldn't surprise me if Alyx never recouped its development costs despite the immense hype around it.

If Valve wanted more Alyx'es to happen they needed to spread their wealth around until the VR market gained more momentum and became self-sustaining.

replies(2): >>42153012 #>>42155755 #
19. educasean ◴[] No.42152915[source]
Valve still knows how to make excellent games. Deadlock is a Valve game in alpha, and I think it's going to be very popular once released.
replies(3): >>42153197 #>>42153413 #>>42172001 #
20. willis936 ◴[] No.42152923{3}[source]
Sounds like a perfect environment to make games. No budget or schedule pressure, virtually limitless resources so the staff can strive to make art with love and without the corruption of chasing a bottom line.

The entire media industry on almost every format is chasing nostalgia because they refuse to recreate the environment that made endearing stories and experiences in the first place.

replies(5): >>42154578 #>>42154836 #>>42156530 #>>42157816 #>>42171958 #
21. Janicc ◴[] No.42152930[source]
Public companies are slaves to the shareholders
22. bsimpson ◴[] No.42153012{5}[source]
It's also a $60 purchase that requires a beefy Windows machine in addition to the headset.

VR is a small market to begin with, and most VR people can't play Alyx without buying a whole new computer.

replies(2): >>42153190 #>>42153962 #
23. daedrdev ◴[] No.42153066[source]
I will buy the next few games by Larian Stuidios after BG3 no matter what they are
24. boomboomsubban ◴[] No.42153099[source]
Really? Most of the people I know that are huge Souls fans weren't big on Armored Core. Then I've never heard anyone mention 2018's Déraciné and if you go a couple more years back their track record becomes fairly poor.
replies(2): >>42153229 #>>42154716 #
25. happytoexplain ◴[] No.42153166[source]
From 1995, Blizzard released one of the best games of all time every year for a decade (if you count expansions, which, for that time, you should). I don't think anything like that can happen again until we invent a new medium.
26. dcan ◴[] No.42153190{6}[source]
Does Half Life Alyx not come with the headset anymore?
replies(1): >>42153206 #
27. sitzkrieg ◴[] No.42153197{3}[source]
yea just ignore artifact
28. bsimpson ◴[] No.42153206{7}[source]
Even among people on Steam (who have those beefy Windows machines for VR), more than half of headsets are an Oculus, and only 17% are an Index:

https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

29. balls187 ◴[] No.42153229{3}[source]
Yes Really.
30. shantara ◴[] No.42153282[source]
I’ve been following Larian trying to build a game of their dreams since early 2000s. It’s been immensely satisfying to see they finally succeed and achieve the popularity they deserved with the release of BG3.

I also highly recommend Divinity OS 1 and 2 for the same level of dedication to every single detail and free post-launch support, even if they didn’t have such an enormous blockbuster budget behind them.

31. willis936 ◴[] No.42153285{5}[source]
I'm happy for them. I'd rather never touch VR again than plug my eyes into facebook.
replies(1): >>42153325 #
32. cladopa ◴[] No.42153320{3}[source]
There is a reason for that: Meta focused on VR with "infinite money", hiring almost the entire VR development team from Valve. Valve just could not compete. They could not spend 10 billion dollars like Meta did.

Creating a working nuclear fusion device could be cheaper than that.

33. jsheard ◴[] No.42153325{6}[source]
> I'm happy for them.

It's a pyrrhic victory, they may have cornered the market but it's still losing them $4-5 billion every quarter with no end in sight.

https://www.cnbc.com/2024/10/30/metas-reality-labs-posts-4po...

34. maroonblazer ◴[] No.42153352{5}[source]
I have the Quest 3 and Arkham Shadow gives me all the same feels as Half Life Alyx. Before AS dropped I hadn't turned on my Q3 for over 6 months.
35. pests ◴[] No.42153413{3}[source]
Im sure I'd love Deadlock if I ever got a chance to play. Feel like it's losing its hype before it's even out.
replies(1): >>42154584 #
36. Groxx ◴[] No.42153555{4}[source]
Every time I see "AC" I just think "Animal Crossing". Fires of Rubicon would be an interesting entry in that series.
replies(1): >>42155511 #
37. satvikpendem ◴[] No.42153685[source]
Is it possibly because you were much younger back then and thus likely less jaded? I hear of people even back then who for example hated Microsoft with a burning passion, who were already older, even as today their image has been largely rehabilitated among many young devs.
replies(2): >>42154442 #>>42154660 #
38. abtinf ◴[] No.42153713[source]
Bethesda is the saddest example.
39. philistine ◴[] No.42153960{3}[source]
Wube at this point could announce they made an arsenal of thermonuclear devices and I'd trust them with it.
40. wolrah ◴[] No.42153962{6}[source]
> most VR people can't play Alyx without buying a whole new computer.

When Alyx first came out I had a PC that was the minimum recommended specs for VR from the day the Vive launched (4790K and Geforce 970). The game ran fine.

It sure as hell got better when I upgraded to a 3900X and 3070, but it plays just fine on the original minimum requirements VR PC which was a $1500 PC in 2015.

The idea that PC VR requires a massive rig is just nonsense. Computers that run VR perfectly fine are literally being forced in to retirement, they're officially obsolete.

replies(2): >>42154815 #>>42159547 #
41. mhh__ ◴[] No.42154028{4}[source]
From what I've read the flat structure goes in the bin when they've decided to go to the finish line on an idea
42. Plasmoid ◴[] No.42154216{4}[source]
Have you tried "I expect you to die"? It's a really compelling VR game.
43. happytoexplain ◴[] No.42154442[source]
>their image has been largely rehabilitated among many young devs

Whoa, what? I only hear people complain more about Windows over time.

replies(1): >>42154553 #
44. satvikpendem ◴[] No.42154553{3}[source]
Lots of people praise VSCode and have neutral to positive opinions about GitHub. I haven't heard any more complaints about Windows than I've been hearing over the past 20 years or so anyway.
replies(3): >>42154734 #>>42155905 #>>42156793 #
45. chii ◴[] No.42154578{4}[source]
> virtually limitless resources so the staff can strive to make art with love and without the corruption of chasing a bottom line.

which means they have no obligation to ship. And so it is with the valve-time, they never shipped.

Some pressure (monetary usually) is required. Not to mention that "strive to make art" is not a commercially viable objective - the owners of steam will basically be operating a charity for these artists.

replies(2): >>42154703 #>>42155878 #
46. moonshinefe ◴[] No.42154584{4}[source]
The hype died down a little since most people who wanted in got invites by now. Still has a healthy player base and is a very good game though imo. If you want an invite feel free to add me on Steam, my friend code is 216728
replies(1): >>42154644 #
47. pests ◴[] No.42154644{5}[source]
Oh wow thanks, I will do that. I admit I haven't tried in awhile but thank you.
replies(1): >>42155391 #
48. nanna ◴[] No.42154660[source]
This. When was the last time you saw anyone write Micro$ith? Young devs wouldn't even know what you're talking about.

It was never about the quality of Windows, but their attacks against FOSS. And I think Nadella largely repaired the damage from that.

replies(1): >>42156385 #
49. justinrubek ◴[] No.42154703{5}[source]
Obligation to ship is overrated. Not everything has to be made in a crunch time marathon. There are lots of avenues to be explored without the constant pressure to perform. I think it's a good thing if they take their time crafting things.
replies(1): >>42171980 #
50. PittleyDunkin ◴[] No.42154716{3}[source]
I liked armored core well enough, but it's not like I can build my skills over multiple games like I can with fromsoft
replies(1): >>42155014 #
51. PittleyDunkin ◴[] No.42154734{4}[source]
I think this is right, but both of those largely escape microsoft branding. I think a better example would be XBox and Windows as a gaming platform (vs macos, though Linux is definitely gaining ground). Windows itself, and especially Teams, have very negative reputations.
replies(1): >>42155093 #
52. talldayo ◴[] No.42154815{7}[source]
Yeah, I think it's a pretty nonsense arguement if you've tried running it on constrained hardware. I played Alyx on a 1050ti and it was pretty much flawless for 72hz gameplay. Anything weaker than that outright isn't going to run anything in VR very well.

Also worth noting - you don't need Windows to play Alyx either. SteamVR supports Linux perfectly well, and other games that don't ship native Linux-native builds can still run through Proton. If you own VR in any capacity whatsoever, you should be capable of playing Half Life Alyx; that was Valve's selling point for anyone that had Steam and a headset.

53. Ekaros ◴[] No.42154836{4}[source]
Look at Star Citizen on other end... Too much resources can lead to endless scope creep, moving targets and potentially never actually shipping anything.

Right constraints make things happen.

replies(1): >>42157594 #
54. ◴[] No.42155014{4}[source]
55. satvikpendem ◴[] No.42155093{5}[source]
Teams, yes, but I don't hear many people having a worse opinion on Windows than the decades before, it seems like it's a vocal minority who care while most people just use Windows and get on with their lives.
replies(1): >>42159311 #
56. moonshinefe ◴[] No.42155391{6}[source]
Np, I got your friend request. Sent the invite, it might take 1-2 days and it'll email you at the addy attached to your Steam acct.
57. 0x073 ◴[] No.42155511{5}[source]
Same for me with assassin's creed:D
58. ranguna ◴[] No.42155513{4}[source]
> Which I imagine doesn't lend itself to doing hard things like making Half Life 3...

Does it lend itself to do other hard things like half life alyx?

replies(1): >>42155723 #
59. boneitis ◴[] No.42155531[source]
The reprint with added content is wonderful news. I have a prized copy and wish I had the space for a coffeetable by which to flaunt and share it.

As neat as it is to see how rare it is these days (w.r.t. the asking prices I currently see online), I've always wished other fans could enjoy and appreciate it as much as I have.

60. keyringlight ◴[] No.42155723{5}[source]
Alyx wasn't just another HL game in isolation though, it was related to their adventures in VR along with developing hardware and APIs for it, and exploring how it works in a game
replies(1): >>42157911 #
61. Wololooo ◴[] No.42155755{5}[source]
Valve moved a lot of Indexes because of it.
62. willis936 ◴[] No.42155878{5}[source]
>the owners of steam will basically be operating a charity for these artists

If that's what it takes to make something worth playing, then so be it.

Was Bungie in its day a charity? Or did they just get it? 20 years later the magic is gone and Microsoft is desperately trying to figure out how to make the goose lay an egg. As long as they're optimizing quarterly reports they'll never get there.

replies(1): >>42171970 #
63. lucw ◴[] No.42155905{4}[source]
Microsoft came up with some objectively good products both for consumers and developers in the recent decade. For consumers, Xbox would be the biggest one, and for developers, VSCode, WSL/WSL2, Azure.
64. trashburger ◴[] No.42156385{3}[source]
The image, sure. Their ethos never changed.
65. BlueTemplar ◴[] No.42156530{4}[source]
That's only the case if you are so blinded by advertising that you don't see the innovations happening in the low(er) budget media.
replies(1): >>42158416 #
66. BlueTemplar ◴[] No.42156544{4}[source]
I would hardly call making a sequel "perfection".

They might have had enough original ideas for HL2 (and then Alyx, driven by a new medium), but still not HL3...

67. happytoexplain ◴[] No.42156793{4}[source]
VSCode is a good example, since you're talking specifically about devs. But I'm not sure how much that makes up for other crappy MS software (Windows, Teams, specific UX issues with OneDrive and the whole Office suite).

I haven't heard love or hate for post-acquisition GitHub changes.

As for Windows, I could be in a bubble. But I use Windows, and I hate the UX more every release. Ads, "suggestions", automatically reenabling features, UI complexity, hard to read text, unintuitive UI, performance issues, audio device issues, useless background processes, new layers on top of configuration UI rather than replacing/updating old layers. I think those have all gotten worse since Win7, some since XP. And I thought I saw that opinion corroborated generally. Maybe there's not literally more complaining, but that doesn't necessarily mean people don't agree it's getting worse. What are they going to do, type the complaint in increasingly larger font each year?

68. archon810 ◴[] No.42157438[source]
I also own a Deck OLED and I have to disagree on the polish. When I first got it, there were so many little issues with compatibility, crashes, and straight up freezes, I even considered returning it. It got better since, but if you try to use anything but Steam games, it's death by 1000 papercuts.
69. ascagnel_ ◴[] No.42157594{5}[source]
I think that's on the game's director, Chris Roberts, because it's not the only time it happened.

Roberts was the lead on Digital Anvil's "Freelancer", until the publisher (Microsoft), frustrated at the scope creep and protracted dev cycle, bought out the studio, demoted Roberts, and cut features so they could ship the thing.

70. pxoe ◴[] No.42157816{4}[source]
Valve has demonstrated that it is not a perfect environment to make games because they just hardly made any. Perhaps it's precisely because there's no pressure, as well as their "flat structure" (which also results in a lack of pressure) that got blamed by their own employees for their lack of releases. (https://www.pcgamer.com/valves-unusual-corporate-structure-c...)
71. pxoe ◴[] No.42157911{6}[source]
>it was related to their adventures in VR

Which also shows yet another one of Valve's problems with making games, they treat their games like they're "tech demos", so unfortunately they're not as interested in actually moving the stories in their games forward or bringing them to a conclusion. They do a "tech demo", they move on from that tech, leaving the game and it's world and community behind. Plot? What plot? Perhaps they're also stalling on making continuations or even new releases in search of some "gimmick technology" to pair a game with, instead of just telling a story through their games. For those people that do like the narratives and the worlds in their games, it sure is tough luck. There's more to a game than just 'tech', but alas.

replies(1): >>42159552 #
72. willis936 ◴[] No.42158416{5}[source]
Not at all. Where are the low and mid budget movies? Where are the games publishers on low budget games? Art as a business has transitioned to investor gambling rather than having any thought for the quality of the product. That's what I take issue with.

Sure single person self-funded passion projects exist. They always have and they always will. And sure what one person can do is more than they ever could in the past. It's still not the same as something that's forged by a team of visionaries each with unique backgrounds and skillsets.

Frost makes the point more well spoken and stylish than me often.

https://youtu.be/gZffFoQekcc

replies(1): >>42158571 #
73. BlueTemplar ◴[] No.42158571{6}[source]
> Where are the low and mid budget movies?

At Cannes and your local 'art' cinema ? To be fair, I don't watch movies much, but I do still go to these sometimes.

> Where are the games publishers on low budget games?

Who said anything about publishers ? (And Valve dumped theirs as soon as they could.)

> Sure single person self-funded passion projects exist. They always have and they always will. And sure what one person can do is more than they ever could in the past. It's still not the same as something that's forged by a team of visionaries each with unique backgrounds and skillsets.

Ok, I have no idea what you're talking about, are you "no-true-scotsmanning" here ?

We have a great recent example : "Factorio (: Space Age)", which started as a one-person idea, took form as a 3-person company, got after release a 20k€ Indiegogo funding, then blazed a trail of success over the next 12 years, now with something like 5 million sales for the base game and a 30 person company.

How is that not "a team of visionaries each with unique backgrounds and skillset" ?!

Or the amateurs at Spring-Recoil / Zero-K / BAR, which show how you can do that even better than the professional, commercial RTS.

Or indeed one person projects like Shadow Empire (with some publisher support), which show how you can make a brilliant 4X/Wargame on what I assume is a tiny budget...

And there are probably many other examples here...

replies(1): >>42158892 #
74. willis936 ◴[] No.42158892{7}[source]
Your examples account for less than 1% of the industry. Why are you cherry picking examples when discussing media industry trends? Are you saying "it isn't happening because of these few examples"?

I get that you're trying to discredit the argument by claiming fallacies, but these aren't just my views. Industry insiders (Frost in games and RedLetterMedia in movies) have been talking about this for nearly a decade.

replies(1): >>42159214 #
75. BlueTemplar ◴[] No.42159214{8}[source]
Because "cherry picking" is what everyone does when what they are interested in is great media, and the more time-limited they are, the more this matters.

"Industry" insiders' opinions are irrelevant, they are just too bogged in the day to day details, they tend to forget that 99% of everything is crap and that's fine (and they do that because they have to make a living there, their incentives are different).

And you cannot predict greatness (you are the one that talked about 'visionaries', remember ?) - specifically of new teams you've never heard about before (of course once they did something great it's another thing, even with reversion to the mean they can have a lot of other successes).

76. PittleyDunkin ◴[] No.42159311{6}[source]
> but I don't hear many people having a worse opinion on Windows than the decades before

Well sure, but windows has never exactly been highly praised outside the enterprise world. Much of the praise that is held is mostly nostalgic.

77. nopelynopington ◴[] No.42159547{7}[source]
This is very interesting, I've wanted to play Alyx for a long time but could never justify the cost, assuming it needed a very expensive gaming pc. Maybe now I can afford it

Would be a huge selling point for the steam deck if it could manage it on min specs

replies(2): >>42159866 #>>42162740 #
78. keyringlight ◴[] No.42159552{7}[source]
For a while I though you could explain Valve best by thinking of them as a gaming technology lab rather than a 'simple' game developer, and most of their hit games have been acquired. The thing that sours me on where they've ended up is outside of steam which has become PC gaming infrastructure their projects have had little influence. The big standout project besides VR has been the deck, which I think is less important as a portable device and more as a baseline for low-spec gaming
79. bsimpson ◴[] No.42159866{8}[source]
I played on Legion Go. It's basically a Steam Deck with newer specs and native Windows support.

It ran, but barely. I probably spent half my playtime restarting the game, trying to find the happy coincidence of playability (because the other sessions were too rough). Being able to play Alyx was one of the reasons I chose the Go over the Deck.

80. wolrah ◴[] No.42162740{8}[source]
> This is very interesting, I've wanted to play Alyx for a long time but could never justify the cost, assuming it needed a very expensive gaming pc. Maybe now I can afford it

Nope, no need for an expensive gaming PC, just an actual gaming PC.

As with cars, phones, etc. if your budget is tight you can always get so much more value by going for a used model from a generation or two back than you would get by spending the same money on something new.

> Would be a huge selling point for the steam deck if it could manage it on min specs

Steam Deck can technically run a few VR titles but it doesn't do it well. There is a lot of evidence that Valve has prototype standalone headsets running on Steam Deck derived hardware platforms (often referred to as "Deckard") but the hardware just isn't there for full quality PC VR.

81. balls187 ◴[] No.42165259{3}[source]
Several commenters have mentioned Larian. I raged quit BG3, but maybe I go back and check out their other titles.

I couldn't deal with my one of our party members, but have no issues with COD PUG's. Go figure.

82. account42 ◴[] No.42171958{4}[source]
Except the employees are still evaluated (by their peers) based on how they contribute to the company's bottom line.

It could be a decent environment for making great games if Gabe wantet it to be. It isn't one right now, Gabe is still a businessman first.

83. account42 ◴[] No.42171970{6}[source]
Too bad for you (and me) that it's not us deciding this but Gabe and he prefers micro transactions, loot boxes and other profit schemes over art.
84. account42 ◴[] No.42171980{6}[source]
Sounds good in theory but doesn't usually work out in practice. In the real world, art benefits from restrictions.
85. account42 ◴[] No.42172001{3}[source]
Wow great, yet another generic microtransaction platform. Yawn.