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566 points Philpax | 2 comments | | HN request time: 0.423s | source
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eknkc ◴[] No.42152405[source]
20-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great.

Lost all of it obviously. Not a single company has my loyalty anymore.

Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.

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tikhonj ◴[] No.42152573[source]
That's pretty much exactly the logic that got me to buy a Valve Index + Half Life Alyx and it was totally worth it. VR turned out to be cooler than I expected and both the game and the Index were just so satisfyingly well-executed. It's nice to have products which clearly had far more attention to detail and quality than was economically necessary. It's clearly the result of a different philosophy than I've seen at most tech companies.

I had the same experience with the Steam Deck: just very well done, including side things like the case that came with the device. I've grown used to accessories bundled with electronics ranging from basically garbage to okay (but not great), while Valve's case was as good as I'd expect from a high-end third-party product.

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jsheard ◴[] No.42152680[source]
Unfortunately VR also showed the flipside of Valves approach to development - putting extreme amounts of money and effort into a project, then abruptly dropping it and moving on to something else. The Index was great at the time but now it's five years old, dated in numerous aspects, and hasn't even had a price cut since launch. Alyx is great but it came out four years ago and Valve has done nothing with VR games since, either themselves or by using their infinite bankroll to help fund third party PC VR development until it's more sustainable.
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willis936 ◴[] No.42152746[source]
I've been patiently waiting for an index 2 or a price cut. I will continue to patiently wait.

I threw my CV1 that I bought secondhand in the trash when facebook bought oculus then forced login. Maybe I'll return to the market when it supplies something I want.

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jsheard ◴[] No.42152788[source]
For better or worse Facebook are the ones keeping VR on life support, without them it would have flatlined years ago. They have the only good affordable headsets, they throw tons of money around to bankroll VR game studios in exchange for exclusivity, and even for games they don't bankroll it's a no-brainer to prioritize their platform because >90% of sales happen there.

https://x.com/MuchRockness/status/1849543449906942094

Even the minority who do buy VR games on Steam are mostly playing them on a cheap Meta headset, so without Meta those sales might not have happened either. The most recent Steam hardware survey shows that of the users who have a VR headset, nearly two thirds of them are using an Oculus/Meta model.

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1. willis936 ◴[] No.42153285[source]
I'm happy for them. I'd rather never touch VR again than plug my eyes into facebook.
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2. jsheard ◴[] No.42153325[source]
> I'm happy for them.

It's a pyrrhic victory, they may have cornered the market but it's still losing them $4-5 billion every quarter with no end in sight.

https://www.cnbc.com/2024/10/30/metas-reality-labs-posts-4po...