Lost all of it obviously. Not a single company has my loyalty anymore.
Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.
Lost all of it obviously. Not a single company has my loyalty anymore.
Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.
The entire media industry on almost every format is chasing nostalgia because they refuse to recreate the environment that made endearing stories and experiences in the first place.
Sure single person self-funded passion projects exist. They always have and they always will. And sure what one person can do is more than they ever could in the past. It's still not the same as something that's forged by a team of visionaries each with unique backgrounds and skillsets.
Frost makes the point more well spoken and stylish than me often.
At Cannes and your local 'art' cinema ? To be fair, I don't watch movies much, but I do still go to these sometimes.
> Where are the games publishers on low budget games?
Who said anything about publishers ? (And Valve dumped theirs as soon as they could.)
> Sure single person self-funded passion projects exist. They always have and they always will. And sure what one person can do is more than they ever could in the past. It's still not the same as something that's forged by a team of visionaries each with unique backgrounds and skillsets.
Ok, I have no idea what you're talking about, are you "no-true-scotsmanning" here ?
We have a great recent example : "Factorio (: Space Age)", which started as a one-person idea, took form as a 3-person company, got after release a 20k€ Indiegogo funding, then blazed a trail of success over the next 12 years, now with something like 5 million sales for the base game and a 30 person company.
How is that not "a team of visionaries each with unique backgrounds and skillset" ?!
Or the amateurs at Spring-Recoil / Zero-K / BAR, which show how you can do that even better than the professional, commercial RTS.
Or indeed one person projects like Shadow Empire (with some publisher support), which show how you can make a brilliant 4X/Wargame on what I assume is a tiny budget...
And there are probably many other examples here...
I get that you're trying to discredit the argument by claiming fallacies, but these aren't just my views. Industry insiders (Frost in games and RedLetterMedia in movies) have been talking about this for nearly a decade.
"Industry" insiders' opinions are irrelevant, they are just too bogged in the day to day details, they tend to forget that 99% of everything is crap and that's fine (and they do that because they have to make a living there, their incentives are different).
And you cannot predict greatness (you are the one that talked about 'visionaries', remember ?) - specifically of new teams you've never heard about before (of course once they did something great it's another thing, even with reversion to the mean they can have a lot of other successes).