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566 points Philpax | 1 comments | | HN request time: 0s | source
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eknkc ◴[] No.42152405[source]
20-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great.

Lost all of it obviously. Not a single company has my loyalty anymore.

Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.

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tikhonj ◴[] No.42152573[source]
That's pretty much exactly the logic that got me to buy a Valve Index + Half Life Alyx and it was totally worth it. VR turned out to be cooler than I expected and both the game and the Index were just so satisfyingly well-executed. It's nice to have products which clearly had far more attention to detail and quality than was economically necessary. It's clearly the result of a different philosophy than I've seen at most tech companies.

I had the same experience with the Steam Deck: just very well done, including side things like the case that came with the device. I've grown used to accessories bundled with electronics ranging from basically garbage to okay (but not great), while Valve's case was as good as I'd expect from a high-end third-party product.

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jsheard ◴[] No.42152680[source]
Unfortunately VR also showed the flipside of Valves approach to development - putting extreme amounts of money and effort into a project, then abruptly dropping it and moving on to something else. The Index was great at the time but now it's five years old, dated in numerous aspects, and hasn't even had a price cut since launch. Alyx is great but it came out four years ago and Valve has done nothing with VR games since, either themselves or by using their infinite bankroll to help fund third party PC VR development until it's more sustainable.
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AceJohnny2 ◴[] No.42152883[source]
VR continues to lack a Killer App to sustain the field (I say this as owner of 3 VR devices, including the Index)

Valve tried to make it with Alyx, and while it is amazing, it did not inspire the industry to follow up on.

I do not blame Valve for moving on when nobody followed them.

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jsheard ◴[] No.42152901[source]
I think it's pretty obvious that Alyx didn't inspire the industry because it's a giga-budget game addressed to a tiny potential market, that Valve could only afford to make due to Steam being an infinite money printer. It wouldn't surprise me if Alyx never recouped its development costs despite the immense hype around it.

If Valve wanted more Alyx'es to happen they needed to spread their wealth around until the VR market gained more momentum and became self-sustaining.

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bsimpson ◴[] No.42153012[source]
It's also a $60 purchase that requires a beefy Windows machine in addition to the headset.

VR is a small market to begin with, and most VR people can't play Alyx without buying a whole new computer.

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dcan ◴[] No.42153190[source]
Does Half Life Alyx not come with the headset anymore?
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1. bsimpson ◴[] No.42153206[source]
Even among people on Steam (who have those beefy Windows machines for VR), more than half of headsets are an Oculus, and only 17% are an Index:

https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...