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566 points Philpax | 5 comments | | HN request time: 0.227s | source
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eknkc ◴[] No.42152405[source]
20-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great.

Lost all of it obviously. Not a single company has my loyalty anymore.

Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.

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tikhonj ◴[] No.42152573[source]
That's pretty much exactly the logic that got me to buy a Valve Index + Half Life Alyx and it was totally worth it. VR turned out to be cooler than I expected and both the game and the Index were just so satisfyingly well-executed. It's nice to have products which clearly had far more attention to detail and quality than was economically necessary. It's clearly the result of a different philosophy than I've seen at most tech companies.

I had the same experience with the Steam Deck: just very well done, including side things like the case that came with the device. I've grown used to accessories bundled with electronics ranging from basically garbage to okay (but not great), while Valve's case was as good as I'd expect from a high-end third-party product.

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jsheard ◴[] No.42152680[source]
Unfortunately VR also showed the flipside of Valves approach to development - putting extreme amounts of money and effort into a project, then abruptly dropping it and moving on to something else. The Index was great at the time but now it's five years old, dated in numerous aspects, and hasn't even had a price cut since launch. Alyx is great but it came out four years ago and Valve has done nothing with VR games since, either themselves or by using their infinite bankroll to help fund third party PC VR development until it's more sustainable.
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AceJohnny2 ◴[] No.42152883[source]
VR continues to lack a Killer App to sustain the field (I say this as owner of 3 VR devices, including the Index)

Valve tried to make it with Alyx, and while it is amazing, it did not inspire the industry to follow up on.

I do not blame Valve for moving on when nobody followed them.

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jsheard ◴[] No.42152901[source]
I think it's pretty obvious that Alyx didn't inspire the industry because it's a giga-budget game addressed to a tiny potential market, that Valve could only afford to make due to Steam being an infinite money printer. It wouldn't surprise me if Alyx never recouped its development costs despite the immense hype around it.

If Valve wanted more Alyx'es to happen they needed to spread their wealth around until the VR market gained more momentum and became self-sustaining.

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bsimpson ◴[] No.42153012[source]
It's also a $60 purchase that requires a beefy Windows machine in addition to the headset.

VR is a small market to begin with, and most VR people can't play Alyx without buying a whole new computer.

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1. wolrah ◴[] No.42153962[source]
> most VR people can't play Alyx without buying a whole new computer.

When Alyx first came out I had a PC that was the minimum recommended specs for VR from the day the Vive launched (4790K and Geforce 970). The game ran fine.

It sure as hell got better when I upgraded to a 3900X and 3070, but it plays just fine on the original minimum requirements VR PC which was a $1500 PC in 2015.

The idea that PC VR requires a massive rig is just nonsense. Computers that run VR perfectly fine are literally being forced in to retirement, they're officially obsolete.

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2. talldayo ◴[] No.42154815[source]
Yeah, I think it's a pretty nonsense arguement if you've tried running it on constrained hardware. I played Alyx on a 1050ti and it was pretty much flawless for 72hz gameplay. Anything weaker than that outright isn't going to run anything in VR very well.

Also worth noting - you don't need Windows to play Alyx either. SteamVR supports Linux perfectly well, and other games that don't ship native Linux-native builds can still run through Proton. If you own VR in any capacity whatsoever, you should be capable of playing Half Life Alyx; that was Valve's selling point for anyone that had Steam and a headset.

3. nopelynopington ◴[] No.42159547[source]
This is very interesting, I've wanted to play Alyx for a long time but could never justify the cost, assuming it needed a very expensive gaming pc. Maybe now I can afford it

Would be a huge selling point for the steam deck if it could manage it on min specs

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4. bsimpson ◴[] No.42159866[source]
I played on Legion Go. It's basically a Steam Deck with newer specs and native Windows support.

It ran, but barely. I probably spent half my playtime restarting the game, trying to find the happy coincidence of playability (because the other sessions were too rough). Being able to play Alyx was one of the reasons I chose the Go over the Deck.

5. wolrah ◴[] No.42162740[source]
> This is very interesting, I've wanted to play Alyx for a long time but could never justify the cost, assuming it needed a very expensive gaming pc. Maybe now I can afford it

Nope, no need for an expensive gaming PC, just an actual gaming PC.

As with cars, phones, etc. if your budget is tight you can always get so much more value by going for a used model from a generation or two back than you would get by spending the same money on something new.

> Would be a huge selling point for the steam deck if it could manage it on min specs

Steam Deck can technically run a few VR titles but it doesn't do it well. There is a lot of evidence that Valve has prototype standalone headsets running on Steam Deck derived hardware platforms (often referred to as "Deckard") but the hardware just isn't there for full quality PC VR.