Most active commenters
  • johnnyanmac(10)
  • ziddoap(4)
  • protimewaster(3)
  • butlike(3)

←back to thread

305 points todsacerdoti | 65 comments | | HN request time: 1.927s | source | bottom
1. whytevuhuni ◴[] No.43568876[source]
They’re not saints, especially with the games distribution platform monopoly they’re sitting on top of, but...

I really think Valve have become the de-facto owners of the “don’t be evil” motto nowadays, even if they don’t advertise themselves as such.

replies(14): >>43568921 #>>43568924 #>>43568926 #>>43568927 #>>43568949 #>>43569035 #>>43569159 #>>43569479 #>>43569549 #>>43569590 #>>43569701 #>>43569787 #>>43572614 #>>43579674 #
2. dagurp ◴[] No.43568921[source]
By the low standards set by other companies in similar positions I think they're doing quite well.
3. phoronixrly ◴[] No.43568924[source]
I hope Gabe Newell outlives me, because I don't want to see Valve go down the road of other game studios...
replies(2): >>43569149 #>>43569611 #
4. dpatterbee ◴[] No.43568926[source]
Steam isn't really a monopoly though, everyone is free to use whatever marketplace they choose on PC. Steam's just the best one.
replies(3): >>43569591 #>>43570058 #>>43571013 #
5. sneak ◴[] No.43568927[source]
Not only is Steam not a monopoly, TFA mentions how it’s possible to easily install alternative app stores on the Steam Deck.

It’s not just factually wrong to call them a monopoly, it’s uncharitable given that they are not engaging in anticompetitive practices despite being in a position (and arguably having the right) to do so.

replies(3): >>43568964 #>>43569002 #>>43569984 #
6. ziddoap ◴[] No.43568949[source]
How do you qualify them as a monopoly?

I have 3 different non-Steam game stores and another 3 or 4 non-Steam game-specific launchers on my PC.

replies(1): >>43568974 #
7. forrestthewoods ◴[] No.43568964[source]
They have an implicit most favored nation clause which is by definition anti-competitive.

Valve takes 30%. You can’t, in practice, sell your game on Steam and on another store at a lower price. That’s anticompetitive.

Downvote me if you want. But I recommend reading the transcripts from the Wolfire Games antitrust lawsuit against Valve before you do! They’re not a good look for Valve to say the least.

replies(2): >>43569003 #>>43569219 #
8. FirmwareBurner ◴[] No.43568974[source]
>How do you qualify them as a monopoly?

If you're a game dev, small or big it doesn't matter, and your game isn't on Steam, it might as well not exist. The sales and exposure of a game on Steam dwarf all other alternate PC storefronts. Even Ubisoft caved in and released their games on Steam.

Monopoly doesn't mean being the only game in town, you can have 100 other competitors, but if your competitors have <10% market share and you have >90% then you're basically a monopoly.

replies(1): >>43568989 #
9. ziddoap ◴[] No.43568989{3}[source]
>If you're a game dev, small or big it doesn't matter, and your game isn't on Steam, it might as well not exist

That's an exaggeration.

World of Warcraft, COD, League of Legends, all exist just fine. For brand new games, The Bazaar is doing very well and they're using their own launcher.

(Slightly off-topic, but The Bazaar is really good, for anyone who likes card-based auto-battler games! Highly recommend.)

replies(3): >>43569000 #>>43569470 #>>43569577 #
10. FirmwareBurner ◴[] No.43569000{4}[source]
Those games are the exceptions that prove the rule. There's some major gaming franchises out there that basically have their own gravity field at this point and can drive people to different storefronts(Fortnite, Minecraft, etc), but outside of those games, forget it, if your new game isn't a AAAA blockbuster and isn't on Steam, most people won't really carea bout it.
replies(3): >>43569082 #>>43569093 #>>43569409 #
11. oarsinsync ◴[] No.43569003{3}[source]
> Valve takes 30%. You can’t, in practice, sell your game on Steam and on another store at a lower price.

Note the use of ‘store’ here. You can sell your game on your own website for a lower price.

One example is Factorio, that is cheaper on factorio.com than it is on Steam, Gog, or Humble. Steam, Gog, and Humble all sell at the same price, however.

replies(1): >>43569098 #
12. protimewaster ◴[] No.43569002[source]
> given that they are not engaging in anticompetitive practices

Well, not quite. They did get sued for having "anticompetitive restraints on pricing" and "Federal Judge John C. Coughenour ruled that those claims were credible and that Steam gamers can claim compensation for Valve's illegal monopoly, but gamers, unlike developers, must file individual arbitrations to do so."

(Their ToS wouldn't allow gamers to form a class action, but developers were apparently allowed to.)

So, perhaps not all good.

(From https://www.bucherlawfirm.com/steam-case-explained)

replies(1): >>43569687 #
13. giancarlostoro ◴[] No.43569035[source]
I find it funny that every time other publishers try to recreate Steam with their own catalogues, a good chunk of gamers (myself included) just refuse to buy "exclusives" on other platforms, to the point they eventually crawl back to Steam. EA held out for a LONG time. I broke my reluctance only once because I wanted to play the latest FarCry game, but otherwise, I've kept all my games on Steam. They eventually caved too.

What's also interesting is some games will unlock for you if you buy them from their own stores, like the Elder Scrolls Online MMO will unlock on Steam for you if you just link your Steam account.

My only annoyance with them is with Valve for not making new games / franchises. They clearly have a good talent pool, but they're so much slower than Nintendo it feels like in this regard. They're finally adding a new game, but its just a Team Fortress spiritual successor.

replies(2): >>43569155 #>>43569531 #
14. DrillShopper ◴[] No.43569082{5}[source]
That's hyperbole at best, especially given that places like itch.io and GoG exist.

CDPR also puts all of their games DRM free from release on GoG - including The Witcher 3 and Cyberpunk 2077.

replies(1): >>43569618 #
15. delecti ◴[] No.43569093{5}[source]
I agree with the thrust of your point, that a tiny handful of games have their own gravity field which lets them ignore the titan that is Steam.

But nit: that's not what "exception that proves the rule" means. An example of that saying is a sign that says "no parking 2-4pm", which proves that there is a rule that you can park any other time. WoW, Fortnite, CoD, Minecraft, those are just "exceptions".

16. forrestthewoods ◴[] No.43569098{4}[source]
> Note the use of ‘store’ here

No. It’s an implicit rule. You don’t get to language lawyer.

> One example is Factorio, that is cheaper on factorio.com

Just checked, $35 on both.

Valve would only allow a dev to sell a game on their website for a lower price so long as the game sales numbers were not a threat to Steam. If Factorio sold very less on its website and suddenly 90% of sales were direct Valve would not be pleased and there would be consequences.

replies(2): >>43569247 #>>43573791 #
17. Brybry ◴[] No.43569149[source]
My main long term worry with Steam is that Gaben will die and then Valve will IPO.
replies(1): >>43569399 #
18. mazork ◴[] No.43569155[source]
Deadlock is absolutely not a Team Fortress spiritual successor, it has much much more in common with Dota 2 than TF2, and is really full of interesting features and polish for where it's at in its development.
19. lolinder ◴[] No.43569159[source]
> They’re not saints, especially with the games distribution platform monopoly they’re sitting on top of

They got and have maintained that monopoly (I'll let others debate the merits of that wording) by being very very good to their users, which doesn't make the existence of the monopoly evidence that they aren't saints. If they were maintaining it through anticompetitive means, sure, but I've never seen anyone claim that they are, even Epic (who would definitely be making noise if they thought they could get anyone to listen).

The desktop video gaming ecosystem is in perhaps the best shape possible: there's one clear winner at the moment who makes all customers very happy, with a few runners up hedging against that winner becoming abusive after all. If Steam became worse than Epic it wouldn't take long for Epic to overtake them, but as long as it's not worse it's nice that everyone has agreed on a standard platform.

replies(4): >>43569320 #>>43569338 #>>43569481 #>>43569976 #
20. zuminator ◴[] No.43569219{3}[source]
I'm genuinely curious. If that's the case, how is it that I have bought dozens of games on the humblebundle store (for Steam) that were far cheaper than the retail price on Steam itself?
replies(1): >>43569858 #
21. cma ◴[] No.43569247{5}[source]
Isn't that only true for selling steam keys, not the whole game? Bigger problem with the monopoly is less sales on steam means less visibility in steam's algorithm, so you get punished for having people buy off steam.

Same if you want a video on your site: if you don't YouTube embed and instead host yourself, you get less amplified by youtube even if people want to watch it just as much. YouTube ends up getting to plaster ads interrupting your website trailer as much as they do on YouTube.

If you spread your marketing to a steam competitor with better cut you get the same problem, less amplification on Steam. Steam is today stone soup, Valve used to put in more of the meat and veggies but now that's more and more up to the captive devs. For a time Valve was the most profitable major company per employee in the US from this stone soup arrangement, but they did eventually have to drop their rates on the biggest devs, announced either a few days before or after the Epic Games Store launched.

replies(2): >>43569768 #>>43569839 #
22. nottorp ◴[] No.43569320[source]
> by being very very good to their users

For example, I still don't use Epic. And I've probably even paid on Steam for games that Epic gave away for free.

What's worrying is Steam has enough mass to preclude me from buying games on GoG to a point. Linux support, for one. Frictionless playing on a Deck if i choose to get one in the future, for two. Steam built in streaming, for three.

I bought GoG first for a couple years, but now I'm agnostic again. Esp with games that have Linux versions.

------------

Still, the only games you really own are those you've downloaded the crack for. Unless they're from GoG and DRM free.

And only if you have a good backup strategy :)

23. dividuum ◴[] No.43569338[source]
> [...] by being very very good to their users [...]

Helps that they don't have to be very very good to shareholders that don't give a fuck about games and just want money. I'm not really looking forward to find out what happens once Gabe passes on control of the company.

24. tjpnz ◴[] No.43569399{3}[source]
The spectre of a post-IPO Half Life 3 is something which fills me with dread.
25. keyringlight ◴[] No.43569409{5}[source]
Besides Fortnite (which is a big hit on mobile/consoles) all those examples hit their stride before steam opened to third parties or early in that period. Others like COD or Minecraft may have started on PC but migrated their main focus to other platforms too.

What stands out to me is that while most studios accept that they've got to pay their tithe to valve in order to succeed on PC, for many it seems to begrudgingly so and where they have the capability they investigate using their own or alternative channels to get a better rate. It's an interesting parallel to Valve's moan around 15 years or so that Microsoft could E.E.E. PC gaming and the linux direction was hedging against that.

26. PokestarFan ◴[] No.43569470{4}[source]
Also so far Riot's games don't require upfront purchases so that changes the equation a bit.
27. kranke155 ◴[] No.43569479[source]
Gabe Newell became a Microsoft millionaire decided to have a company who did things his way. Turns out he’s quite an ethical guy.
28. johnnyanmac ◴[] No.43569481[source]
Yeah, when you wanna be evil, be evil to devs. They are stuck on two fronts and gamers are already pre-disposed to blame them for any problems anyway.

>If they were maintaining it through anticompetitive

Well we know they are now thanks to the lawsuits shedding light in the long known pricing parity clauses. Anyone asking "why isn't this game cheaper on Epic if take take a smaller cut" now has their answer. Without risking any dev's NDA.

replies(1): >>43569566 #
29. johnnyanmac ◴[] No.43569531[source]
In some ways, it's because valve caved and did the equivalent of tax cuts for the rich. You have revenue more than like, 25 million/yr as a publisher and you reduce your infamous 30% cut to 20%.

Im sure at thst point it's more worth considering.

30. butlike ◴[] No.43569549[source]
Isn't it kind of a bloodsport to get into the midweek madness or seasonal sales? It's like curated playlists in the music apps but for games.

Anecdotally I've heard it really does help to get on those Steam lists.

31. butlike ◴[] No.43569566{3}[source]
Does Epic take a smaller cut for the store? I know it becomes exorbitant to lease their engine, UDK, since they take a percentage depending on the licensing contract you've signed.
replies(1): >>43570824 #
32. johnnyanmac ◴[] No.43569577{4}[source]
Why is the existence of the largest games on the market's survival proof thst Steam doesn't own 90% marketshare? Do people remember what monopoly means? Do they think any small dev can be a COD competitor tomorrow?

Btw, based on my friend Bazaar still has its own balance issues arising every other patch.

replies(1): >>43569879 #
33. haunter ◴[] No.43569590[source]
My bigger problem with Valve is their unregulated underage gambling platform that they could shutdown in a second but they don't because $ $ $
34. butlike ◴[] No.43569591[source]
It's economies of scale. I strongly feel "just grab it on steam," which my friends say, is colloquially equivalent to "grab a band-aid".

Both Steam and Band-Aid are brand names.

35. johnnyanmac ◴[] No.43569618{6}[source]
As long as Steam's pricing parity rule of thumb exists, there's only so much those others can do to compete. The only real reason people use alternative stores is to save money, and Valve put a silent hand on that.
36. johnnyanmac ◴[] No.43569687{3}[source]
IIRC their big TOS clause they had you sign in October flipped it around. So I think now gamers can make a class action.

This was in defiance of the fact that some lawyers were arranging a mass arbitration lawsuit over this stuff. So Valve is flipping the table hoping to evade that.

37. Shacklz ◴[] No.43569701[source]
Unlike other corporations, they actually didn't really do all that much to make it a monopoly though. It's kind of an organic monopoly simply by being better than everything else, by a wide margin.

There's not much "lock-in" apart from the games one owns on the platform; and the social aspects of steam are mostly negligible or niche - sure there's the friendlist, but no gamer I know uses steam voice-chat so the friendlist is mostly replicated in discord and similar anyway.

replies(1): >>43572373 #
38. johnnyanmac ◴[] No.43569768{6}[source]
This is entirely what one of the major lawsuits is about. The official word age is that this is a clause for using steam keys. But internal emails shows there's definitely preferences even for non steam keygames to do this

https://galaxy.ai/youtube-summarizer/the-judges-ruling-a-maj...

>Initially, it was believed that this policy applied only to Steam keys, but the emails indicate a broader application, raising serious concerns about Valve's business practices.

39. mrighele ◴[] No.43569787[source]
> They’re not saints, especially with the games distribution platform monopoly they’re sitting on top of

They are a monopoly, but it doesn't look to me that they are taking particular advantage of the position. I buy mostly indie games, so I may be out of the loop, but what are they doing that makes them "not saints" ? (Expecially in relation to their market share)

replies(1): >>43569972 #
40. ◴[] No.43569839{6}[source]
41. johnnyanmac ◴[] No.43569858{4}[source]
Humble bundle uses steam keys, so they are working in tandem regardless.

That said: enforcement on such things is not going to be 100%. Larger companies will either be purposefully ignores or make their own internal deals and contracts to follow. Some smaller games will slip through like everything else in life (Valve can still let Malware slip in once in a blue moon. I'm not surprised you can find some niche Japanese game sold for cheaper on DLsite or wherever).

But the point is that they can push thst in devs because of the monopoly. And that's how you get stuff like the Wolfire lawsuit when a few people do push back.

42. ziddoap ◴[] No.43569879{5}[source]
>Why is the existence of the largest games on the market's survival proof thst Steam doesn't own 90% marketshare?

It's proof that what the parent commenter said, the portion I explicitly quoted, is an exaggeration.

>Btw, based on my friend Bazaar still has its own balance issues arising every other patch.

I mean, sure. Can you name any competitive game that doesn't have balance issues? I can't. What matters to me is the iteration speed to address balance issues, which The Bazaar does at a really nice cadence.

replies(1): >>43570882 #
43. whytevuhuni ◴[] No.43569972[source]
I believe saints would implement some sort of distributed platform that others could interoperate with, by sharing the launcher’s list of games (e.g. have Epic games automatically appear on the list), share the list of friends and achievements between platforms, and so on.

Break the network effect, and incentivise things that work against it. Implement open protocols rather than walled gardens.

Allow other platforms to truly have a chance.

Saints sadly have no place in the capitalistic world we live in though. If they exist, they are quickly outcompeted.

replies(1): >>43573021 #
44. protimewaster ◴[] No.43569976[source]
> If they were maintaining it through anticompetitive means, sure, but I've never seen anyone claim that they are

They did get sued for having "anticompetitive restraints on pricing" and "Federal Judge John C. Coughenour ruled that those claims were credible and that Steam gamers can claim compensation for Valve's illegal monopoly, but gamers, unlike developers, must file individual arbitrations to do so."

So, yes, it's been claimed and legally found that they have at least some anticompetitive practices, at least in the USA.

(Quoted text is from https://www.bucherlawfirm.com/steam-case-explained)

replies(1): >>43570737 #
45. saghm ◴[] No.43569984[source]
I bought a Steam Deck OLED last year, and it's honestly astounding to me how well it both provides an amazing out-of-the-box experience for both the "gaming mode" Steam interface and the "desktop mode" with a regular Linux desktop without sacrificing basically any customization. It's a glorified tablet that in my baggiest pair of jeans I can just barely fit into my pocket, and somehow probably the most realistic attempt I've seen at making something suitable for the mythical "year of the Linux desktop", which wasn't even the goal!

It's also so clear to me in retrospect how long they've been building up to something like this. Investing in Wine and developing proton to make running Windows games on Linux as frictionless as possible, dipping their toes in hardware with much less ambitious projects like the Steam link and the controller for it so that they weren't going in without any experience as a company dealing with physical products...I can't imagine that this would have been able to pull for for most companies due to how much they had to be willing to invest in long-term endeavors that couldn't be guaranteed to succeed. I don't think it's that much of an exaggeration to say that they might have single-handedly lifted up Linux gaming to the point where I'll never end up using Windows on a personal machine again, and that's because they put so much time and effort into the tooling for running the games independent of their distribution network. At this point, I probably would have been willing to forgive them for releasing the Steam Deck as a locked-down device, but instead they went ahead the made it pretty much indistinguishable from my laptop and desktop in terms of how much I can change or remove things. There have been so many discussions about whether the App Store should be considered a monopoly or not on iOS, and if there's not consensus on that, I can't even fathom how someone could make the argument that Steam is.

46. TiredOfLife ◴[] No.43570058[source]
Same with Microsoft in 90's
replies(1): >>43570342 #
47. dpatterbee ◴[] No.43570342{3}[source]
Microsoft used its influence over OEMs to stifle their competition in the browser market. This blog post is about how Valve are very much not doing that.
replies(1): >>43572229 #
48. lolinder ◴[] No.43570737{3}[source]
I did somehow miss this lawsuit, but this is an advertisement for the law firm, not actual documentation of the ruling, because the ruling hasn't been issued yet. The wording is very precise here: the judge ruled that those claims were credible and allowed the case to move forward. That is not the same thing as the judge siding with the plaintiffs.
replies(1): >>43571113 #
49. johnnyanmac ◴[] No.43570824{4}[source]
Yes. 12% cut from Epic, and I believe certain UE fees are waived if you release on EGS.

For UDK: they did get a lot better with that for UE4/5. These days, the first million dollars in that project's revenue has no cut, and after that it's a 5% royalties (there's also mandatory $1850 subscription seats per year if you have over a million gross revenue a year).

It's about as indie friendly as you can be for such an everpresent tool.

50. johnnyanmac ◴[] No.43570882{6}[source]
It's an exaggeration in that sure, it literally exists. But at this point you're not really engaging in good faith if that's your argument. Can we not do that ?

>Can you name any competitive game that doesn't have balance issues?

Sure. But I'm not entirely sure Bazaar is stable enough yet to have the mood swings of Overwatch 2. That's the danger. Make too many fans angry in this beta stage and you lose all goodwill for the full launch.

I do empathize highly with the devs as someone who will try to do that song and dance themselves one day. But that's why I'm not only making my game with direct sales figures in mind.

replies(1): >>43572339 #
51. jagermo ◴[] No.43571013[source]
And there are tons. Epic, EA, Ubi Play - they are pretty shitty.

Gog is the only one I would say is on par with Steam, but they have a different niche. Still, Valve is on top and not because they hinder the competition, but because the competition likes to shoot their feet. Often.

52. protimewaster ◴[] No.43571113{4}[source]
That's true, but it's definitely not the case that nobody has accused Valve of being anticompetitive. They have a variety of plausibly anticompetitive practices and accusations.

It's also possible that some gamers did actually get money from Valve via arbitration, so they could've been found to have acted in an anticompetitive way, separately from the lawsuit. I've not been able to find anyone specifically saying that they did the arbitration, though.

53. tomnipotent ◴[] No.43572229{4}[source]
Valve used its influence over game publishers to stifle their competition in the digital distribution market.

I'm a happy Valve customer, and I'd still likely buy with them even if other platform's offered lower prices, but that doesn't change that they've leveraged their market domination to force concessions from publishers that benefit their business at the cost of competitors and customers.

replies(1): >>43572454 #
54. ziddoap ◴[] No.43572339{7}[source]
>But at this point you're not really engaging in good faith if that's your argument. Can we not do that ?

Can we not say people aren't conversing in good faith solely as a method of shutting down further conversation?

They stated something as an absolute and I gave examples of why it isn't an absolute. That's a perfectly normal conversation. It's not even an argument.

As for Bazaar, it seems like you haven't played and aren't a fan, which is totally fine, but just a note that it is not in beta anymore. I'm not sure what your comments about "making my game with direct sales figures in mind" are referencing.

replies(1): >>43572672 #
55. piyuv ◴[] No.43572373[source]
The library one amasses is a huge lock-in though, you’re downplaying it
replies(1): >>43576079 #
56. SXX ◴[] No.43572454{5}[source]
I'm game developer, co-founder of my own company and I hate Valve 30% cut.

Yet Valve did nothing to stiffle competition. Their only major requirement for games published on Steam was that games suppose to get same efficient discounts as they get on other storefronts. E.g you cannot constantly sell your game on Epic Games store for $10 while Steam version cost never drops below $12.

Also game developers are allowed to request sane amount of Steam keys for free and sell them elsewhere while pocketing all the profit while Valve covers all the distribution costs.

Epic Games stiffled itself. Their store is shitty and dont even have player reviews. No surprise they have no customers except those who come to play Fortnite or get free games.

replies(1): >>43572700 #
57. vel0city ◴[] No.43572614[source]
They profit off getting kids addicted to gambling. Is that not evil?
replies(2): >>43572858 #>>43572971 #
58. johnnyanmac ◴[] No.43572672{8}[source]
>Can we not say people aren't conversing in good faith solely as a method of shutting down further conversation?

I will call a duck a duck as long as it quacks like one. I simply want to maintain the spirit of the guidelines

>Please respond to the strongest plausible interpretation of what someone says, not a weaker one that's easier to criticize. Assume good faith

They made a hyperbolic statement and you are responding to the literal hyperbolic point and dismissing the main point in the same comment about the 90% monopoly. I don't see that as following the guidelines. There's no interesting conversation to have about "does your game not existing if it is not on Steam?", not even in a philosophical sense.

>it seems like you haven't played and aren't a fan, which is totally fine,

I'm just worried about its future. Especially in these turbulous times. You don't really get the luxury of rocking the boat that much. Maybe the founders will be fine, but the last thing I want is more layoffs over extemelty preventable issues.

> I'm not sure what your comments about "making my game with direct sales figures in mind" are referencing.

I wouldn't worry about it too mucn. Just personal ramblings. I'll just say "when I a good rush, sell shovels".

59. tomnipotent ◴[] No.43572700{6}[source]
Publisher's should be allowed to price their product differently based on the distribution fee of the platform. Steam does not allow you to do this.

For example a publisher could price a new title at $69.99 on Steam or $59.99 on Epic and make the same gross margin, given the platform fees.

That Epic is a sub-par distribution platform does not change this, and Steam's agreement precludes the possibility that competitors can compete on price. Amazon was forced to remove price parity after regulatory pressure.

So like Microsoft of the 90's, Valve is using their market dominance to force publishers into agreements that limit competition. It's only different because we generally like Valve. Epic and GOG cannot compete on price and use that as a mechanism to grow their business because Steam could threaten to remove your product. It just so happens that Steam is so good that even with price discounts it's unlikely that competitors could use that as a major advantage.

60. ZeroTalent ◴[] No.43572858[source]
Right. There is 1 good thing about Steam (it can be summarized to the point of openness), and the rest is evil. I don't get the article.

They have no morals with how they make money. No morals in politics. They are running a monopoly with a 30% cut.

How is that a "do no evil" company? Because you can install an app from Epic? Give me a break...

61. Rohansi ◴[] No.43572971[source]
While I don't disagree with you I also don't think Valve is particularly bad in this area. Valve's games are not made for younger kids and Steam's parental controls are excellent.

Mobile games, especially Roblox, are a lot worse because they target much younger children with less parental control.

62. piyuv ◴[] No.43573021{3}[source]
Saints wouldn’t have DRM, a-la GOG
63. oarsinsync ◴[] No.43573791{5}[source]
> > One example is Factorio, that is cheaper on factorio.com

> Just checked, $35 on both.

This might be a regional thing then. When using a UK IP, it’s £30.00 on Steam, GOG and Humble. It’s £27.03 on factorio.com. I checked before posting.

64. ndsipa_pomu ◴[] No.43576079{3}[source]
I don't see it as lock-in as you don't have to keep buying games from Steam - you can just buy games from other places if you want and then have multiple libraries.
65. dartharva ◴[] No.43579674[source]
They have done absolutely nothing to be a monopoly. The only reason they are at the top is that their competition consistently keeps shooting themselves in the foot.