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305 points todsacerdoti | 14 comments | | HN request time: 0.001s | source | bottom
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whytevuhuni ◴[] No.43568876[source]
They’re not saints, especially with the games distribution platform monopoly they’re sitting on top of, but...

I really think Valve have become the de-facto owners of the “don’t be evil” motto nowadays, even if they don’t advertise themselves as such.

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1. ziddoap ◴[] No.43568949[source]
How do you qualify them as a monopoly?

I have 3 different non-Steam game stores and another 3 or 4 non-Steam game-specific launchers on my PC.

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2. FirmwareBurner ◴[] No.43568974[source]
>How do you qualify them as a monopoly?

If you're a game dev, small or big it doesn't matter, and your game isn't on Steam, it might as well not exist. The sales and exposure of a game on Steam dwarf all other alternate PC storefronts. Even Ubisoft caved in and released their games on Steam.

Monopoly doesn't mean being the only game in town, you can have 100 other competitors, but if your competitors have <10% market share and you have >90% then you're basically a monopoly.

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3. ziddoap ◴[] No.43568989[source]
>If you're a game dev, small or big it doesn't matter, and your game isn't on Steam, it might as well not exist

That's an exaggeration.

World of Warcraft, COD, League of Legends, all exist just fine. For brand new games, The Bazaar is doing very well and they're using their own launcher.

(Slightly off-topic, but The Bazaar is really good, for anyone who likes card-based auto-battler games! Highly recommend.)

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4. FirmwareBurner ◴[] No.43569000{3}[source]
Those games are the exceptions that prove the rule. There's some major gaming franchises out there that basically have their own gravity field at this point and can drive people to different storefronts(Fortnite, Minecraft, etc), but outside of those games, forget it, if your new game isn't a AAAA blockbuster and isn't on Steam, most people won't really carea bout it.
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5. DrillShopper ◴[] No.43569082{4}[source]
That's hyperbole at best, especially given that places like itch.io and GoG exist.

CDPR also puts all of their games DRM free from release on GoG - including The Witcher 3 and Cyberpunk 2077.

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6. delecti ◴[] No.43569093{4}[source]
I agree with the thrust of your point, that a tiny handful of games have their own gravity field which lets them ignore the titan that is Steam.

But nit: that's not what "exception that proves the rule" means. An example of that saying is a sign that says "no parking 2-4pm", which proves that there is a rule that you can park any other time. WoW, Fortnite, CoD, Minecraft, those are just "exceptions".

7. keyringlight ◴[] No.43569409{4}[source]
Besides Fortnite (which is a big hit on mobile/consoles) all those examples hit their stride before steam opened to third parties or early in that period. Others like COD or Minecraft may have started on PC but migrated their main focus to other platforms too.

What stands out to me is that while most studios accept that they've got to pay their tithe to valve in order to succeed on PC, for many it seems to begrudgingly so and where they have the capability they investigate using their own or alternative channels to get a better rate. It's an interesting parallel to Valve's moan around 15 years or so that Microsoft could E.E.E. PC gaming and the linux direction was hedging against that.

8. PokestarFan ◴[] No.43569470{3}[source]
Also so far Riot's games don't require upfront purchases so that changes the equation a bit.
9. johnnyanmac ◴[] No.43569577{3}[source]
Why is the existence of the largest games on the market's survival proof thst Steam doesn't own 90% marketshare? Do people remember what monopoly means? Do they think any small dev can be a COD competitor tomorrow?

Btw, based on my friend Bazaar still has its own balance issues arising every other patch.

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10. johnnyanmac ◴[] No.43569618{5}[source]
As long as Steam's pricing parity rule of thumb exists, there's only so much those others can do to compete. The only real reason people use alternative stores is to save money, and Valve put a silent hand on that.
11. ziddoap ◴[] No.43569879{4}[source]
>Why is the existence of the largest games on the market's survival proof thst Steam doesn't own 90% marketshare?

It's proof that what the parent commenter said, the portion I explicitly quoted, is an exaggeration.

>Btw, based on my friend Bazaar still has its own balance issues arising every other patch.

I mean, sure. Can you name any competitive game that doesn't have balance issues? I can't. What matters to me is the iteration speed to address balance issues, which The Bazaar does at a really nice cadence.

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12. johnnyanmac ◴[] No.43570882{5}[source]
It's an exaggeration in that sure, it literally exists. But at this point you're not really engaging in good faith if that's your argument. Can we not do that ?

>Can you name any competitive game that doesn't have balance issues?

Sure. But I'm not entirely sure Bazaar is stable enough yet to have the mood swings of Overwatch 2. That's the danger. Make too many fans angry in this beta stage and you lose all goodwill for the full launch.

I do empathize highly with the devs as someone who will try to do that song and dance themselves one day. But that's why I'm not only making my game with direct sales figures in mind.

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13. ziddoap ◴[] No.43572339{6}[source]
>But at this point you're not really engaging in good faith if that's your argument. Can we not do that ?

Can we not say people aren't conversing in good faith solely as a method of shutting down further conversation?

They stated something as an absolute and I gave examples of why it isn't an absolute. That's a perfectly normal conversation. It's not even an argument.

As for Bazaar, it seems like you haven't played and aren't a fan, which is totally fine, but just a note that it is not in beta anymore. I'm not sure what your comments about "making my game with direct sales figures in mind" are referencing.

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14. johnnyanmac ◴[] No.43572672{7}[source]
>Can we not say people aren't conversing in good faith solely as a method of shutting down further conversation?

I will call a duck a duck as long as it quacks like one. I simply want to maintain the spirit of the guidelines

>Please respond to the strongest plausible interpretation of what someone says, not a weaker one that's easier to criticize. Assume good faith

They made a hyperbolic statement and you are responding to the literal hyperbolic point and dismissing the main point in the same comment about the 90% monopoly. I don't see that as following the guidelines. There's no interesting conversation to have about "does your game not existing if it is not on Steam?", not even in a philosophical sense.

>it seems like you haven't played and aren't a fan, which is totally fine,

I'm just worried about its future. Especially in these turbulous times. You don't really get the luxury of rocking the boat that much. Maybe the founders will be fine, but the last thing I want is more layoffs over extemelty preventable issues.

> I'm not sure what your comments about "making my game with direct sales figures in mind" are referencing.

I wouldn't worry about it too mucn. Just personal ramblings. I'll just say "when I a good rush, sell shovels".