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305 points todsacerdoti | 1 comments | | HN request time: 0s | source
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whytevuhuni ◴[] No.43568876[source]
They’re not saints, especially with the games distribution platform monopoly they’re sitting on top of, but...

I really think Valve have become the de-facto owners of the “don’t be evil” motto nowadays, even if they don’t advertise themselves as such.

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ziddoap ◴[] No.43568949[source]
How do you qualify them as a monopoly?

I have 3 different non-Steam game stores and another 3 or 4 non-Steam game-specific launchers on my PC.

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FirmwareBurner ◴[] No.43568974[source]
>How do you qualify them as a monopoly?

If you're a game dev, small or big it doesn't matter, and your game isn't on Steam, it might as well not exist. The sales and exposure of a game on Steam dwarf all other alternate PC storefronts. Even Ubisoft caved in and released their games on Steam.

Monopoly doesn't mean being the only game in town, you can have 100 other competitors, but if your competitors have <10% market share and you have >90% then you're basically a monopoly.

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ziddoap ◴[] No.43568989{3}[source]
>If you're a game dev, small or big it doesn't matter, and your game isn't on Steam, it might as well not exist

That's an exaggeration.

World of Warcraft, COD, League of Legends, all exist just fine. For brand new games, The Bazaar is doing very well and they're using their own launcher.

(Slightly off-topic, but The Bazaar is really good, for anyone who likes card-based auto-battler games! Highly recommend.)

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FirmwareBurner ◴[] No.43569000{4}[source]
Those games are the exceptions that prove the rule. There's some major gaming franchises out there that basically have their own gravity field at this point and can drive people to different storefronts(Fortnite, Minecraft, etc), but outside of those games, forget it, if your new game isn't a AAAA blockbuster and isn't on Steam, most people won't really carea bout it.
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1. keyringlight ◴[] No.43569409{5}[source]
Besides Fortnite (which is a big hit on mobile/consoles) all those examples hit their stride before steam opened to third parties or early in that period. Others like COD or Minecraft may have started on PC but migrated their main focus to other platforms too.

What stands out to me is that while most studios accept that they've got to pay their tithe to valve in order to succeed on PC, for many it seems to begrudgingly so and where they have the capability they investigate using their own or alternative channels to get a better rate. It's an interesting parallel to Valve's moan around 15 years or so that Microsoft could E.E.E. PC gaming and the linux direction was hedging against that.