Whenever people see old systems still in production (say things that are over 30 years old) the assumption is that management refused to fund the replacement. But if you look at replacement projects so many of them are such dismal failures that's management's reluctance to engage in fixing stuff is understandable.
From the outside, decline always looks like a choice, because the exact form the decline takes was chosen. The issue is that all the choices are bad.
This annoyed me, because it's so manifestly untrue. The games of the year of the last few years (https://en.wikipedia.org/wiki/List_of_Game_of_the_Year_award...)
- 2024: Astro Bot
- 2023: Baldur's Gate 3
- 2022: Elden Ring
- 2021: No consensus pick, but It Takes Two stands out to me
- 2020: Hades
All of these, with the exception of BG3 are original IP. A lot of them have really unique game mechanics that I haven't seen before. Hades has some of the tightest combat that never gets old even after hundreds of runs. It also has extraordinary music and voice acting. Truly a labour of love.
It Takes Two is a co-op story adventure. Every single level has a new fun mechanic. In one of them you literally control time. Please, do tell me which game from 20 years ago was a co-op adventure where every level was unique? The best co-op was probably Halo 2 (2004), but that's just shooting from beginning to end.
You're thinking "well, ok there's one sequel in there. That's proof that video game companies want to play it safe". But you'd still be incorrect. BG3 is inspired by its prequels BG1 and 2, but those released 20 years ago. Open YouTube and check out how different they are in every single way. I'll bet there isn't even a single line of code common between the BG3 and the originals. BG3 exists because the developers grew up playing BG1 and 2 and wanted to make a homage to the games that shaped them. And they succeeded, good for them.
I will admit that I didn't play Elden Ring. I didn't even attempt to, because I already have a full time job. But that's great too, because it shows that there are games being made for people who love a punishingly difficult challenge. That's not me, but you can find that now if you want.
Your comment is just rose-tinted whingeing. It's so easy to write a comment like "man, the good old days were really good weren't they". But ... no. I can play all of the games from the good old days and I can also play Hades, It Takes Two and BG3. And that's just the surface! There are so many incredible games being made and released. Factorio is great in many ways, but the most remarkable part is how they've optimised their game to a mind-boggling extent.
No one knows how to do anything anymore? Then how did these incredibly innovative, flawlessly executed games get made?
https://news.ycombinator.com/item?id=43493740
I don’t want to retype everything I posted in that reply but it kind of applies to your comment as well.
In 2015 if we were having this discussion I could easily pull out dozens of groundbreaking innovating games from 2010 to 2015.
In 2005 if we were having this discussion I could have easily pulled out dozens of groundbreaking innovating games from 2000 to 2005.
But we are having this discussion in 2025 and I know both you and I would struggle to pull out a dozen high quality new innovating games that have come out in the past 5 years.
Clearly things have gone worse.
Elden Ring is just Demon's Souls 4 from 2009. It's good to the point that I'll still preorder its successor, but nothing is original there any more.
Edit: not 4, more like 7?
Edit 2: Hades seemed more difficult to me than Elden Ring. Maybe you shouldn't trust the marketing and check for yourself.
In 2005 I could play a game for 12 hours straight and then hardly be able to sleep I would be so excited about playing it the next day.
Today, even for a game like BG3 that is objectively an incredible game, I can do maybe 2 hours every few days and feel fulfilled.
I don't think this an outlying example either. Most of my friends are now the same way, and frankly when you login to play games online, it's not exactly overflowing with the 35-40yr olds who saturated servers 20 years ago.
What I suspect is the problem is that you also want them to be groundbreaking and innovative. This is an impossibly high bar to meet in a mature industry. There are some games that still meet this bar. Half Life Alyx is from 2020, ever played anything like it? Have you truly built all the possible contraptions in Tears of the Kingdom (2023)? Last of Us Part II (2020) is going to premiere on TV in a couple of weeks. How many older video games have a story that was shot so perfectly that they be translated shot for shot into a hit TV or movie?
Check out these two videos of a guy horsing around in Tears of the Kingdom - https://www.youtube.com/watch?v=lpFXlkjAurc and https://www.youtube.com/watch?v=VyQdn5bwF_Q. Look at how much fun he's having! Yes, it takes an incredible game to enable such creativity. But he's having fun because he wants to have fun.
If you're finding less joy in games than you used to, you should be open to the idea that it's not the games that are causing that effect.