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388 points pseudolus | 1 comments | | HN request time: 0.2s | source
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Bukhmanizer ◴[] No.43485838[source]
I’m surprised not many people talk about this, but a big reason corporations are able to do layoffs is just that they’re doing less. At my work we used to have thousands of ideas of small improvements to make things better for our users. Now we have one: AI. It’s not that we’re using AI to make all these small improvements, or even planning on it. We’re just… not doing them. And I don’t think my experience is very unique.
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baazaa ◴[] No.43488436[source]
I think people need to get used to the idea that the West is just going backwards in capability. Go watch CGI in a movie theatre and it's worse than 20 years ago, go home to play video games and the new releases are all remasters of 20 year old games because no-one knows how to do anything any more. And these are industries which should be seeing the most progress, things are even worse in hard-tech at Boeing or whatever.

Whenever people see old systems still in production (say things that are over 30 years old) the assumption is that management refused to fund the replacement. But if you look at replacement projects so many of them are such dismal failures that's management's reluctance to engage in fixing stuff is understandable.

From the outside, decline always looks like a choice, because the exact form the decline takes was chosen. The issue is that all the choices are bad.

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nindalf ◴[] No.43493711[source]
> go home to play video games and the new releases are all remasters of 20 year old games

This annoyed me, because it's so manifestly untrue. The games of the year of the last few years (https://en.wikipedia.org/wiki/List_of_Game_of_the_Year_award...)

- 2024: Astro Bot

- 2023: Baldur's Gate 3

- 2022: Elden Ring

- 2021: No consensus pick, but It Takes Two stands out to me

- 2020: Hades

All of these, with the exception of BG3 are original IP. A lot of them have really unique game mechanics that I haven't seen before. Hades has some of the tightest combat that never gets old even after hundreds of runs. It also has extraordinary music and voice acting. Truly a labour of love.

It Takes Two is a co-op story adventure. Every single level has a new fun mechanic. In one of them you literally control time. Please, do tell me which game from 20 years ago was a co-op adventure where every level was unique? The best co-op was probably Halo 2 (2004), but that's just shooting from beginning to end.

You're thinking "well, ok there's one sequel in there. That's proof that video game companies want to play it safe". But you'd still be incorrect. BG3 is inspired by its prequels BG1 and 2, but those released 20 years ago. Open YouTube and check out how different they are in every single way. I'll bet there isn't even a single line of code common between the BG3 and the originals. BG3 exists because the developers grew up playing BG1 and 2 and wanted to make a homage to the games that shaped them. And they succeeded, good for them.

I will admit that I didn't play Elden Ring. I didn't even attempt to, because I already have a full time job. But that's great too, because it shows that there are games being made for people who love a punishingly difficult challenge. That's not me, but you can find that now if you want.

Your comment is just rose-tinted whingeing. It's so easy to write a comment like "man, the good old days were really good weren't they". But ... no. I can play all of the games from the good old days and I can also play Hades, It Takes Two and BG3. And that's just the surface! There are so many incredible games being made and released. Factorio is great in many ways, but the most remarkable part is how they've optimised their game to a mind-boggling extent.

No one knows how to do anything anymore? Then how did these incredibly innovative, flawlessly executed games get made?

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ViktorRay ◴[] No.43493813[source]
I posted a reply to another user here.

https://news.ycombinator.com/item?id=43493740

I don’t want to retype everything I posted in that reply but it kind of applies to your comment as well.

In 2015 if we were having this discussion I could easily pull out dozens of groundbreaking innovating games from 2010 to 2015.

In 2005 if we were having this discussion I could have easily pulled out dozens of groundbreaking innovating games from 2000 to 2005.

But we are having this discussion in 2025 and I know both you and I would struggle to pull out a dozen high quality new innovating games that have come out in the past 5 years.

Clearly things have gone worse.

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Workaccount2 ◴[] No.43494284[source]
I don't know about you, but as I have grown older video games in general have just become less appealing. However I can see the same glee in younger coworkers eyes when talking about games today.

In 2005 I could play a game for 12 hours straight and then hardly be able to sleep I would be so excited about playing it the next day.

Today, even for a game like BG3 that is objectively an incredible game, I can do maybe 2 hours every few days and feel fulfilled.

I don't think this an outlying example either. Most of my friends are now the same way, and frankly when you login to play games online, it's not exactly overflowing with the 35-40yr olds who saturated servers 20 years ago.

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1. tarentel ◴[] No.43495633[source]
I think that's just life. I felt the same way in 2005 as you did. By 2015 when this person is talking about I had other life priorities and stopped playing games as much. I still play games from time to time and even get addicted here and there but, at least for me, I didn't stop playing because the quality of games went down. I can't really say they've gone up either though. If anything people have made about the same amount of great games, and bad ones, each year for a while now.