Whenever people see old systems still in production (say things that are over 30 years old) the assumption is that management refused to fund the replacement. But if you look at replacement projects so many of them are such dismal failures that's management's reluctance to engage in fixing stuff is understandable.
From the outside, decline always looks like a choice, because the exact form the decline takes was chosen. The issue is that all the choices are bad.
This annoyed me, because it's so manifestly untrue. The games of the year of the last few years (https://en.wikipedia.org/wiki/List_of_Game_of_the_Year_award...)
- 2024: Astro Bot
- 2023: Baldur's Gate 3
- 2022: Elden Ring
- 2021: No consensus pick, but It Takes Two stands out to me
- 2020: Hades
All of these, with the exception of BG3 are original IP. A lot of them have really unique game mechanics that I haven't seen before. Hades has some of the tightest combat that never gets old even after hundreds of runs. It also has extraordinary music and voice acting. Truly a labour of love.
It Takes Two is a co-op story adventure. Every single level has a new fun mechanic. In one of them you literally control time. Please, do tell me which game from 20 years ago was a co-op adventure where every level was unique? The best co-op was probably Halo 2 (2004), but that's just shooting from beginning to end.
You're thinking "well, ok there's one sequel in there. That's proof that video game companies want to play it safe". But you'd still be incorrect. BG3 is inspired by its prequels BG1 and 2, but those released 20 years ago. Open YouTube and check out how different they are in every single way. I'll bet there isn't even a single line of code common between the BG3 and the originals. BG3 exists because the developers grew up playing BG1 and 2 and wanted to make a homage to the games that shaped them. And they succeeded, good for them.
I will admit that I didn't play Elden Ring. I didn't even attempt to, because I already have a full time job. But that's great too, because it shows that there are games being made for people who love a punishingly difficult challenge. That's not me, but you can find that now if you want.
Your comment is just rose-tinted whingeing. It's so easy to write a comment like "man, the good old days were really good weren't they". But ... no. I can play all of the games from the good old days and I can also play Hades, It Takes Two and BG3. And that's just the surface! There are so many incredible games being made and released. Factorio is great in many ways, but the most remarkable part is how they've optimised their game to a mind-boggling extent.
No one knows how to do anything anymore? Then how did these incredibly innovative, flawlessly executed games get made?
Elden Ring is just Demon's Souls 4 from 2009. It's good to the point that I'll still preorder its successor, but nothing is original there any more.
Edit: not 4, more like 7?
Edit 2: Hades seemed more difficult to me than Elden Ring. Maybe you shouldn't trust the marketing and check for yourself.