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    183 points bschne | 20 comments | | HN request time: 0.643s | source | bottom
    1. karamanolev ◴[] No.41877135[source]
    Side note, Factorio 2.0 + Space Age is coming in a few days (Monday, the 21st). Ardent players, be ready to press the pause button on your non-factory life and dive deep.
    replies(7): >>41877216 #>>41877298 #>>41877370 #>>41877461 #>>41877464 #>>41877489 #>>41877639 #
    2. fouronnes3 ◴[] No.41877216[source]
    Factorio is crack for programmers.
    3. iwontberude ◴[] No.41877298[source]
    github commit, pr creation/merge, stars frequency would probably noticeably decrease. would love someone to accidentally leak some observability dashboard as a meme. MSFT is a big company, no one will find you, its cool.
    replies(1): >>41877603 #
    4. vincnetas ◴[] No.41877370[source]
    NOOOOOoooooooooooOOooooooooooooo.... I was/am sober for more than a year now...
    5. ◴[] No.41877461[source]
    6. birracerveza ◴[] No.41877464[source]
    It's weird to know the date of your death (of your social life, at least).
    replies(1): >>41877580 #
    7. esjeon ◴[] No.41877489[source]
    Factory must grow.
    8. HPsquared ◴[] No.41877580[source]
    The Factorio forum is your new social circle.
    replies(1): >>41877587 #
    9. p_l ◴[] No.41877587{3}[source]
    In my case, it was the channels the regular group met... OTOH, we already met there before Factorio, we just got dragged into Factorio together...
    10. nilsherzig ◴[] No.41877603[source]
    There is a big grafana chart showing issues and contributions for all cncf projects

    https://k8s.devstats.cncf.io/d/12/dashboards?orgId=1&refresh...

    11. Gravityloss ◴[] No.41877639[source]
    I guess I'm old but in many of these games, they don't get any better if just more stuff is added. It's already complex enough.

    Civilization: add more civics and techs and special resources, more civs, more units... It doesn't bring anything to the game. It just makes the excel more annoying to deal with. I paid for Phoenix Point (from the creator of XCOM). Nice game but when they asked for feedback it was just about wishing either more units or more maps or more factions, which would you prefer? None! How about making the core mechanic more fluid so there's less "oh I didn't mean that"? Or the crashing and having to start over after many updates.

    What would really make Factorio better? I don't know. Maybe a simplified interface? There's so many ctrl-click things and having to place and stock turrets in a hurry that it just makes me not want to start the game etc.

    replies(6): >>41877667 #>>41877675 #>>41877685 #>>41877725 #>>41879206 #>>41880137 #
    12. DilutedMetrics ◴[] No.41877667[source]
    That's how I feel when I jump back into CK3 for a bit every few months and there's a new mechanic in my existing playthrough
    replies(1): >>41879542 #
    13. fabian2k ◴[] No.41877675[source]
    The expansion is extensively described in the Factorio blog entries. There are a lot of new mechanics there, they tried to avoid having the new planets to be just more of the same. We'll see how well they succeeded.

    There are also a lot of Quality of Life changes in the new version.

    replies(1): >>41877780 #
    14. zelos ◴[] No.41877685[source]
    Agreed. Adding more choices doesn't make a game more complex if the choices aren't meaningful: to me it feels like adding fake depth.
    15. kzrdude ◴[] No.41877725[source]
    Space exploration, the mod, added so much more than just more, it added new kinds of logistics and an exciting setting of exploration and gradual conquering of a solar system.

    I would say, still, that SE was the missing expansion so I've already had the expansion and I'm not that tempted by the new updates (Except for elevated rails!)

    The SE author also showed impeccable taste in game design, improving on the base game, their beacon change being a good example, running over pipes another one.

    16. oefrha ◴[] No.41877780{3}[source]
    I’ve read all of the FFFs as they came out. I have a feeling that between space platform constraints, spoilables, and recently revealed heating mechanics, they may have taken the logistics puzzle idea a bit too far for the average player. This is coming from someone who has finished Space Exploration (spaceship victory, not the crazy secret puzzle victory).

    Guess I’ll have to wait and see for myself when I have organized my life around another Factorio dive.

    replies(1): >>41877829 #
    17. mithametacs ◴[] No.41877829{4}[source]
    Anyone who buys an expansion pack to Factorio is a logistics masochist. And they know it and that’s fine.
    18. bryanlarsen ◴[] No.41879206[source]
    I'm firmly in the "Civ 1 was the best Civ" for this reason, along with being able to play an entire game in a single extended sitting. But surveys show that all other versions of the game poll significantly higher.
    19. philistine ◴[] No.41879542{3}[source]
    Hopefully the Factorio expansion doesn’t feel like the constant new buttons added to CK and EU. Those ultimately add nothing to the experience. Why do we need a fourth way to spend political points to improve your regions?
    20. 7bit ◴[] No.41880137[source]
    > What would really make Factorio better? I don't know. Maybe a simplified interface? There's so many ctrl-click things and having to place and stock turrets in a hurry that it just makes me not want to start the game etc.

    Have you actually read what new content is coming, or are you just saying things?

    There is a ton of new mechanics. Theres a ton of improved mechanics. And then there's a ton of new content. Everything you critises as missing is actually in the DLC