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184 points bschne | 1 comments | | HN request time: 0.202s | source
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karamanolev ◴[] No.41877135[source]
Side note, Factorio 2.0 + Space Age is coming in a few days (Monday, the 21st). Ardent players, be ready to press the pause button on your non-factory life and dive deep.
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Gravityloss ◴[] No.41877639[source]
I guess I'm old but in many of these games, they don't get any better if just more stuff is added. It's already complex enough.

Civilization: add more civics and techs and special resources, more civs, more units... It doesn't bring anything to the game. It just makes the excel more annoying to deal with. I paid for Phoenix Point (from the creator of XCOM). Nice game but when they asked for feedback it was just about wishing either more units or more maps or more factions, which would you prefer? None! How about making the core mechanic more fluid so there's less "oh I didn't mean that"? Or the crashing and having to start over after many updates.

What would really make Factorio better? I don't know. Maybe a simplified interface? There's so many ctrl-click things and having to place and stock turrets in a hurry that it just makes me not want to start the game etc.

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bryanlarsen ◴[] No.41879206[source]
I'm firmly in the "Civ 1 was the best Civ" for this reason, along with being able to play an entire game in a single extended sitting. But surveys show that all other versions of the game poll significantly higher.
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1. Gravityloss ◴[] No.41939798[source]
I agree. Have played all but Civ 4. Civ 1 has a few faults like way too many game deciding dice throws. Say a turn 6 goody hut spawns either a new city basically doubling your victory chances, or 6 barbarians most likely ending your game really soon. But it's still the best overall. It seems they really understood the power of decisions there. There's no decision clutter about 15% bonuses or so.