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87 points mcejp | 5 comments | | HN request time: 0.314s | source
1. eig ◴[] No.41872754[source]
Shockingly enough it is actually possible to do decent ray casting and much more on the GBA despite the incredibly minimal compute budget.

Joshua Barretto has been working on a GBA port of Super Mario 64 with entire 3D levels, characters, and movements. In my opinion just incredible work:

https://youtu.be/9mUsgJ-HiDM

replies(2): >>41873137 #>>41874526 #
2. chpatrick ◴[] No.41873137[source]
The one that blew my mind as a kid was Need for speed underground:

https://youtu.be/36U2xN-196c?si=T7xSCeKxss_at3S0

replies(2): >>41873905 #>>41875883 #
3. dmonitor ◴[] No.41873905[source]
I distinctly remember Spider-Man 2 on GBA having a 3D overworld. It was my first introduction to the concept of "low framerate" in a videogame haha. Incredible what people were capable of doing with the hardware back then.
4. p1necone ◴[] No.41874526[source]
There was actually a fully 3d platformer released for the system during it's production run, Asterix & Obelix XXL: https://www.youtube.com/watch?v=b0pknb4ghUA
5. Dwedit ◴[] No.41875883[source]
I'm more impressed with the song "Get Low" ending up in an E-rated game.