If it ain't on steam, I don't play it, and they don't get my money.
If it ain't on steam, I don't play it, and they don't get my money.
Games don’t need to be on Steam to be good.
There are some other launchers for epic games and gog (heroic game launcher I’ve used). It worked for me for a the couple games I tried (gloomhaven and disco elysium) but I’m using the proton wine I which I think was put out there by valve/steam.
I understand their work on Unreal Engine (UE) since Fortnite is built on top of UE, but I don't understand the rest of their ecosystem and why Epic game store even exists.
https://www.protondb.com/explore
Some games on the list are kind of old, sure. But they're the most played nevertheless.
And from the ones that are not native, many of them run well on Proton.
In what way is he openly hostile to gamers in general?
But the store seems to exist because they don’t want to use steam or anything else cos they won’t want to lose the 30% cut on game sales or in-game micro transactions.
Yet they happily pay Sony and MS…
And if they created their store and opened it up to others and says oh yeah our fees are less. It would be fine. Gamers have choice. Developers have choice.
But buying games already on steam, or paying to get exclusives is bad. Especially when Tim lies so much.
They should compete by having a better product, service, experience. But they lie cheat and steal to grow.
Same with Gabe? Neither are running charities. They made tools that helped enable creators. But always keep in mind that it's money first, and creativity second.
>Epic game store is probably the worst store to exist.
Given all the PC platforms that have come and gone I always find this to be an odd take. EGS makes the grave sin of uhh...
- exclusivity windows which may or may not be permanent (which every store does)
- they don't make features fast enough for the power users
Like... am I missing something here? Or am I just much better versed in what Origin, the Ubi Store, Rockstar's store, and Window's own game store's negative aspects?
based on their webstore and their butting with Apple/Google, they want to be the one stop shop for desktop and mobile. desktop was the obvious first step, but the aspect of a premium mobile game store is an interesting premise. And probably overly optimistic. I'm sure they will simply bend to the f2p GAAS model as much as Apple/Google did and simply want that platform cut.
There's also the matter of its own Unreal ecosystem it's building. It's letting kids use real (but watered down) UE tools to mod fortnite, which leads to future devs that make games in UE, which they can then publish to the EGS. Short of actual hardware, they seem to want full vertical integration of the game development process. And if Fornite money keeps flowing, I can see a 5+ year plan where they cover the hardware aspect as well.
Perhaps it's time to think of Windows as another VM...
Vernor Vinge extrapolated this to layers upon layers of emulation if humanity evolves (survives?) a couple more hundred thousand years.
> says that very few of those bugs were specific to Linux, being clear that "This 5.8% of players found 38% of all the bugs that affected everyone."
You're welcome.
[0] https://old.reddit.com/r/gamedev/comments/qeqn3b/despite_hav...
So you could argue valve cares about gamers more.
This is also evident in the fact that exclusives are often more expensive than games on steam that are available elsewhere because of actual competition.
https://en.m.wikipedia.org/wiki/Tim_Sweeney_(game_developer)
Founder and CEO of Epic games.
He has a history of whinging about Windows, and when suggestions of supporting Linux come up, since it's what Valve is doing to ensure they aren't trapped in a mono-system, Tim is argumentative in a bad faith way.
Previous discussions about Epics anti-Linux behaviour, but unfortunately the Tweets have since been deleted.