If it ain't on steam, I don't play it, and they don't get my money.
If it ain't on steam, I don't play it, and they don't get my money.
Games don’t need to be on Steam to be good.
There are some other launchers for epic games and gog (heroic game launcher I’ve used). It worked for me for a the couple games I tried (gloomhaven and disco elysium) but I’m using the proton wine I which I think was put out there by valve/steam.
I understand their work on Unreal Engine (UE) since Fortnite is built on top of UE, but I don't understand the rest of their ecosystem and why Epic game store even exists.
But the store seems to exist because they don’t want to use steam or anything else cos they won’t want to lose the 30% cut on game sales or in-game micro transactions.
Yet they happily pay Sony and MS…
And if they created their store and opened it up to others and says oh yeah our fees are less. It would be fine. Gamers have choice. Developers have choice.
But buying games already on steam, or paying to get exclusives is bad. Especially when Tim lies so much.
They should compete by having a better product, service, experience. But they lie cheat and steal to grow.
based on their webstore and their butting with Apple/Google, they want to be the one stop shop for desktop and mobile. desktop was the obvious first step, but the aspect of a premium mobile game store is an interesting premise. And probably overly optimistic. I'm sure they will simply bend to the f2p GAAS model as much as Apple/Google did and simply want that platform cut.
There's also the matter of its own Unreal ecosystem it's building. It's letting kids use real (but watered down) UE tools to mod fortnite, which leads to future devs that make games in UE, which they can then publish to the EGS. Short of actual hardware, they seem to want full vertical integration of the game development process. And if Fornite money keeps flowing, I can see a 5+ year plan where they cover the hardware aspect as well.