[1] https://cdn2.unrealengine.com/apple-complaint-734589783.pdf
[1] https://cdn2.unrealengine.com/apple-complaint-734589783.pdf
It's the large scale clients that are hurt the most by the 30% cut. Old timer indie devs who used to have to manage payment and distribution themselves, like Jeff Vogel, will tell you that Steam's cut is absolutely fair given the value it brings. On PC there are different platforms competing for Steam, which might be a reason why Valve introduced discount tiers for more successful titles. If an outcome of the PR stunt is that Apple decreases its cut, it will likely be a similar arrangement which does not benefit the small businesses.
The issue with the App Store is not the cut, but that it is the only gate to the iOS walled garden.
It's not the same.
It's good that Steam has competition! And I wish Epic's was competing on features, but at the moment their platform only competes by having a lower cut and payed exclusives only. The only benefit to users has been that Epic funded certain games that would otherwise might not have happened.
I get what you're saying, but I think companies monopolising eyeballs then charging you an entry fee is... Kinda bull. Skimming is fine, but I want their margins to be tiny.