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384 points gbugniot | 15 comments | | HN request time: 1.165s | source | bottom
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ekjhgkejhgk ◴[] No.46231491[source]
I remember a time when using computer was not well seen when creating art.

Wasn't it even Tron who didn't qualify for the special effects oscar because they "used computers"?

It's interesting that it's no longer "computer bad", now it's "AI bad".

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prodigycorp ◴[] No.46231944[source]
I think people are setting themselves up for failure if they index their happiness or sense of self satisfaction to their ability to discern what AI-generated content is or not.

Soon, we’ll have no idea what’s AI-generated or not. I care about good, tight story telling.

In the case of this ad.. it’s okay?

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galleywest200 ◴[] No.46232119[source]
Part of watching films and animations was that seeing that a human created this inspired the wish to create in yourself. When all they did was enter a prompt that takes some of the magic away.

If all you care about is just the story then maybe you personally will be satisfied but a lot of people cared about the animations, cinematography, etc, and all of the work that went into that.

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1. phantasmish ◴[] No.46232283[source]
I think digital effects still rarely look as good as the peak of Hollywood practical effects (call it… idk, Alien in 1979 through Independence Day in ‘96 or so, roughly, and yes I know ID4 also had computer fx in addition to lots of miniatures and models)

Having to do things for-real also kept things grounded. Modern action movies are often cartoon-like with supposedly human characters stringing together super-human moves that’d leave a real person with dislocated shoulders, broken bones, and brain damage, because they’re actually just CG, no human involved.

[EDIT] OMG, or take Bullitt (1968) versus, say, the later Fast and the Furious sequels (everything past Tokyo Drift). The latter are basically Pixar's Cars with more-realistic textures. They're cartoons with live-action talking segments. Very little actual driving is depicted. Bullitt may have used the movie-magic of editing, but someone did have to actually drive a car, for every shot of a car driving. Or at least they had to set up a car with a dummy to convincingly crash. What you're seeing is heightened, but basically within the realm of reality.

Or take A Bridge Too Far. It's a bit of a mess! Make it CG and it'd be outright bad. But ho-lee-shit do they blow up a lot of stuff, like, you cannot even believe how much. And look at all those tanks and armored vehicles they got! And planes! And extras! Those are all 100% real! AND ALL THE KABOOMS! And it all looks better than CG, to boot. The spectacle of it (plus some solid performances) saves the movie. Make all the FX CG and it'd be crap.

Imagine a Jackie Chan movie with CG stunts. What is even the point. It'd be trash.

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2. ekjhgkejhgk ◴[] No.46237520[source]
> Alien in 1979

I think this might be your nostalgia. The thing looks different in different scenes, and there's a scene that feels like it's a guy inside from the way it moves. So I disagree that Alien is peak special effects. (still peak over things. Peak ambience for sure)

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3. TheOtherHobbes ◴[] No.46237933[source]
This was the argument about Fury Road (mostly real) vs Furiosa (a lot of CGI.)

But only bad CGI is visible. I guarantee you have watched CGI footage and not noticed. At all.

The problem over the last decade or so hasn't been the technical limits of CGI, but studio unwillingness to spend enough on it to make it good.

And directors have also become less creative. You can find UK newsreels from the 50s on YouTube, and some of the direction and editing are superb - a beautiful mix of abstraction, framing, and narrative.

Most modern directors don't have that kind of visual literacy. The emphasis is more on spectacle and trying to bludgeon audiences into submission, not on tastefulness and visual craft.

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4. troupo ◴[] No.46238167[source]
I highly recommend this 5-part essay series "NO CGI" is really just INVISIBLE CGI" https://www.youtube.com/watch?v=7ttG90raCNo (it starts with "Top Gun: Maverick").

Current-era CGI is insanely good. The problem is that it's used and abused everywhere, often with very little consideration for whether it's needed, or if there's time to do all the VFX shots etc.

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5. CyberDildonics ◴[] No.46238905[source]
This was the argument about Fury Road (mostly real)

Fury Road is pure wall to wall CGI. People keep pointing to it as some example of doing things with live action when the entire movie is soaked with CG and compositing.

https://www.fxguide.com/fxfeatured/a-graphic-tale-the-visual...

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6. CyberDildonics ◴[] No.46239044[source]
This is just rose tinted nostalgia. You are remembering the things you loved which are much simpler and forgetting all the lemon shots and limitations of the day.

The movies and TV that can be made now without the limitations of the past are significantly different, from period movies to super hero movies and everything in between. Watch the 1970s superman or logan's run and see how they hold up.

The vast majority of CG you don't notice.

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7. phantasmish ◴[] No.46240020[source]
I didn't pick perfect examples, I picked useful ones for bounding the rough time period. Both examples are transitional.

Alien nails it like 80% of the time (I've watched it twice in the last year, in 4k on a wall-size screen, so it's fresh for me). It's an early, major example of getting it damn near perfect pretty often. Not every shot's great—like, about two-thirds of the shots of the exterior of the landing craft look like a miniature, not as glaring as a Showa-era Godzilla or anything, but you can tell—but it's still a better average than modern computer-heavy movies. It's one of the earliest that's exhibiting the potential of peak pre-CG special effects, if not nailing it all the time. But, very few movies nail it all the time, including modern ones doing the computer graphics thing.

8. fwip ◴[] No.46240402{3}[source]
It's a lot of CGI, but done in realistic ways. A lot of the examples from the article (which is a very good article, thank you for linking it) were mostly about paint-outs, color grading, or background elements.

There's a good chunk of modern blockbusters that will CGI everything in a scene except the lead actor's face - and sometimes that too.

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9. CyberDildonics ◴[] No.46240688{4}[source]
It's a lot of CGI, but done in realistic ways.

The person I replied to said it was "mostly real". Lots of CG is done in realistic ways but people pick and choose what they decide is good based on the movies they already like. Fury Road has somehow become an example of "doing things for real" when the whole movie is non stop CG shots.

A lot of the examples from the article (which is a very good article, thank you for linking it) were mostly about paint-outs, color grading, or background elements.

No they weren't, there are CG landscapes, CG mountains, CG canyons, CG crowds, CG storms, CG cars, CG arm replacements and many entirely CG shots. It's the whole movie.

10. troupo ◴[] No.46241248{4}[source]
> There's a good chunk of modern blockbusters that will CGI everything in a scene except the lead actor's face - and sometimes that too.

Like Top Gun: Maverick, Ford vs. Ferrari, Napoleon, The Martian, 1917, Barbie, Alien: Romulus... to name just a few: https://news.ycombinator.com/item?id=46238167

11. phantasmish ◴[] No.46241347[source]
The vast majority of CG is replicating stuff like set design or replacing a location shoot. We don’t usually call that an “effect” when it’s not done with a computer. And even then… it continues to deliver “bad matte painting” often enough that spotting such failures in the wild isn’t hard (nor was it hard with bad matte paintings!)

[edit] my point, anyway, isn’t that any given effect is better. It’s not even necessarily that the movies are better (The Passion of Joan of Arc barely had effects at all, and didn’t have synced sound, for god’s sake, an it’s incredible—of course CG-having movies can be great) but that I tend to find the overall effect of those movies better. Those “seamless” mundane CG effects shots of things like composited computer-generated rooms or streets rarely get the kind of attention a real set does, and the movies suffer for it. Nobody had to move around the space with their real body and think about it, and it usually (usually! Not every single time) shows, if not in anything wrong, exactly, then in the degree to which it’s perfectly forgettable and fails to contribute anything but filling screen space.

[edit edit] more to the point, peak practical wins at convincing effects in the Big Damn Action Moment. But only peak, and that was a tragically brief span. Point me to a CG sci-fantasy space fight that looks better and/or more like a real thing that’s happening than the battle above Endor in return of the Jedi (you’ll notice I didn’t pick the earlier two movies, as Jedi is where they really perfected it all—though even the first has some shots that are quite convincing!). Like truly if you know of one I’d love to see it. I never have. They all look plainly computer generated. I’m not saying every frame of those SFX shots in Jedi is perfect, but it looks overall more real than anything similar I’ve seen done in a computer. Like you’d think in about 40 years it’d have been surpassed multiple times, but no. They all look CG.

Or, like… put the best 50% of practical shots in Jurassic Park against the best 50% of CG-heavy dino action shots in any Jurassic Park from 3 on. They’re more convincing than any of the CG shots. (Some, from the field of all practical effects shots in the film, are not convincing! But a hell of a lot are, and not just better than the median CG effect in later JPs or something, but better than all). We struggle to touch the tippy-top peak of that craft with computer effects, still today.

12. phantasmish ◴[] No.46241468[source]
I think eliminating the need to think and work around reality is part of the trouble. Not that it ruins everything (people take HN posts as so maximalist even when they factually are not; see: the rest of this comment tree) but I think the lack of the odd limitation or need to think about how to solve a problem without resorting to “render it in a computer” causes significant harm to cinema overall. I’m not (see above parenthetical) claiming it’s net-negative, but there’s a kind of film-making skill and genius that was once on display pretty widely, and now is not.

I mean for fuck’s sake, they’d probably CG the paint buckets in Home Alone if they made it today. And we’d get some tasteless can-cam shot, because you don’t have to figure it out, you can just do it. And they’d look fake because they’d move too perfectly, lacking the kinds of little off-seeming movements that a real paint can in a real take might do. Never might the can obscure a few frames of face when the directors might choose otherwise, and the result will be obviously CG through its convenience if not due to outright flaws.

Excessive perfection and too many things moving the optimal way for the shot or exactly the way the viewer expects are under-appreciated tells of CG, and they’re deadly ones, present even in a lot of “perfect” CG (give it a few years, we thought the CG in Lord of the Rings was convincing and now it looks like trash). They need to start CGing their fake environments sometimes doing something slightly less than ideal to an actor’s jacket, or something, and not to call attention to it as a comedy relief moment, but because “that’s just what happened” (not really, but it’d make the effects more convincing)

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13. troupo ◴[] No.46241916{3}[source]
> CG through its convenience if not due to outright flaws.

It's also over-reliance on this convenience. Bad shot? We'll fix it in post. Objects missing, or in wrong places, or too many of them? We'll fix it in post. Bad sound, camera position, actor unavailable? Believe it or not, post.

And many don't even think whether you should prepare the shot for post-production, or even give vfx teams more time to complete the work

14. latexr ◴[] No.46242515[source]
There’s an argument to be made that by watching higher image quality versions, you’re losing on the experience. I.e. the blurriness helped the effect. Their nostalgia and your (presumably) more recent viewing are then two different watching experiences.

https://youtube.com/watch?v=xbZMqS-fW-8&t=11m15s

15. mikkupikku ◴[] No.46243113{4}[source]
> paint-outs

Predates computers, they used to paint out wires and whatnot by hand and it usually looked just as good.

> Compositing

Predates computers. They've been doing it since forever with miniature overlays, matte paintings, chromakey, double exposures, and cutting up film negatives with exacto blades.

> color grading

Literal cancer which ruins movies every goddamn time. The fact that they shoot movies with this kind of manipulation in mind changes how they use lighting and makes everything flat with no shadows, no depth, everything now gets shot like a soap opera. This also applies to heavy use of compositing too. To make it cheaper to abuse compositing, mostly so the producers can "design by committee" the movie after all the filming is done, they've destroyed how they light and shoot scenes. Everything is close up on actors, blurred backgrounds, flat lighting, fast cuts to hide the lazy work. Cancer.

I'm talking about Fury Road too BTW. It's crap. Watch the original Mad Max, not Road Warrior, then watch Fury Road. The first is a real movie with heart and soul, the world it depicts feels real. The latter feels like a video game, except it somehow comes out looking even less inspired and creative than the actual mad max video game that came out at the same time.

But yeah, they made some real weird cars for the movie. That's fine I guess. The first movie didn't need weird cars, it had this thing called characters. Characters who felt like real people, not freaks from a comic book.