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(store.steampowered.com)
1534 points davikr | 1 comments | | HN request time: 0.202s | source
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teroshan ◴[] No.45903562[source]
https://store.steampowered.com/sale/steamframe [1]

> Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor. With 16GB of RAM, Steam Frame supports stand-alone play on a growing number of both VR and non-VR games without needing to stream from your PC.

So Steam + Proton works on aarch64? Is this something already available/supported, or is this an announcement?

[1] Steam Frame, which is the VR Headset releasing alongside the Steam Machine. Dedicated discussion here https://news.ycombinator.com/item?id=45903325

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jsheard ◴[] No.45903610[source]
Valve has been quietly working on integrating the FEX x86 emulator into Proton for a while, and it's official now.

https://www.tomshardware.com/peripherals/gaming-headsets/han...

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pdpi ◴[] No.45905754[source]
Have to wonder if there is a world where Proton comes to macOS.
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jsheard ◴[] No.45906101[source]
Pretty unlikely as long as Apple refuses to support Vulkan. Even if they did, the whole Proton project is about Valve controlling their own destiny rather than being chained to someone else's platform, and Apple is just another Microsoft in that regard.
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GeekyBear ◴[] No.45906255[source]
> Pretty unlikely as long as Apple refuses to support Vulkan.

You would only translate into Vulcan when running on an OS that uses Vulcan as the native graphics API.

On a Mac, Wine translates directly into Metal.

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jsheard ◴[] No.45906404[source]
Valve could implement a separate Metal backend for Proton, what I'm saying is they probably wouldn't want to spend their resources on that.
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derefr ◴[] No.45907396[source]
Couldn't Apple spend their resources on that? Proton is open-source, and Apple's the one with the incentive to have more "prestige" AAA game devs to parade around during keynotes.
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tick_tock_tick ◴[] No.45907976[source]
Apple could but Apple would rather die they allow something to work cross platform.
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1. davely ◴[] No.45909531[source]
I think they are also absolutely addicted to cruddy pay to win mobile games and they don’t want to give up that sweet drip feed of IAP that they get a 30% cut of… which is substantial.

For funsies, try searching App Store apps and find a way to filter out results for apps with IAP. Nope!

(Source: me, who spent time at a mobile gaming company as we figured out how to continuously optimize our funnels so that some rich dudes in Qatar could continue to spend $40K a month on useless cosmetics.)