Interesting that it uses KDE Plasma for the desktop
Interesting that it uses KDE Plasma for the desktop
> Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor. With 16GB of RAM, Steam Frame supports stand-alone play on a growing number of both VR and non-VR games without needing to stream from your PC.
So Steam + Proton works on aarch64? Is this something already available/supported, or is this an announcement?
[1] Steam Frame, which is the VR Headset releasing alongside the Steam Machine. Dedicated discussion here https://news.ycombinator.com/item?id=45903325
https://www.tomshardware.com/peripherals/gaming-headsets/han...
Edit: foveated streaming, not rendering
They've been doing it since Steam Deck launched, or even since they started to contribute to Proton/Wine (depending on exactly what you see "OS" to be). They seem to have grips on it more or less already, Deck upgrades are a breeze and the machine and software itself is open enough for a Linux hacker like me to be very comfortable on it, and also closed down enough for my nieces to not be able to brick theirs by just tapping around.
It can run just about everything I want to play, but yes, there are plenty of things that don't work yet. Doom Dark Ages, for example.
Holy shit, it's the Year of The Linux Desktop, for real this time. It's happening. It's actually happening.
A standard Arch Linux/KDE[0] PC for every home, in a polished, vendor-supported package. Like Apple, it's a single standard hardware/OS pair, so, FOSS' fatal hardware-support hell might well be made obsolete. The vendor is a household name corporation. There's an incredibly fortuitous (for Linux) market dynamic at this point in time, of "commoditize your complement"—the dynamic that Valve has incentives to invest massively in giving away a nice thing for free, because that does bad things to its competitors. And Steam is... the killer super-app to end all killer apps.
[0] https://en.wikipedia.org/wiki/SteamOS
This is real life!
If Valve pivoted into making a well-supported laptop with good hardware that ran Linux and played games...
NOTHING
EVER
HAPPENS
i'm having a hard time describing the feelings this makes me feel. like i've been stressed, bedraggled and worn down, and suddenly there's a moment where i can just rest
it's nice to be excited about something for once instead of the baseline expectation of a horrible adversarial experience, which is the case for most tech in 2025
it is somewhat depressing that it's this novel to expect a piece of hardware to actually exist to make my life nicer vs the default of being an abomination that tries constantly to extract money and information from me like a fucking vampire
(and i guess, not having used this yet, this also speaks to valve being one of the last companies that i have any trust in to be capable of making a business decision that makes them less money in the short run in order to deliver a better product)
- 2 USB3-A on the front
- 2 USB2-A on the back
- 1 USB-C on the back
If you want to plug an external USB hard drive or SSD at full speed, you'll need to plug it at the front? Or use up the only USB-C port...
I suspect most joysticks sold today come with a USB-C to USB-C cable, so if you want to charge your controller you either need to plug on the back, use an adapter, or get a USB-A to USB-C cable?
Also the single USB-C port isn't Thunderbolt/USB4, and they're only including gigabit ethernet, which is disappointing but perhaps understandable if they're trying to keep it at a low price.
But if it's a very easy plug-n-play type deal to run SteamVR games (and on Linux!), that's a huge ergonomic improvement. Don't have to think too much about whether everything is running correctly or what-have-you.
Edit: I specifically use a gaming-only PC. The hardware is used for nothing else. Hence, discussions of rootkits don't really bother me personally much and on balance I'd really rather see fewer cheaters in my games. I think it would be the same with any of these machines - anything Steam-branded is likely to be a 99% gaming machine and their users will only care that their games work, not about the mechanisms of the anti-cheat software.
Mac Mini m4: 127 x 127 x 50 mm = 0.8 L
Steam Machine: 156 x 162 x 152 = 3.8 L
That's 4.76 times more volume.
I think this machine will be decent for most people, but it's no-one with a 3080 is going to be looking at this and thinking "this is worth it", as it's probably coming in at about $750. The question is whether it'll have power parity with whatever the next Xbox is.
Not being able to play these huge titles on Linux really sucks!
I realize this may not be practical, but it's kind of weird that PCs have been more or less stuck with a protocol designed for XBox 360 controllers for 2 decades now, while the locked-down console space is seeing much more experimentation and innovation around input. The original steam controller at least hinted at being sort of an open platform for this sort of thing, although it didn't really take off. Fingers crossed for the new version.
It has to be no more than 800€ then if it also wants to compete against the console market.
Even 800€ is too much imo because looking at the specs it's already not a "future proof" build, more like a previous gen gaming laptop
0, https://www.theverge.com/tech/818111/valve-steam-machine-han...
The support experience was so bad that I got really soured on Valve, and can't even get excited for these announcements now.
https://docs.handheldlegend.com/s/sinput/doc/sinput-hid-prot...
I don't think Steam has ever published specs for their protocol. And without Steam, their old controller would fallback to a mouse/keyboard mode. The Linux kernel drivers (that didn't require Steam) were reverse engineered. Hori released a Steam Controller recently. Even that still had an XInput fallback switch.
Linux has been a great platform for devs for a long time. This is exactly why WSL exists, and why MacOS has a native Linux container[1] tool.. because Linux was eating their lunch in this user segment.
I's say max ~800€ at this point
0, https://www.theverge.com/tech/818111/valve-steam-machine-han...
There is no adapting without a proper solution for securing game integrity.
There's absolutely no reasonable way to use more than 8GB of VRAM on this card.
Valve is also not publicly traded and they have a succession plan of some sort in the event that gaben kicks it, I can only assume whatever he's come up with is sound, he's done a great job of running the place so far.
Considering how big GPU silicon is, when you have both integrated and custom, it'd have made sense to integrate them.
This one simple thing is the only thing that makes my SteamDeck+Dock feel like a second class console. So far they only claim it's for the Steam Controller, but I'd be great if it worked with the handful of 8bitdo or Switch controllers I've been using.
That said. Fortnite. Yes, I still play it with friends and cannot play it on Mac or Linux. :(
I'm sure others have similar examples. Also there are just simple things like playing with friends and streaming on Discord. Anybody streaming from Windows always comes across smooth and HD to the other participants while anybody on Linux seems to consistently be received (I don't know where exactly in the chain the problem exists, so just "received", as it may not be a broadcasting or encoding problem, I'm not an expert in this) with a lot of artifacts and lower framerates.
I'd look up game review youtube videos and search stuff in between games from my couch. No complaints.
The only downside to SteamOS being linux is the lack of easy mod support. It's either a PIA or not supported.
although I own a bunch of those usb-a->c attachments you plug on the end, so it wouldnt make much difference
The more likely outcome is that developers would segment matchmaking into people with kernel-level anti-cheat, and people without it. This seems fair to me.
I used that to set things like boost in rocket League and it felt super intuitive.
Mac Mini will throttle itself after sustained full load, especially with the GPU engaged.
A Mac Mini will start throttling well before the end of a 30 minute online gaming match.
A larger volume for better cooling was a good choice for a machine designed to run the CPU and GPU at full load for hours.
W shadow drop.
As for gigabit fewer and fewer people have ethernet routed to their office/TV area much less >1gig networking to take advantage of anything better than a 1 gig.
I'm going to be buying the box though for the faster AMD chip, as I wasn't able to play some like Resident Evil 2 remake. While the Silent Hill 2 Remake played decent enough.
Now people will need to give Steam real money to buy their new devices.
Also set rotate left and right to the grip triggers (roll in aviation terms I guess).
1 - https://en.wikipedia.org/wiki/Bazzite_(operating_system)
I use my SteamDeck as a streaming device too, and since my TV is connected via HDMI, waking the console also wakes the TV. So I can start playing/watching anything by just turning on my PS5 controller (which is not ideal because the PS5 controller has terrible battery life and is often dead when I need it, but that's a different issue)
If I could travel back in time and prevent my kids and nephews from ever learning about Fortnite, I might do it. Instead I'm out here trying to keep from getting sniped by a Simpson character.
Fortunately, it seems like the rest of the family is getting tired of COD's ceaseless churn, and might be willing to pick up something else.
This is fun, just found this issue from 2018 which was closed with this comment:
> Hello @setsunati, this is not a realistic objective for Proton. As @rkfg, mentions wine for ARM does not magically make x86 based games work on ARM cpus.
> Even if Steam were brought to ARM, and an x86 emulation layer was run underneath wine, the amount of games that could run fast and without hitting video driver quirks is small enough not to entertain this idea any time in the near future.
It's mentioned in this issue https://github.com/ValveSoftware/Proton/issues/8136 which was closed Oct 2024 with this comment by kisak-valve:
> Hello @Theleafir1, similar to #1493, this is not a realistic objective for Proton any time in the near future.
I've played many games with 8GB VRAM* and will do so for the forseeable. If that's not enough, I am not a customer. Simple as.
The truth is, there is going to be a massive motivation with the likes of Steam Deck/Machine to actually make titles that are optimised and perform well within their hardware parameters. It's money you won't want to ignore.
*One example was Silent Hill remake on PC, which used the unreal engine. It was optimised beautifully and ran without visual glitches and stutters even with the highest graphic demands on a 8GB RTX
Or deliver the game as a container format, like snap or appimage to bypass most of the system.
Or demand the installation of a kernel driver like they do on windows.
or just give up on kernel level aticheat since they're been breached all the same, just as windows are restricting their power too.
easy-anticheat has a linux version. Developers have to disable the support intentionally.
Doesn't really mean much to Valve as SteamOS vendor:
- linux kernel supports aarch64 just fine
- user space supports aarach64 just as fine
- Valve provides runtime for games (be it via proton or native linux), so providing aarch64 builds is up to them anyway
The main point of ArchLinuxARM is providing compatible binaries, which isn't something hard to do in-house.
They should have put them just above the joysticks, like the PS5 controller
Better, they should have made them detachable with a magnet, similar to the Switch JoyCon's system, what a missed opportunity
C to A converters for devices are technically verboten since they would allow an enduser to make a A to A cable, which can fry hosts if you plug them into eachother if they don't support USB OTG. You can lose certification if you try to ship a device with a C to A converter.
Because of that, USB-A devices with an optional A to C converter (or neater devices that have both plugs on them natively) are what makes a lot of sense for a lot of people for the kinds of devices that live on a key chain. So it makes sense for that to be the default on the front of a desktop, IMO.
Looks like a very competent headset indeed though! Nice combo of fast streaming that can prioritize well with foveated encoding, and hopefully a pretty nice malleable capable standalone headset too.
>Valve won’t necessarily sell any of those extra panels, but says it’ll release the CAD files so you can design and 3D print your own.
tldr; DHH is a controversial figure, and Framework are latching onto Omarchy. I think some folks think that Framework's image is being tarnished by working with DHH.
Install Plex, JellyFin, FreeTube et.al. to it and you have a nice open source TV box.
You also get 4k gaming from Steam, GOG, Epic etc. and you get emulators. I've been wanting to build a computer like this, but CEC is hard to find and the adapters that exist don't support full 4k resolution.
GTAVs online ecosystem with custom servers. Rust hasn’t enabled Linux Battleye support. Valorant
Some releases that are temporarily popular like BF6, playtest of Battleye games where Linux support isn’t enabled (Fellowship, Exoborne). All games in this paragraph also by Swedish developers. Kom igen, linuxstöd
It's something that doesn't get headlines, but a real barrier for enjoyment for a console-like PC. Hate being stuck with 'guest 1' and 'guest 2' or whatever. Many games want each player to progress and without true multi sign on, it just doesn't work. Hence games dropping local multiplayer on PC.
When it comes to anti-cheat on Linux, it's basically an elephant in the room that nobody wants to address.
Anti-cheat on Linux would need root access to have any effectiveness. Alternatively, you'd need to be running a custom kernel with anti-cheat built into it.
This is the part of the conversation where someone says anti-cheat needs to be server-side, but that's an incredibly naive and poorly thought out idea. You can't prevent aim-bots server-side. You can't even detect aim-bots server-side. At best, you could come up with heuristics to determine if someone's possibly cheating, but you'd probably have a very hard time distinguishing between a cheater and a highly skilled player.
Something I think the anti-anti-cheat people fail to recognize is that cheaters don't care about their cheats requiring root/admin, which makes it trivial to evade anti-cheat that only runs with user-level permissions.
When it comes to cheating in games, there are two options:
1. Anti-cheat runs as admin/root/rootkit/SYSTEM/etc.
2. The games you play have tons of cheaters.
You can't have it both ways: No cheaters and anti-cheat runs with user-level permissions.
Imagine not supporting the latest releases that all your friends are playing.
Microsoft really did it right with the XSX controller. They took the old X360 / Xone design (perfect for large and medium hands) shrunk it slightly and then added cut-outs and and angled button surfaces (perfect for medium and small hands). The Elite is similarly good, with the back buttons being elongated and thin, meaning everyone can reach them comfortably without them getting in the way.
I have a Y-splitter for my PS5 controllers and if I didn't, I would have had some sort of controller dock. I assume I would do the same for this. Either way, TV is too far from my couch for a cable, so I wanted to keep playing and charging I'd use a powerbank from my coffee table.
Gigabit Ethernet...that's sad, I'd take 2.5G, so I can better stream my legally ripped Blu-rays. I assume most people don't care because they would use Wi-Fi or their switch only goes to 1G. Better than JBL making android TV sound bar with 100mpbs.
I think it purposely designed, so you don't try to build a NAS on it.
I wired my whole place with 10Gb - couldn't do it in the wall (as in, hidden) so I have flat cables around the door frame and wall corners. I was willing to accept the cables, just to get 10Gb.
And, IMHO, it's worth it.
https://davidcel.is/articles/rails-needs-new-governance https://blogs.library.duke.edu/blog/2023/11/30/why-were-drop...
- No price
- No indication for whether the CPU/GPU/RAM/SSD are upgradable or all soldered together on the board.
- "4K gaming at 60 FPS with FSR" but doesn't mention what kind of games it can run at that quality.
- No performance benchmarks, or mention of what the equivalent retail CPU/GPU to their custom one is.
At face value this seems like a $500-600 PC, and that's also the price it would be able to compete with consoles at.
Earlier this month SteamOS had a release: "Temporarily re-disabled experimental wake-on-bluetooth support for Steam Deck LCD while issues with spurious wake-ups are investigated"
As a result, I can open Spotify in the background and have it play music while I game, from the primary SteamOS interface.
Back buttons would be another nice one. Right now there's just 2-4 buttons too few on controllers, and it often leads to strange button mappings that either shift with context or require multi-button activations, which gets even more annoying if you have to do it during, say, a jump.
Edit: Fair enough to the other ones though. This comment wasnt meant to be inflammatory or argumentative, but clearly someone else believed it was.
Are you talking "4k streaming" as the current streaming providers do it, with trash bitrate, or "4k streaming" as you would do it if you had ripped your own blu-ray disks and you want to stream it from a NAS somewhere else in your house to your living room?
You seemed to have some initial claim that "all games actually work perfectly fine, prove me wrong" but then you don't seem to actually want to engage faithfully anyways.
If this little box is roughly PS5 power and reasonably priced (we shall see) then that might hit just right.
(Or, to put that another way: fundamentally, I want a game console — a piece of well-integrated consumer electronics that lives unobtrusively in my entertainment center, hooked up to my TV, requiring no maintenance, controlled entirely with a Bluetooth gamepad. But I want it to enable me to run both 1. current-gen games at at-least-equivalent fidelity to the console ports of those games; and also 2. "all the games a Windows PC can run." So, anything on Steam, yes; but also, all the weird little indie games on itch.io that never make it to Steam; and old DOS/Win31/Win95 games (either as polished ports from GOG, or through various forms of virtualization/emulation I'd set up myself); and even the little freeware games floating about on the "old internet", that someone made in Game Maker or RPG Maker 2000 or even as a standalone Flash projector executable, way back when.)
The closest thing I had found to that description so far, that even might work for the use-case, was the ROG NUC.
I wonder how this compares to that?
There's also been numerous userspace ACs that work well and also run in userspace (EAC, Battleye, etc.) that have been enabled for Linux/Proton users (including by EA with Apex Legends at one point). A lot of the support for Linux mostly comes down to the developer/publishers not wanting to and not because of technical reasons.
CodeWeavers just announced[0] CrossOver on ARM a couple of days ago, so yes.
[0]: https://www.codeweavers.com/blog/mjohnson/2025/11/6/twist-ou...
I wish they could sell at $300-$500, that's really going to make this a must have for this year.
Here are some of their results:
> In Cyberpunk 2077, running at 4K, it’s a surprisingly stable 60fps, albeit with the caveat of that using FSR 3 upscaling on Performance mode with Medium quality settings. But, also: basic ray tracing, something the Deck can’t even think about enabling outside of very specific games.
> The next game I tested, Black Myth: Wukong, is best run with its own RT effects switched off. Still, it also averaged around 60fps on otherwise similar settings: Performance-level FSR 3 upscaling to 4K, plus the Medium quality preset. And, in an almost unnerving repeat performance, Silent Hill f ran close enough to a solid 60fps (with most drops owed to Unreal Engine 5’s signature stuttering) on the Performance-level graphics settings and, once again, FSR 3 running on Performance mode.
[0] https://www.rockpapershotgun.com/hands-on-with-the-new-steam...
On dedicated servers we had a self-policing community with a smaller pool of more regular players and cheaters were less of an issue. Sure, some innocents got banned and less blatant cheaters slipped through but the main issue of cheaters is when they destroy fun for everyone else.
So, for example, with the modern matchmaking systems they could do person verification instead of machine verification. Such as how some South Korean games require a resident registration number to play.
Then when people get banned (or probably better, shadowbanned/low priority queued) by player reports or weaker anti-cheat they can't easily ban evade. But of course then there is the issue of incentivizing identity theft.
And I don't think giving a gaming company my PII is any better than giving them root on my machine. But that seems more like an implementation issue.
More importantly, FSR4 (currently) doesn't support RDNA3, so you'll be limited on upscaling too.
They've gone the "cram a computer into the headset route" which I think is a big miss. I'd much rather have a device like the Bigscreen Beyond 2, which should prove much more comfortable to wear for long time periods.
The bulk of the "all in one" PC/headset models is just unnecessary if you already have a gaming PC.
while things can be charged with USB-C cables, the only thing I've ever received A C-to-C cable is... a USB-C wall charger. Granted I haven't gotten a USB-C iPhhone yet and I gotta imagine that one is C-to-C.
Generally lots of pack-in cables I've seen in the wild for charging devices continue to be USB-A-to-C. Switch 2 ports are USB-A, PS5 front port is USB-A... we're still getting there.
And for that, assuming a reasonable price, it looks like a nice attempt. Certainly much better than last time.
> ... a discrete semi-custom AMD desktop class CPU and GPU.
> Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer?
At the level of privilege you're granting to play a video game, you'd need to have a dedicated gaming PC that is isolated from the rest of your home network, lest that another crowdstrike level issue takes place from a bad update to the ring 0 code these systems are running
It should work with some tinkering.
So it's not running at 4K nor 60fps. I wish people would stop calling 1080p upscale through some dogshit filter as "4K"...
Almost certainly. This is the direction the industry is heading, and the perverse unavailability of high-end discrete graphics cards is the nail in the coffin.
See also the Framework PC.
I expect to see this and the Deck try to follow locked hardware revisions every few years, just like a console, to allow the verified program to work effectively.
This product is so not aimed at those of us already building our own gaming boxes, but I'm guessing more a way to tempt those who have only ever owned gaming consoles into the Steam ecosystem.
> https://www.steamdeck.com/en/verified
FWIW some early access previews note the box does have a socketed M2 SSD and what looks like upgradable RAM.
My initial thoughts were that this thing would cost considerably more, but I'm looking at the specs and it might not be too bad. Maybe it'll start at $499 or $599 and go up $749 or $849. I'm guessing SoC and not easily upgraded. It says Zen4 so it won't be Strix Point/Halo, but maybe some bastard variation with a Zen4 core and newer GPU than the Deck.
Punkbuster was developed for Team Fortress Classic, even getting officially added to Quake 3 Arena. BattleEye for Battlefield games. EasyAntiCheat for Counter-Strike. I even remember Starcraft 1 ICCUP 3rd party servers having an anti-cheat they called 'anti-hack'.
You can still see this today with modern dedicated servers in CS2: Face-It and ESEA have additional anti-cheat, not less. Even modded 3rd party server FiveM for GTAV has their own anti-cheat called adhesive.
I don't understand how that would be in any way ergonomic. The new Steam Controller's layout has a proven track record with the Steam Deck, which is essentially identical. It allows you to play KB&M games like Alpha Centauri on the Steam Deck without any external peripherals. It would be utterly unplayable if the trackpads were in the same place as the PS5's pad, which is basically just used to open a menu or map or for gimmicky in-game gestures.
Frame becoming a mainstream device (compared to any random combination of components) might make a difference that way.
You happen to know if the same is true for the RAM? Video seems to mention soldered CPU and GPU only, I skimmed the video but didn't see it mentioned.
If you think the hate for anti-cheat is bad, just wait until you see the hate for identity verification.
I'm actually rather blown away that you would even suggest it.
Two weeks ago I got tired and built a mini-ATX gaming PC with a RTX 5080.
Way to go Steam nonetheless. I can get 100% behind a Windows-less gaming future. I may even buy this for a 2nd screen or for the kids.
Netflix and Spotify could live as a 'game' application in the store. Spotify also is fairly easy to plug into Steam's overlay music control (currently via Decky plugins).
Discord just needs integration with the Steam Friend List. I know Valve wants Steam Friends to compete with Discord, but that ship has sailed every since 2020 (and frankly, the entire decade before that when they let it languish).
15 or so years ago, Microsoft started making moves in that direction and Valve immediately started trying to build and sell Linux based gaming machines in order to try and protect themselves somewhat from Microsoft. Those Linux gaming machines (Steam Machines 1.0) were a massive failure because they were expensive, and had very very limited game support.
Valve then spent around a decade improving Wine, building Proton, and designing the SteamDeck, which was a great success for them and is now making lots of people take Linux seriously for gaming. Now they're moving up the value chain and trying to make Linux the go-to place for PC gaming.
They've still got a big battle ahead of them, but already Linux users are around 4% of active Steam users, and the Linux experience is rapidly improving. Meanwhile, Microsoft seems to be bleeding goodwill, and is actively pissing off a huge amount of their Windows audience while simultaneously giving up on Xbox, so this is really perfect timing for Valve now.
With 99.9% certainty this box is carrying on the legacy of the Deck and the Deck OLED, which means that it has a 100% custom crafted SoC with soldered components. Which also means they also could perform some trickery not found in "normal" PCs, like UDMA and custom interface.
> "but doesn't mention what kind of games it can run at that quality."
According to the specs it has a custom RDNA 3 chip w/ 28 CUs and boost clock at 2.45Ghz. The Playstation 5 has a custom RDNA 2 chip w/ 36 CUs @ 2.23 GHz and the Xbox Series X has a custom RDNA2 2 chip w/ 52 CUs @ 1.83Ghz.
Given the optimizations AMD made in RDNA 3 (the "budget" 9070XT can easily keep up with the prev gen "enthousiast" 9700XTX) I could make a safe bet it's on the same level of performance as a Playstation 5
> "No performance benchmarks, or mention of what the equivalent retail CPU/GPU to their custom one is."
~7600X, ~RX7700, but like I noted earlier that's meaningless because the overall architecture of the hardware in this box is likely completely incomparable with a generic PC (just like with XBX and PS5, by the way)
I'm personally planning on going through the pain to get ethernet run (luckily I have both a basement and an attic so it should be fairly easy) in my house and if I ever build new there will be whatever is the best standard at the time in the walls (and maybe some dark fiber but I'm less sure on that) but I also know I'm a vast minority of users at the same time. I'm also in a pretty big minority having a >1 gig symmetrical pipe into my house to make a 10 gig connection to my devices actually worth while.
You could make a Linux distro with a signed boot chain and a kernel anti-cheat, then you'd mostly need to get developers on board with trusting that solution. Nobody is doing that today, even Valve.
Funny enough, macOS of all things is maybe "best" theoretical platform for all this because it does not require you to trust anyone beyond Apple. All major macOS programs are signed by their developers, so macOS as an OS knows exactly where each program came from. macOS can also attest that it is running in secure mode, and it can run a process at user-mode level such that it can't be interfered with by another process. So you could enforce a policy like this: if Battlefield6.app is launched, it cannot be examined by any other process, but likewise it may run in a full sandbox. Next, Battlefield6.app needs to login online, so it can ask macOS to provide an attestation saying it is running on genuine Apple hardware in secure mode, and then it could submit that attestation to EA which can validate it as genuine. Then the program launch is trusted. This setup requires you to only trust Apple security and that macOS is functioning correctly, not EA or whatever nor does it require actual anti-cheat mechanisms.
https://www.tomsguide.com/tvs/forget-streaming-services-here...
However, you can charge it from things that aren't USB ports. Charging bricks are cheap and most people have one for their phone now, except some unfortunate old iPhone users
Why? Desktop PCs, especially gaming PCs, have nothing to gain and everything to lose by oversubscribing system memory with GPU workloads. The memory bus typically isn't fast enough anyways, and a modern PCIe x16 can easily handle the bandwidth of a gigantic GPU. The only advantage to unifying everything is latency, which isn't relevant at any framerate under 1000hz.
> when you have both integrated and custom, it'd have made sense to integrate them.
Sometimes, sometimes not. AMD's mobile packaging technology is not world-class like Apple and Nvidia's is. Valve had the experience with the Steam Deck to make the call if a mobile architecture was the right choice, and they decided against it.
Valve doesn't have to make a Mac. This is a gaming device, it's designed accordingly.
No issues using the system as my daily driver for personal things. I have dual monitors, one oriented vertically and one 144hz. All works great! I'd recommend it to anyone
Steam's near-monopoly was earned by simply being the best store. Other stores like Epic don't even include basic features like a shopping cart to buy multiple games at once.
I could go on and on about why Steam is so much better than any other store, but this isn't the place.
That said, I can understand being nervous. Steam is great because it's privately owned and GabeN is happy with the money he makes from it and doesn't feel the need to enshittify it in order to get more money. But eventually he will die or retire, and someone else will be given control. Supposedly, he's already vetted some people to take the job, but what's to say they weren't merely playing the part and will take it public as soon as they can?
Oh, and of course you're presenting greek text, as awful as it is, but didn't think to check if the font you're using supports greek at all.
I'm sure it's the same for lots of other languages. sigh
https://jakelazaroff.com/words/dhh-is-way-worse-than-i-thoug...
It's extremely complicated however (like many things USB), which is probably why everything just emulates an XBox 360 controller like you said.
It's definitely not the same, but between Arc Raiders and PvE I get my extraction shooter fix. Online Tarkov is mostly populated by Gaming Wizards™ anyways.
ProtonDB is a goldmine when a game doesn't work. Oh, and switching from Nvidia GPU to AMD GPU seems to have worked great to get games to "just work".
I recently replaced a shield with an Ugoos Am6b+ running coreELEC, which works okay and supports some stuff the shield doesn't but I miss being able to run some android apps easily. I wonder if the new steam machine will support DV.
However, EAC - who is a major player in this field producing generic solutions - does support Linux. The involved publisher, however, needs to approve this and the developer need to turn on a feature flag. That's it.
However, some publishers simply deny this for... totally mental reasons ...and this means that the game is marked as borked in protondb even though the game could as easily be played on Linux thanks to EAC's Linux support.
I have no qualms about couch gaming with a KB+M if I can do it with my friends and my already extensive Steam library. Unless they completely drop the ball on this, I'm in.
Also updates regularly break my KDE session and I have to restart my display server.
Sometimes I have to switch to a tty and back to my graphical console to get my display back.
It is a mess all around.
I haven't managed to get my GPU working in Docker, ugh.
That said, it does work. Mostly.
I hope that if this is a success, they'll have the numbers to justify a Strix-Halo like APU with a smaller CPU but keeping the big GPU for the next generation of the device.
The new thing Proton is adding is translation from x86 to ARM.
Macs already have Wine, an x86 to ARM translation layer (Rosetta), and an Apple provided translation layer from Microsoft's DirectX to the Mac's native Metal graphics API (D3DMetal) which is integrated into upstream Wine.
> Passthrough - Monochrome passthrough via outward facing cameras
This is an outright bone-headed move that I can't believe Valve is making. Only having monochrome cameras means augmented reality is basically a non-starter.
AR has a lot of potential. I literally bought a Meta Quest 3 just for PianoVision [0] when I already had a Valve Index. I would love to see some sort of AR-based game you could play outdoors. But with only monochrome vision, that's gonna be awful.
I do have more random crashes on certain games even on steam deck, but not as bad as Kerbal Space Program on my old (12 yr) desktop.
Factorio seems to work better on Linux. Which is both good and bad (since it's so addictive).
OrbStack has solved all the issues I had with running containers on macOS. It's just a wonderful piece of software that just works. (Not arguing vs container, just specifying another option)
I realize the Xbox Series X is beleaguered at this point, but apart from playing games that are on Steam but not Xbox, I can’t see why I would prefer the Steam Machine.
The beauty of a PC is you can build whatever you want. It doesn't need to be large, and doesn't need to have LEDs. There are plenty of small form factor cases on the market with the same footprint as this one.
love to see more and more users realize they can game just fine on linux
FaceIT essentially has countered most modern cheats including those using DMA. https://www.faceit.com/en/news/faceit-rollout-of-tpm-secure-...
Nowadays if memory access is needed, you are looking at having to find a way to load a custom BIOS or UEFI module in a way that doesn't mess with secure boot. Even then, certain anti-cheats use frequently firing interrupts to find any unknown code executing on any system threads.
If you're ok with running work stuff in a separate VM within SteamOS, that works great. Using Geekbench I saw only a 5% cpu performance penalty. Io takes a bigger hit, but that wasn't a blocker for me as I was intending to run VMs with encrypted storage anyway (which adds even more latency) but still a good experience for my work.
At that point you have to look at heuristics (assuming the input device is not trivially detectable vs a legit one).
However, that can obviously only be used for certain types of cheating (e.g. aimbot, trigger bot (shoot when crosshair is on person)).
Like you, I also used this for boost on Rocket League and it was surprisingly intuitive. You can map it to the triggers lowest threshold to emulate it but without the tactile bump to rest against it just won't work.
Streaming VR content is just so sensitive. I have a good cabled network but even a simple switch introduced noticeable lag spikes. In the end I have a separate router that I just connect straight to my PC, and then I share my wifi connection through my PC to that network. A whole silly setup just to minimize latency and packet loss. If that could be replaced with a simple USB dongle I'd be amazed.
I agree about RDNA3 holding it back; given its specs I’m hoping its significantly cheaper than $750.
I can just have my screen recorded and have a fake input signal as my mouse/keyboard.. or just simply hire a pro player to play in my name, and it's absolutely impossible to detect any of these.
The point is to just make it more expensive to cheat, culling out the majority of people who would do so.
And enthusiast cases like this are often quite expensive and not easy to get. Then you need to think about thermals, and find hardware that actually fits.
You can approach it form another angle and treat it more like a NUC and get a SoC but then you're probably not going to get close in terms of gaming performance.
So long story short: I disagree that it would be straight forward to build something like this on your own, at the same price point.
Gyro aiming completely solves both fine aiming and tracking aim on a gamepad when paired with some kind of touch sensitive control for enabling the gyro (natural recentering).
In console FPSes they just automatically track the enemy if they're near your crosshair and call it a day-- giving everyone an aimbot instead of solving the UX issue.
No need to mess around building a gaming PC anymore.
I mostly no longer boot my Linux machine anymore to play games.
The anticheat story is probably not as good but I don't play any AAA games, so I wouldn't know.
Except of course that despite these issues not moving the needle on basically anything in daily life they are part of a grand conspiracy corrupt society in some nonspecific way and must be eradicated. In a way I really can't blame any individual because there's very little in the way of defenses against it but it's sad to see the cocktail of intelligence, arrogance, and fame mean that no one will ever be successful at pulling him out.
* 16GB DDR5 SODIMM (upgradeable)
* M.2 2230/2280 NVMe SSDs
[1] https://www.eurogamer.net/steam-machine-everything-we-know-a...
And then you get your case and mobo and PSU and maybe CPU and your budget is already at over 1000€ and you still need a GPU.
From your mouth to Tim Cook's ear, friend.
9070XT is RDNA4 not RDNA3 and steam machine has 28CU’s on RDNA3 which is same as RX7400 the bottom of the range RDNA3.
The 7900XTX has 84 and 24GB of VRAM.
This is a strictly entry level last gen GPU, don’t expect miracles.
The hardware is not good unless the price is very cheap.
As for the 7900XTX been enthusiast only in the sense it it was the top of the line from AMD it’s about 4080 in some areas and loses badly in others (ray tracing), price wise it wasn’t far of the 9070XT price wise at launch.
I have a 7900XTX I like it a great deal but the 4090/5080 and 5090 crush it and the 90’s are enthusiast both on price and perf.
I ended up with a 7900XTX because nvidia pissed me off on Linux one time too many otherwise I’d have gotten the 4090 but between kernel installs causing pain (nothing insurmountable) and them straight breaking power management for nearly a year on mature hardware, nah, AMD deserved the sale, they really do support Linux better.
Proton previously only worked on x86, so there was not the additional overhead of x86 to ARM translation.
Proton on ARM will have the same performance constraints as Wine on ARM Macs.
Compact and looks nice, no qualms about displaying it in the living room, with customizable front panels.
Optimized to just barely hit 4K 60 fps as cheaply as possible.
Controllers designed to avoid stick drift, easy to charge, and featuring low-latency wireless connections.
Stream from a Steam Machine to a Steam Deck or a Steam Frame if you have one; the Steam Machine enhances your other purchases further.
Instantly supports everyone's libraries of dozens, if not hundreds, of games acquired over the years.
And you can just use it as a desktop computer if you like?
Give me the Gabecube!
Steam Controller weight: 292g.
Nintendo Switch 2 controller: 235g.
Sony Playstation 5 DualSense controller: 280g. DualSense Edge: 322g.
Xbox Wireless controller: 280g. Wireless Elite series 2: 345g.
3. No humans in your multiplayer
As someone who grew up amazed at Reaper bot for Quake, I'm surprised we don't see a rennaisance of making 'multiplayer' fun by more expressive, fallible, unpredictable bots. We're in an AI bubble and I don't hear of anyone chasing the holy grail of believable 'AI' opponents.
This also has the secondary benefit of having your multiplayer game remain enjoyable even when people's short attention spans move on to the next hot live service. Heck this could kill live service games.
Then again, what people get out of multiplayer is, on some unspoken and sad level, making some other person hurt.
It will be a while before there is ps6 or new xbox.
This is really the part a lot of people don't understand and not a qestion you even have to ask when you buy/download a game for a console.
Some of the biggest games right now like BF6, COD, or Fortnite, League of Legends, chinese gacha games won't run on this. That excludes a massive part of the market, many of whom would be the exact audience for a simpler, more console-like PC experience. There's also no guarantee that future AAA games will be compatible with this day one (8GB VRAM is very limiting already).
Yeah yeah indies but if people want to play X then offering them Z is not an option.
This will be DOA anything over $500
I bought a new tv (samsung s90d) and I haven't found have a great way to watch my jellyfin media. This tv doesn't have a jellyfin client in the samsung app store.
I feel like I'm being stupid here, would love some suggestions :P I've got a local jellyfin server running on a home server in the basement.
That's also debatable. Switch 2 sold 10m units in 6 months compared to the Steam Deck's 4 million in 3 years ¯\_(ツ)_/¯
The Steam Deck is niche even among the gaming crowd.
Cheating isn't always about manipulating game state, especially in FPSes. There, it's more about manipulating input, ie, auto-aim cheats.