←back to thread

Steam Machine

(store.steampowered.com)
1399 points davikr | 1 comments | | HN request time: 0.224s | source
Show context
teroshan ◴[] No.45903562[source]
https://store.steampowered.com/sale/steamframe [1]

> Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor. With 16GB of RAM, Steam Frame supports stand-alone play on a growing number of both VR and non-VR games without needing to stream from your PC.

So Steam + Proton works on aarch64? Is this something already available/supported, or is this an announcement?

[1] Steam Frame, which is the VR Headset releasing alongside the Steam Machine. Dedicated discussion here https://news.ycombinator.com/item?id=45903325

replies(7): >>45903594 #>>45903610 #>>45903782 #>>45904498 #>>45904680 #>>45904721 #>>45905519 #
jsheard ◴[] No.45903610[source]
Valve has been quietly working on integrating the FEX x86 emulator into Proton for a while, and it's official now.

https://www.tomshardware.com/peripherals/gaming-headsets/han...

replies(5): >>45903811 #>>45904766 #>>45904871 #>>45905754 #>>45907378 #
pdpi ◴[] No.45905754[source]
Have to wonder if there is a world where Proton comes to macOS.
replies(4): >>45906101 #>>45906168 #>>45908231 #>>45909736 #
jsheard ◴[] No.45906101[source]
Pretty unlikely as long as Apple refuses to support Vulkan. Even if they did, the whole Proton project is about Valve controlling their own destiny rather than being chained to someone else's platform, and Apple is just another Microsoft in that regard.
replies(4): >>45906195 #>>45906255 #>>45906981 #>>45907713 #
1. easyThrowaway ◴[] No.45907713[source]
I mean, theoretically they could backport the D3DMetal wine driver from the Game Porting Toolkit. Also I remember there was some early preliminary work done on stock wine a few years ago.

Honestly right now there is so much overlapping between all the wine "flavors" and forks available (Stock wine, Crossover, Proton/Proton-GE/Wine-GE, Game Porting Toolkit, winevdm, probably a few more I'm forgetting right now) I'm not entirely sure how many features have been independently implemented already multiple times.