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169 points thelastgallon | 9 comments | | HN request time: 0.425s | source | bottom
1. drunx ◴[] No.45672580[source]
I feel like this tech always misses real life usecases. I mean yes sure we do watch movies... But are you really going to sit in the headset for 2 hours straight. It's physically... Biologically(?) Uncomfortable.

Then when they say - explore Google Maps - ok. Fun. But for what? 10 minutes? How prominent is that need/activity in our life?

All usecases that Apple and now Google/Samsung showcase are "imaginary", wishful thinking usecases. They don't stick. They are more like "party-tricks" than something that can integrate into our lives and fill in a certain gap.

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2. polyomino ◴[] No.45672721[source]
The only thing people really do for extended periods of time in these headsets is play gorilla tag, highly skewed towards young kids.
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3. dmarcos ◴[] No.45672757[source]
I’ve been in XR for a decade and there’s a big gap between people that make the headsets and those that use them. The actual use cases are too niche for the big companies to care long term so they have to invent narratives that don’t manifest. IMO, Valve focusing a headset in the best possible gaming experience is the only one well positioned for an honest play in the space.
4. koolala ◴[] No.45673298[source]
That or VRChat.
5. kridsdale1 ◴[] No.45676106[source]
The use-case is porn.
6. hapticmonkey ◴[] No.45676174[source]
It's quite obvious that these devices are a prototype for some eventual immersive AR glasses. Sure, they are currently bulky and heavy and have poor battery life and block your face. But these companies hope to eventually iterate all of that away.

This is the groundwork. But I don't know if they have a larger vision (pun intended) other than "oh shit, the smartphone industry has been conquered and now sees diminishing returns, we need something else to generate revenue".

7. makeitdouble ◴[] No.45676647[source]
> But are you really going to sit in the headset for 2 hours straight. It's physically... Biologically(?) Uncomfortable.

TBF sitting still in a dark room fixating in the same direction for 2 hours straight is also uncomfortable. Either the movie captures your attention and you bear with it, or you take breaks.

Keeping an headset on for hours is fine if you fit it properly (get used to it), and for the movie use case in particular you don't need to be sitting, which can make it way more comfortable that the traditional experience.

Now it's clearly for people who lust for something they don't have right now. If you're 100% happy with doing everything on your phone for instance, it won't be for you. Same way you wouldn't even care for a laptop or desktop computer I guess.

8. makeitdouble ◴[] No.45676664[source]
Exercise works well enough too. If shadow boxing in a stinky gym for 2h is grating to you, doing it in VR will have a better chance of success in the long run.
9. AuryGlenz ◴[] No.45678992[source]
My wife and I have actually spent a good deal of time in a couple of street view type apps for the Quest, in multiplayer. It’s fun to “go back” to places we’ve vacationed and try to trace our steps. It’d be better if street view cameras captured stereoscopic 3d, though.