←back to thread

169 points thelastgallon | 1 comments | | HN request time: 0.206s | source
Show context
drunx ◴[] No.45672580[source]
I feel like this tech always misses real life usecases. I mean yes sure we do watch movies... But are you really going to sit in the headset for 2 hours straight. It's physically... Biologically(?) Uncomfortable.

Then when they say - explore Google Maps - ok. Fun. But for what? 10 minutes? How prominent is that need/activity in our life?

All usecases that Apple and now Google/Samsung showcase are "imaginary", wishful thinking usecases. They don't stick. They are more like "party-tricks" than something that can integrate into our lives and fill in a certain gap.

replies(6): >>45672721 #>>45672757 #>>45676106 #>>45676174 #>>45676647 #>>45678992 #
1. dmarcos ◴[] No.45672757[source]
I’ve been in XR for a decade and there’s a big gap between people that make the headsets and those that use them. The actual use cases are too niche for the big companies to care long term so they have to invent narratives that don’t manifest. IMO, Valve focusing a headset in the best possible gaming experience is the only one well positioned for an honest play in the space.