The 20 most common things you’d do with the tool were there for you in obvious toolbars. It had a lot of advanced features for image editing. It had a scripting language, so you could do bulk editing operations. It supported just about every file extension you could think of.
Most useful feature of all was that it’d load instantly. You’d click the icon on the desktop, and there’d be the Fireworks UI before you could finish blinking. Compared to 2025 Adobe apps, where you click the desktop icon and make a coffee while it starts, it’s phenomenal performance.
I agree on security and bugs, but bugs can be fixed. It just shows neglect by Adobe, which was, I think, the real problem. I think that if Adobe seriously wanted to, it could have been a web standard.
On the other hand, for every flash game made there were about ten thousands flash-based ads, and nearly as many websites that used flash poorly for things like basic navigation (remember flash based website dropdown menus?). And for a few years it seemed like every single restaurant with a website was using flash for the entire thing, the results were borderline unusable in the best cases. And let's not forget that as long as flash was dominant, it was choking out the demand to get proper video support into browsers. Flash based video players performed like dog shit and made life on Linux a real chore.
yeah it wasn't secure
but;
> bad performance
I don't think thats the case. For the longest while flash was faster than js at doing anything vaguely graphic based. The issue for apple was that the CPU in the iphone wasn't fast enough to do flash and anything else. Moreover Adobe didn't get on with jobs when they were talking about custom versions.
You have to remember that "apps" were never meant to be a thing on the iphone, it was all about "desktop" like web performance.
It’s far from perfect but I’ve been enjoying playing with it even for things that aren’t games and it has come a long way just in the last year or two. I feel like it’s close to (or is currently) having its Blender moment.
Like I want to make websites about me similar to those in neocities right, those flashy nice (good?) artistic UI
I suck at css. I don't know but I never really got a feedback attention loop and heck even AI can make it better than me
But I want to show the world what I myself can make as well and not just what I prompt or get back.
I want a good feedback loop, can flash be useful for this purpose? Like maybe I want a website like uh something early browser times. I am kinda interested in building something like netscape navigator esque thing even though I wasn't born in that era or maybe windows xp style.
I have mixed opinions about AI tbh. I genuinely just want to learn things right now, it might take me more time, I have been beating myself over using AI and not feeling equal to if writing things by hand. So I want to prove to myself that I can write things/learn things by hand as well. Like I tried using it to study but the lure to make things right away and then trapping you later is definitely there, it feels easy in the start imo and that's the lure and I kinda want to stay away with that lure to develop my skills, maybe not right now, then later.
It was a plague on the web, you couldn't zoom, select text, go back, just a black box ignoring everything about your web browser.
Killing it was probably the best thing Jobs ever did.
Those did sometimes run really great, but most implementations were indeed very slow.
I remember vividly because it was part of my job back then to help with web performance and when we measured page speed and user interface responsiveness flash was almost always the worst.
You remembering a few optimised instances does not change the reality that Flash was bad.
Flash was the last thing that got people excited for the Web generally
Of course modern computers are orders of magnitude more powerful! But Flash was definitely generally worse compared on the same hardware and network stack compared to vanilla (non-plugin based) web tech.
These are terrible for maintainability, but excellent for usability.
On the whole, I'd say it was easily a loss for the greater web that web programming left the citizen-programmer behind. (By requiring them all to turn into hamfisted front-end javascript programmers...)
Many of the centralized evils of the current web might have been avoided if there had remained an onramp for the neophyte to really create for the web.
I.e. Facebook et al. might have instead been replaced by a hosted, better-indexed Macromedia create + edit + host platform
Or the amount of shit code produced by inexperienced front-end devs throwing spaghetti at IE might have been reduced
When Flash was on its way out one app made at the place I worked still said they needed it, and I couldn't figure out why... it was a Java app. After some digging, I found it, some horizontal dividers on the page. They could have, and should have, just been images. They didn't do anything. Yet someone made them in Flash.
I'd also say all the drop-down menu systems were an overuse. Splash screens on every car company's home page. It was out of hand.
I guess you could call it a victim of it's own success, where once it was time for it to die (due to mobile), very few people were sad to see it go.
I feel like people are talking past each other a bit here. FlashScript was never very fast, and rendering a document as a giant collection of bezier curves was not fast, but the people doing animations with it were getting the equivalent of modern day CSS3 animations + SVG, and it ran nicely on hardware two orders of magnitude slower than what we need for CSS3+SVG
The zoom was limited to the frame that the flash player sat in, so you'd end up with different parts of the website at different zoom levels.
Also flash wasn't responsive and couldn't flow like real website content can.
> Flash was the last thing that got people excited for the Web generally
That's only because all the capabilities were new, now they're built into the web itself. See:
- https://ciechanow.ski/airfoil/
- https://superspl.at/view?id=1eacd61c
- https://itch.io/games/platform-web
- https://ruinergame.com/ (scroll down)
- etc...
This is a slept-on feature of Godot, IMO. It's been my go-to native UI library for all my C# projects since I tried making a game with it 2 years ago. It perfectly straddles the line between drag-and-drop WYSIWYG and software defined layout.