The 20 most common things you’d do with the tool were there for you in obvious toolbars. It had a lot of advanced features for image editing. It had a scripting language, so you could do bulk editing operations. It supported just about every file extension you could think of.
Most useful feature of all was that it’d load instantly. You’d click the icon on the desktop, and there’d be the Fireworks UI before you could finish blinking. Compared to 2025 Adobe apps, where you click the desktop icon and make a coffee while it starts, it’s phenomenal performance.
I agree on security and bugs, but bugs can be fixed. It just shows neglect by Adobe, which was, I think, the real problem. I think that if Adobe seriously wanted to, it could have been a web standard.
yeah it wasn't secure
but;
> bad performance
I don't think thats the case. For the longest while flash was faster than js at doing anything vaguely graphic based. The issue for apple was that the CPU in the iphone wasn't fast enough to do flash and anything else. Moreover Adobe didn't get on with jobs when they were talking about custom versions.
You have to remember that "apps" were never meant to be a thing on the iphone, it was all about "desktop" like web performance.
Those did sometimes run really great, but most implementations were indeed very slow.
I remember vividly because it was part of my job back then to help with web performance and when we measured page speed and user interface responsiveness flash was almost always the worst.
You remembering a few optimised instances does not change the reality that Flash was bad.
Of course modern computers are orders of magnitude more powerful! But Flash was definitely generally worse compared on the same hardware and network stack compared to vanilla (non-plugin based) web tech.
I feel like people are talking past each other a bit here. FlashScript was never very fast, and rendering a document as a giant collection of bezier curves was not fast, but the people doing animations with it were getting the equivalent of modern day CSS3 animations + SVG, and it ran nicely on hardware two orders of magnitude slower than what we need for CSS3+SVG