And then circuit analysis is just a big exercise in building "castles in the sky" and worrying your upside down staircase has railings
(Among other several pet peeves about EE that I could go on about)
I worked with EE for a while and it was very boring building stuff.
It basically took me changing careers to SWE and working for a games company to finally use the math part of my EE degree.
I ended up building my guitar amp years after.
They're different jobs.
The Lego level is more like being a technician. You can slap a few ready-made building blocks together, maybe tweak them a little using basic algebra, and you've got your design.
That's fine for guitar amps and simple synth circuits and such.
But if you use that approach while designing the control circuitry for a power plant or a rocket motor, in the best case failure will be very expensive, worst case people will die.
That's where the real engineering happens. You're modelling systems from first principles and you know enough to be fairly confident that the equations you create to characterise a complex design with multiple inputs and outputs accurately predict its behaviour.
If you start with hobby electronics you have zero experience or insight into that level. So when you begin your course you're completely blindsided by how much math there is, and have no idea what it's for.
And some domains, like robotics, have even more math. You can use plain old EE control theory, but you can extend it into modelling systems using Lie groups and Lie algebras - which are more often used in quantum physics.
Sounds like if you start with the math before you're old enough to pick up a soldering iron it might be a little different.