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EverQuest

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211 points dmazin | 1 comments | | HN request time: 0.208s | source
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mike1o1 ◴[] No.44466395[source]
I absolutely loved EverQuest and it’s still probably holds some of my fondest gaming memories. My favorite feeling about it is that it felt like a real world first, gameplay second. It had a real sense of danger and wonder that I think will be almost impossible to recreate.

Going from Qeynos to Freeport, or crossing the ocean on a boat felt absolutely epic and dangerous. It was wonderful, but not something I would want to play today now that I have real life obligations.

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thegrim33 ◴[] No.44467016[source]
It was also at the perfect moment in time where you couldn't just pull up the game's wiki on a second monitor and have fully detailed maps and quest details on hand. You actually had to learn things for yourself by exploration and trial and error. You had to learn things from other people by talking to them in game.

In my mind back then, I was in awe of people that even had the knowledge of how to get across certain zones safely. You know it took effort/skill for them to gain that knowledge. You couldn't just look it up.

I've been thinking how you could possibly replicate a similar thing nowadays, but unless the world constantly randomly changes over time, rendering any created guides/maps/etc moot, I think that window has closed.

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1. andrepd ◴[] No.44469297[source]
Hit the nail on the head (note: you can even look at long-running MMOs like WoW or Runescape and compare how they were played in 2004 and how they are played now, to see this in action). The data-mining and hyperoptimisation and looking everything up on the wiki means the _exploration and wonder_ that did make the MMO experience so unique is gone. Even chatting is not done in-game, at the same location in the physical world, but just on a discord chat you alt-tab to...

At this point, even if a good MMO were to come out (incredibly, this has not happened for close on two decades), recreating that experience is entirely on the player. It's on the player to forgo looking things up, or to forgo using external tools to chat, find groups, trade items, calculate strategies, etc. But since players doing that will be at a disadvantage, that is unlikely to happen in an online game...