←back to thread

EverQuest

(www.filfre.net)
203 points dmazin | 1 comments | | HN request time: 0.336s | source
Show context
mike1o1 ◴[] No.44466395[source]
I absolutely loved EverQuest and it’s still probably holds some of my fondest gaming memories. My favorite feeling about it is that it felt like a real world first, gameplay second. It had a real sense of danger and wonder that I think will be almost impossible to recreate.

Going from Qeynos to Freeport, or crossing the ocean on a boat felt absolutely epic and dangerous. It was wonderful, but not something I would want to play today now that I have real life obligations.

replies(7): >>44466496 #>>44467016 #>>44467074 #>>44467096 #>>44467442 #>>44467483 #>>44467665 #
thegrim33 ◴[] No.44467016[source]
It was also at the perfect moment in time where you couldn't just pull up the game's wiki on a second monitor and have fully detailed maps and quest details on hand. You actually had to learn things for yourself by exploration and trial and error. You had to learn things from other people by talking to them in game.

In my mind back then, I was in awe of people that even had the knowledge of how to get across certain zones safely. You know it took effort/skill for them to gain that knowledge. You couldn't just look it up.

I've been thinking how you could possibly replicate a similar thing nowadays, but unless the world constantly randomly changes over time, rendering any created guides/maps/etc moot, I think that window has closed.

replies(8): >>44467216 #>>44467369 #>>44467520 #>>44467636 #>>44467777 #>>44467943 #>>44468849 #>>44469297 #
dmbche ◴[] No.44467216[source]
You should look at Noita!
replies(1): >>44468934 #
thaumasiotes ◴[] No.44468934[source]
Noita is the last thing that comment suggests he wants. Most of Noita's content can only be learned by consulting the wiki, which I assume is an intentional legacy of the designers' love of Nethack. And the world is the same every time.
replies(2): >>44469260 #>>44469568 #
1. duskwuff ◴[] No.44469260[source]
> And the world is the same every time.

The overall layout (e.g. the progression of zones) and some set pieces are fixed, but the details are randomized.

Fun fact: the overall layout is configured by a PNG file, with the color of each pixel controlling which "biome" is used.