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EverQuest

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178 points dmazin | 3 comments | | HN request time: 0.634s | source
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mike1o1 ◴[] No.44466395[source]
I absolutely loved EverQuest and it’s still probably holds some of my fondest gaming memories. My favorite feeling about it is that it felt like a real world first, gameplay second. It had a real sense of danger and wonder that I think will be almost impossible to recreate.

Going from Qeynos to Freeport, or crossing the ocean on a boat felt absolutely epic and dangerous. It was wonderful, but not something I would want to play today now that I have real life obligations.

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thegrim33 ◴[] No.44467016[source]
It was also at the perfect moment in time where you couldn't just pull up the game's wiki on a second monitor and have fully detailed maps and quest details on hand. You actually had to learn things for yourself by exploration and trial and error. You had to learn things from other people by talking to them in game.

In my mind back then, I was in awe of people that even had the knowledge of how to get across certain zones safely. You know it took effort/skill for them to gain that knowledge. You couldn't just look it up.

I've been thinking how you could possibly replicate a similar thing nowadays, but unless the world constantly randomly changes over time, rendering any created guides/maps/etc moot, I think that window has closed.

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1. h2zizzle ◴[] No.44467943[source]
You have to make the world big and uncharted enough that it can't be picked over quickly. I have some hope that Light No Fire might pull it off.

Probably an uncommon experience, but I felt something similar playing Final Fantasy XV. The semi-realistic scale and emptiness of the world map that people complained about actually contributed to the consistent feeling of being out in the wilderness, stumbling on dungeons and whanot. Most open-world games feel like theme parks, Eos felt like a national park. I'm told RDR2 and Death Stranding carry similar vibes.

I'd like devs to get a bit more bold about real-world scaling environments. Let a long-ass walk between towns be a long-ass walk between towns. And no mini-maps.

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2. tacocataco ◴[] No.44469289[source]
There sure isn't much information on Light No Fire online. Hello Games must be keeping the cards close to the chest with this one.
3. shostack ◴[] No.44469307[source]
Unfortunately as an early NMS player with hundreds of hours, I have seen nothing that gives me hope that LNF will have the depth that is needed for the world to feel like that. Mile wide, inch deep.

What made EQ an experience was those areas were static and took real skill to uncover how to do things.