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62 points dotmanish | 3 comments | | HN request time: 0.207s | source
1. rekenaut ◴[] No.44461099[source]
Is it feasible to get 100 million people to play this game even if it was free? I have to imagine that once you get to $400 million, every additional dollar has effectively no value add. When is it not better to just target a smaller user base and spend way less money? I’m unfamiliar with the ins an outs of this industry, so I am genuinely unsure.
replies(2): >>44461112 #>>44461315 #
2. protocolture ◴[] No.44461112[source]
>I have to imagine that once you get to $400 million, every additional dollar has effectively no value add.

This will be Star Citizen.

At best, if it ever properly launches, you will get maybe 20 mill of game from a lot more than that.

I think we can be fairly confident that just giving a ravenous game designer an unlimited credit card doesnt translate into a better game.

3. recursivecaveat ◴[] No.44461315[source]
Apparently Fortnite peaked at 110 million monthly players. So I think a Battlefield title reaching that level is simply unachievable. The series definitely has a considerably smaller potential audience, and I think its unlikely they'll be able to release on 3 consoles, pc, and mobile devices in their launch window to match the platform reach.

As you say, at some point you can't cram more $ into the product in a way that meaningfully affects the experience. Every area eventually experiences diminishing returns, especially within the framework of a realistic-ish multiplayer shooter. There is a kind of winner-takes-all effect to digital media, but this takes it too far.

It is kindof crazy how lethargic the big publishers are. For EA: 7 years after Hollow Knight to release a metroidvania, 9 years since Stardew Valley to release a new 'cozy' title, at this rate it will be 5 more years before we see their proximity chat game in response to Lethal Company. The trends are literally rendered passé by multiple waves of indie and A/AA games before they react. You'd think having a ton of money, and a giant pool of experienced developers, they could be fast-followers at least. Seems they are content to just push money into slow, giant 'summer blockbuster' type titles though.

Edit: Totally forgot, this is all about a battle-royale title, so assuming it releases next year: 9 years after Fortnite and 6 after the CoD equivalent.