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62 points dotmanish | 1 comments | | HN request time: 0.209s | source
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rekenaut ◴[] No.44461099[source]
Is it feasible to get 100 million people to play this game even if it was free? I have to imagine that once you get to $400 million, every additional dollar has effectively no value add. When is it not better to just target a smaller user base and spend way less money? I’m unfamiliar with the ins an outs of this industry, so I am genuinely unsure.
replies(2): >>44461112 #>>44461315 #
1. recursivecaveat ◴[] No.44461315[source]
Apparently Fortnite peaked at 110 million monthly players. So I think a Battlefield title reaching that level is simply unachievable. The series definitely has a considerably smaller potential audience, and I think its unlikely they'll be able to release on 3 consoles, pc, and mobile devices in their launch window to match the platform reach.

As you say, at some point you can't cram more $ into the product in a way that meaningfully affects the experience. Every area eventually experiences diminishing returns, especially within the framework of a realistic-ish multiplayer shooter. There is a kind of winner-takes-all effect to digital media, but this takes it too far.

It is kindof crazy how lethargic the big publishers are. For EA: 7 years after Hollow Knight to release a metroidvania, 9 years since Stardew Valley to release a new 'cozy' title, at this rate it will be 5 more years before we see their proximity chat game in response to Lethal Company. The trends are literally rendered passé by multiple waves of indie and A/AA games before they react. You'd think having a ton of money, and a giant pool of experienced developers, they could be fast-followers at least. Seems they are content to just push money into slow, giant 'summer blockbuster' type titles though.

Edit: Totally forgot, this is all about a battle-royale title, so assuming it releases next year: 9 years after Fortnite and 6 after the CoD equivalent.