> At the start of combat, the chain of events is initiated and that wooden rod is carried two miles in 6 seconds which means it had to accelerate to the speed of 1900 miles per hour. This is due in part that a medium creature (which human peasants categorize as) takes up a one-by-one 5 foot square. Multiply that space times 2,280, and you easily get a line that spans two miles.
As far as why two miles, specifically? I don't know. Wizards can cast Meteor Swarm out from a range of one mile, so maybe there's something that can counter-act this nonsense from a range of 1.9?
I don't know what the D&D5 rules are on relativistic time dilation, I guess these would perhaps need to be invoked.
- if the rod travels across 7 light seconds in a round, the only way to avoid breaking relativity is if the 6 seconds the round takes are measured in the frame of reference of the rod
- that would mean that from the frame of reference of the rest of the people/monsters/edgy antiheroes/misunderstood blob creatures, the rod’s “turn” took 7 seconds.
All characters in the D&D universe are accustomed to a reality where each round takes 6 seconds, and everyone - in synchrony - is able to perform an integer number of tasks that fit within that timespan. Rounds begin and end simultaneously for everyone involved in combat. How disturbing would it be for such beings to see those laws broken?
Yeah so, I did have a group in a setting with fusion torches, deliberately accelerate a large mass to a decent percentage of the speed of light, aimed at a planet, just to commit genocide.