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Peasant Railgun

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280 points cainxinth | 2 comments | | HN request time: 0.587s | source
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jks ◴[] No.44455939[source]
Why the number 2,280? What keeps you from adding peasants until your projectile travels at 0.99c?
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rich_sasha ◴[] No.44455993[source]
It's worse, if I follow the logic, the projectile will travel any distance in 6s, so long as you have enough peasants.

I don't know what the D&D5 rules are on relativistic time dilation, I guess these would perhaps need to be invoked.

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1. water-data-dude ◴[] No.44456890[source]
Yeah, the whole thing gets messy in an interesting way.

- if the rod travels across 7 light seconds in a round, the only way to avoid breaking relativity is if the 6 seconds the round takes are measured in the frame of reference of the rod

- that would mean that from the frame of reference of the rest of the people/monsters/edgy antiheroes/misunderstood blob creatures, the rod’s “turn” took 7 seconds.

All characters in the D&D universe are accustomed to a reality where each round takes 6 seconds, and everyone - in synchrony - is able to perform an integer number of tasks that fit within that timespan. Rounds begin and end simultaneously for everyone involved in combat. How disturbing would it be for such beings to see those laws broken?

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2. rich_sasha ◴[] No.44462551[source]
Perhaps time is quantized and to the outside observer, the action takes 12 seconds?