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Paper Apps

(gladdendesign.com)
673 points bluebirdfirewin | 3 comments | | HN request time: 0.697s | source
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lifefeed ◴[] No.42962861[source]
I had the Dungeon Notebook. It was fun. I played it until I got bored, which was quick, then gave it away.

The ability to "give away" these little games are part of the fun. I'd like to see a game like this where "giving it away" is part of the game. Something you can pass around a school or a con. Like an analog version of Chain World, which was a mini-Minecraft-on-a-USB-stick that you were supposed to pass on. (https://en.wikipedia.org/wiki/Chain_World )

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jacoblambda ◴[] No.42962953[source]
Subnautica has a somewhat related concept which is that at the end of the game you have the ability to send a single time capsule to the maps of new players. They contain text, a picture (taken with the in game camera), and a handful of items.

It's a cute little feature that allows you to send something helpful (or just amusing) to the next generation of players.

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1. cbm-vic-20 ◴[] No.42964992[source]
Sounds like a NetHack "bones level" that gets created when you die, and may appear in someone else's game. Full of cursed items, of course.

https://nethackwiki.com/wiki/Bones#Description

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2. IgorPartola ◴[] No.42965193[source]
Nothing like finding your own bones and being attacked by your ghost.
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3. rkowalick ◴[] No.42966852[source]
Sounds like the nethack equivalent of seeing bad code, running

  git blame
and finding out it was me.