Another one that i use is: https://davidseah.com/productivity-tools/
Recommendations are welcome :)
Paper is its own thing. if you think about it, the todo list in the computer was first a skeuomorph of the paper one. Now people have become so alienated from the paper that someone has brought their computer todo to the paper :))))
Not only this does not promote the paper, but is a huge promotion for the computer! By being a constant reminder to the notebook's owner: "this is not a computer", one will have no choice but to keep thinking of all the things they miss in their todo from a dynamic medium :))))
- play mat
- dice
- counters
- tokens
(and constant supervision since I had to add a rider to my insurance policy 'cause while my Elvish Archers are no longer in it, some rather valuable cards from when I first started playing are still in it)
It's actually the other way around, "meme" existed in the general sense for many years before internet-image-macro-memes became a thing. https://en.wikipedia.org/wiki/Meme#Dawkins
The main reasons are searchability and archivability. My todos are always there, I can modify them, and they reach out to yell at me at the appropriate times. My notes done get lost in my desk anymore and take up no space.
I still like paper for fast writing and then I just port that over to my digital notes later.
I’m sure these are great for limiting distractability, but I’ve found that switching to an iPhone and not having my notifications in the top bar of my phone, along with having some type of focus enabled most of the day helps me not get distracted while taking care of something separate.
It is a little sad (in a nostalgic sense) that paper apparently becomes more marketable when contrasted with the features of computers (apps specifically), rather than as a product in its own right.
The ability to "give away" these little games are part of the fun. I'd like to see a game like this where "giving it away" is part of the game. Something you can pass around a school or a con. Like an analog version of Chain World, which was a mini-Minecraft-on-a-USB-stick that you were supposed to pass on. (https://en.wikipedia.org/wiki/Chain_World )
I’m glad the creator made this and am looking forward to seeing more of these
Side note, these reminded me of pocket mod which I absolutely loved using 15 years ago https://pocketmod.com/
It's a cute little feature that allows you to send something helpful (or just amusing) to the next generation of players.
- Commonplace Notes: I almost always start in a physical notebook. I then transferred (typed) this to my digital version for more permanent reference.
- Journal: I write a lot. I moved to all digital about 10 years ago but moved back to physical about 5 years ago. I really love the tactile feel of the paper kicking back to my fountain pen, and I believe I will maintain my journal in a physical notebook.
- Temporary Notes/Quicknotes: I used both a pocket notebook and the usual digital notes on the device available with me at that time. These notes are considered ephemeral and the useful info is moved to the Commonplace Notes or the Journal. I write almost all physical meeting notes in a physical notebook with a pen. They usually end up being the reference that gets circulated to the participants.
One of the other students came to me after class and said "hey, that last software seems really promising, but I never heard about it. What was it again?"
I only saw the GALAXY video and my immediate thought was that I wouldn’t want to scribble over the levels. I understand that’s kind of the point but I’m confident I’d enjoy replaying the same level to “speed run” it or giving the books away to someone else later. What I think could work is a detachable acetate sheet to place over pages. This way you can play it over and over.
I would ask that you make it obvious somewhere the places you ship from. Reason being I’m in the EU and having anything shipped from the US always bites me, to the point I just refuse to do it now because it’s never worth the cost and stress. Things often get stuck in customs, and if I can get them unstuck at all I need to pay insane taxes. Being able to verify the shipping origin would help.
One game that could be fun is something inspired by ChuChu Rocket. I remember as a kid liking to solve the puzzles, and once I imagined drawing the harder ones on graph paper so I could solve them on the go.
Not so much sad as just kinda funny I think.
Also cool is their d6 pencil, so you can roll a dice without having a dice, very smart idea.
I am really inspired by ideas like this: you can generate engagement with simple things like a piece of paper and a pencil. And despite some of the comments, I love that they call it an "App" because it makes you think what is an app after all: the code? the fact it runs on a phone? or that fact that it is readily available to engage when you are bored?
https://boardgamegeek.com/geeklist/274219/pencil-swords-and-...
And some "Roll and Write" games in general:
https://boardgamegeek.com/geeklist/213815/roll-and-write-gam...
https://en.wikipedia.org/wiki/Hipster_PDA for more details
Definitely worth checking out if you’re into puzzle games. If you have a Netflix subscription you can play for free on iOS and iPadOS (unsure about other platforms).
[1]: https://boardgamegeek.com/boardgame/307996/6x6-tales [2]: https://www.pnparcade.com/
Hope in the future people will always have a physical counter part (Certificate of Deposit) for their IMPORTANT digital assets such as money.
Projects like this help people to move some of the important items to physical medium. If needed they can take a pic of the notepad as a history. Seems like the ultimate killer app to me.
The shipping to Australia is a little pricy, but I aim to buy a set of the physical versions (they're each randomized) to use as flashbangs for future boredom.
[1] https://cottonbureau.com/p/XT9MRF/journal/sidekick-notepad
PNP Arcade's Dungeon Pages [1], Dangerous Space [2], and Power Creep [3] (each of which also have year-long sets). They're sort of one-page tactical dungeon crawlers. Each successive set iterates on the theme, with Dangerous Space being more tactical and Power Creep introducing a crafting system.
Anything from Postmark games [4]. Most of these can also be played with a group, competing for a high score. In particular, Voyages simulates sailing the high seas looking for treasure, Aquarmarine is about diving as deep as possible to see sea life, and Waypoints is about choosing optimal routes on a hike in national park.
Bargain Basement Bathysphere, which has a long campaign. [5]
This Shut Up and Sit Down video has a good overview of some others, too. [6]
1. https://www.pnparcade.com/products/dungeon-pages-core-set
2. https://www.pnparcade.com/products/dangerous-space-core-set
3. https://www.pnparcade.com/products/power-creep-core-set
4. https://www.postmarkgames.com/
5. https://drive.google.com/file/d/1mWjzWDWmzcPDCPeCkZ1LAD7ZLRl...
But I need to reduce chair time, not screen time.