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1704 points ardit33 | 2 comments | | HN request time: 0.433s | source
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lordleft ◴[] No.24147974[source]
Imagine if Microsoft did this on PCs. a) prohibiting the installation of non-windows store software (sideloading) and b) insisting that all purchases done via apps give them a 30% cut. I think this is a ridiculous practice on the behalf of Apple.
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eggbrain ◴[] No.24148287[source]
I mean, couldn't we just replace Microsoft->Sony and PC->Playstation and the argument falls apart a bit?

> Imagine if Sony did this on Playstation. a) prohibiting the installation of non-PlayStation games and b) insisting that all purchases done via their store give them a 30% cut.

Many platforms are like this -- and many also have the majority marketshare. Is this a call to redefine what platforms can and cannot control?

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reissbaker ◴[] No.24148701[source]
FWIW, actually Sony doesn't demand a 30% cut of all revenue from any company that makes an app for their store. You can have subscriptions to non-Sony services, and Sony doesn't see a dime. Sony doesn't demand a cut of Netflix subscriptions, for example, despite having a Netflix app available for download. Similarly, it doesn't get a cut of Spotify revenue either.

For PlayStation you pay the Sony tax for the convenience of integrating with their payment services, not because they'll ban you for using anything else.

It's also a super different situation in general; for example, Sony actually often pays developers to develop for their store (e.g. PubFund [1]), and does free marketing campaigns for them. Console makers live and die by their access to a pipeline of new exclusive games, so they treat game developers well; Apple doesn't, so it squeezes app developers for what it can. Hence why game developers are suing Apple but not Sony.

1: https://www.giantbomb.com/pub-fund/3015-7606/

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1. tinco ◴[] No.24150147[source]
I don't know about Sony, but I'm pretty sure Apple got the idea for their app store business model from Nintendo, who notoriously was the king of the walled garden business model. I'm pretty sure Nintendo took a 30% cut as well.

The only reason Sony is not charging exorbitant amounts (if they really aren't) is because they're in heated competition with Microsoft over being the preferred first release platform of popular games.

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2. JiNCMG ◴[] No.24152142[source]
Sony, MS (XBox), Nintendo, Steam and Google charge 30%.